
Follow Asuka Osachi, a ditzy girl training to become a nurse at Teito Nursing School. Experience her story with her classmates as they discover love, medicine, and adulthood.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, Korean, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我一直在哭,我崩溃了吧我靠,我知道为什么这个评分这么高了,我悟了,教资你拿走吧,我要去考更权威的护士资格证。我要去当护士了,我要去和朔月一起当护士,我全都想起来了,我当护士的理由TT
工画堂花栗鼠组在steam上的百合游戏,还就只有白衣性恋爱症候群最好玩了。这部白爱我玩下来,各方面都很可惜,明明有和白恋一样甚至超越白恋的潜质,却被编剧毁掉了。 我个人更喜欢白爱的画风和女主人设,但是情节方面真的不敢恭维,剧本以一己之力拖累了整个游戏。[spoiler]天台捅一刀的 [/spoiler]剧情转折很生硬,朔夜相关的剧情也很离谱,编剧在其他线里不需要她了就把她打发走边缘化,在朔夜线中需要她了就要她命。这部在专业性上也比白恋差远了,护校只是个背景,着墨并不多。4条路线中,老师线最普通且离真相最远。一汐线最有趣两人的化学反应也最有意思,可惜感情线和剧情都没深挖只揭露了一半真相,BE还最可怕。朔夜线原本可以做成真爱线的,最后却莫名其妙地被编剧写崩了,HE写得还不如BE。奈绪线是真相大白了,但是她们最后在一起给人感觉比较草率,情感铺垫不足。最搞笑的是只有注孤生结局里女主四人都顺利升到二年级了,其他路线里朔夜都会留级或者退学,这游戏是来劝学的吧?来告诫玩家上学不要谈恋爱?
全流程大概13-20h,玩之前看过评论说坏结局比较猎奇,不过玩下来感觉也还好(毕竟定位15+嘛,并且没有r18补丁哦),一共有5条线,4个角色线一个单身,只有老师线一直对视叫名字有些难绷,总体来说人物的刻画和情感描写都还不错,题材也从较为少见的护院学生视角开始(然而并没有讲什么相关的知识)毕竟是学生嘛 但是如果想在steamdeck上玩需要注意: 1.在每条线结尾时有一个渐变的图片,会加载不出来(显示为花屏,不过对正常游玩的影响不大) 2.有概率不解锁主页的照片回看的某些照片
[h2] 抜け子 [/h2] [spoiler] 糊涂虫 [/spoiler]
二编(打完朔夜线): 快跑!!! 编剧写出来的剧情已经不是人类了。 除了男性凝视之外,本作还有 #BDSM#重口#猎奇#NFSW#崩坏 等内容。 92%好评如潮……?打好评的到底是哪些臭恶宅男??? 很支持其他差评里的一句话:如果你不是愿意和宅男吃一碗饭的“我女我也”,就不要购买此游戏。 太恶心了吧日本入,老子好想扔核弹啊。 一编(打完妹线): 剧情中期直接进入毫无铺垫的世界观何意味? 剧情转折也太生硬了吧,契诃夫之枪原则在哪里,只是在于要回收开头谜语人部分吗? 以及,不是不想看姐妹搞字母,但是多少也得给我来一点剧情铺垫吧?妹妹后期剧情那么病娇然后你让我玩捆绑,何意味,我想问!
通关,部分情节过于雷霆,接下来我要去玩点小清新的来调剂下我的心情
好狗血...好美味...好狗血...好美味...好狗血...好美味...
