
OASIS: Tokyo is an FPS with a focus on inventory management that has roguelite elements. Complete procedurally generated missions in a shady underworld.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a great time. Its challenging, but in a way that feels fair. highly recommended
This game can be clunky, frustrating, and difficult to figure out, but once you get into it, it really makes you feel like a professional assassin.
Pretty simplistic but nonetheless fun solo extraction shooter. The genre staples are there, meaning you have a safe house where you can choose your next (randomly generated) mission and gear yourself up accordingly. The missions themselves aren't super varied and wildly unbalanced, but enemies pack enough of a punch to make every excursion a little tense. The HUB area is also pretty cozy and i enjoyed going grocery shopping inbetween missions. If you like extraction shooters and want one that you can play while doing other stuff, Oasis Tokyo will provide. Check out HOLE too, it doesn't have the same cozy atmosphere but has better gunplay.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Better than I thought.. very fun!
Great value for price. Promising.
Actually a really fun concept for a sorta singleplayer extraction shooter. The limited stamina mechanic is hard to get used to and can lead to some very awkward moments of just walking down corridors at a snails pace looking for something, but if you build a quick, high stamina build the games great. Really fun build variety in guns and skills, aswell as the fact its super fun to upgrade your home base over time. aswell, builds up to a super cool climax sequence. Very fun experience and a concept id love to see developed with updates.
EFT, but not as polished. Just as fun though
Fun game but there really needs to be a shortcut or something to the station that lets you begin the mission. I swear half the time I was playing was me in the city walking back and forth from the apartment selecting a mission to the station to begin said mission.
Come back to this game 2 years later and it's still an unfinished, buggy mess. Don't waste your money. For a longer description of what's wrong with this game, it's trying to be a Tarkov-like tactical shooter but it doesn't have anything going for it in regards to being a tactical shooter. You walk into a dark room where you can't see anything. You shoot the enemies. If you get hit, you heal with a bandage. There's no ability to crouch to reduce your profile so enemies can't hit you as easily, and you can't lean around corners and use cover to avoid damage. You can't hold a flashlight in one hand and your pistol in the other so you can actually see in a dark room [which is something you can do in Receiver, which is obviously one of the game's inspirations]. The bigger problems are really the amount of bugs in this thing. 50/50 on whether when you boot up the game and go to your apartment and then accept a mission it bugs out and Arinobu station platform doesn't open for you to use it to go to a mission. If you're looking for a tactical shooter, just go play Hideous Destructor or something. This one plays like it's an unfinished alpha build of a game.
Fun, simple, and has style. Now buy it and support your local extraction shooter developer.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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