
OASIS: Tokyo is an FPS with a focus on inventory management that has roguelite elements. Complete procedurally generated missions in a shady underworld.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
安い金額でサクサク脱出FPSをシングルプレイでやりたいならおすすめ ただ日本語しゃべってて日本の看板が出てるにもかかわらず、日本語対応してないのは謎
A neat little shooter that definitely can scratch the itch of getting in some singleplayer fps action! Enemy AI can be a bit silly sometimes, but other than that it's really solid!
A unique blend of inventory management and combat with a mellow soundtrack that holds up well
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我们需要中文 We need Chinese
Really neat single player extraction shooter!
It's an enjoyable, light tactical shooter with inventory management and lots of shooting and looting. Definitely worth a shot if it sounds interesting to you!
Needs crouching and leaning.
Really niche and fun game, kind of like single-player tarkov with some different customization and a few cyberpunk-esque additions, dev is super responsive plus all the gunplay is neat, pretty gud and def worth it for the price
Excellent fun and fills an oddly underserved niche--a tactical shooter with roguelike randomization. Oasis: Tokyo has plenty of flaws and rough spots; the AI's poor, not all the mission concepts work, some map types have minimal randomization, some strategies are easily accessible and mildly overpowered... but really, the core game is just very fun, and works great, with a fairly surprising amount of content for just seven bucks. I'm over twenty hours in, and I think there's still a fair bit of replayability left in it. I'd say I've enjoyed those twenty hours pretty consistently, too. Oh, and it's still getting free content updates, a bit over a year after release? The dev clearly cares about their game. The tutorial -is- terrible, though. It's easy to see how it'd turn people off. Trust me, push through and try to enjoy the game--the "tutorial" segment is literally the worst part. Everything after is much more fun.
I've been in the tutorial for 3 hours trying to beat the world record 10/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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