还好还好,就是有突然黑化的情节,购买之前需注意。
雖然我只玩完了奈緒線而已,但我還是決定就在此打住了,奈緒對明日香的甜與苦真的讓我沒法再去跑其他人的線,最喜歡姊姊的妹妹、最希望姊姊幸福的妹妹、最害怕姊姊離開的妹妹,明明所作所為皆是為了姊姊,卻又在其中夾雜著自己的私心;明明盼望著姊姊的幸福,卻又想阻止姊姊得到幸福;明明想要獨佔著姊姊一人,卻又被自己的罪惡感壓垮。行為看似矛盾,但只是因為非常愛著明日香的奈緒,讓我久久無法忘懷,也沒法再繼續跑其他人的線了,因為我也希望奈緒能夠幸福。 對於奈緒,我一開始最好奇的是自稱,奈緒一直以來都用"奈緒"來稱呼自己,我好奇這只是單純的習慣,還是有什麼含意,結果奈緒這個名字是明日香給予的。 原本的奈緒,在研究所裡孤單一人,雖然有著強大的能力,卻只像個人偶一樣,沒有活著的感覺,直到某天夜晚,明日香與奈緒相遇了,雖然緣由是聽錯了,但明日香仍然賦予了奈緒這個名字。至此,奈緒第一次真正地與她人有了連結,兩人之間的緣分也就此種下。 雖然這個緣分讓奈緒施展了力量使自己跟明日香被大幸家收養,但這時候的奈緒可能還不知道要怎麼跟這位"姊姊"相處吧,因此到中學時的明日香對於奈緒的印象也都是個像娃娃一般不知道怎麼相處的人。 那時候的奈緒雖然是個像娃娃的人,但卻出乎意料地很會打架,甚至還有所謂的"太妹"裝扮(雖然是被迫的)。本篇裡的奈緒會頻繁提醒姊姊的用詞,以及煩躁時的粗暴言行,可能都是源自這時期的影響吧。 會打架、能打架,也就容易招惹麻煩,奈緒也同樣不例外,但不同的是,明日香無意中發現了這件事,並且為了保護奈緒而行動,雖然結果被打得很慘,還因此住院,但身為"姊姊"去保護了"妹妹"這件事,卻讓奈緒真切感受到了她們是家人,也感受到了自己對於明日香來說是很重要的存在。 既然姊姊保護了妹妹,那妹妹就用照顧來回報姊姊,醫院裡的那段日子,對於姊妹兩人來說是非常重要的一段時間,卻也為後續的錯誤埋下了根。恢復記憶陷入混亂的明日香,害怕關係破裂不知所措的奈緒,情急之下施展魔法消除了明日香的記憶,也造成明日香每年都會因記憶恢復而頭痛。覆水難收,事已至此,奈緒只能繼續維繫謊言,讓姊姊成為絕對無法離開自己獨自生活的人。即使這段關係是虛假的,即便罪惡感隨時會壓垮自己,只要姊姊還在自己身邊,這點痛苦又算什麼。 或許是命運,也或許是上天的玩笑吧,明日香居然再次與朔夜一汐重逢了,雖然因為消除記憶而沒有認出這兩人,但這也只是遲早的事情。失去力量無法維持謊言的奈緒,只能透過傷害自己的身體,去抓住那一絲絲的希望。 即使自暴自棄地去傷害了自己最愛的姊姊,想把她推離自己,但還是想回到以前要好的姊妹關係,寄希望於已不存在的力量。內心的搖擺不定,行動的矛盾,都變成了一顆顆自我傷害的藥丸,不用痛覺麻痺自己的話,內心一定會先崩壞吧。 謊言被戳破後,已經自我放棄等待著將會離開自己的姊姊,卻沒有做出自己預想的舉動,反而宣告著要跟自己一直在一起,要以姊姊的身分,去監督著壞孩子奈緒變回好孩子。 不需要再說謊了,因為姊姊會一直跟自己在一起;不需要再自我傷害了,因為姊姊會陪著自己贖罪,也不用再把自己的戀心偽裝成姊妹情了,因為姊姊同樣愛著自己。這次終於能真正地,與最愛的姊姊一直一直在一起。 最愛著姊姊的壞孩子奈緒;只想著姊姊的壞孩子奈緒,終於不用再當個壞孩子了,終於能夠坦率地說出自己的心意了。雖然未來還很遙遠,但只要有著姊姊監督著自己,只要有著姊姊陪伴著自己,自己就一定能繼續前行。
Nurse Love Addiction is a yuri visual novel that initially presents itself as a lighthearted school-life romance but gradually reveals a far more emotionally layered and ambitious narrative. Developed by KOGADO STUDIO and published internationally by KOMODO, the game places players in the role of Asuka Osachi, a cheerful and somewhat airheaded young woman who enrolls in a prestigious nursing academy with dreams of becoming a nurse. What begins as a slice-of-life story about classes, dorm life, and friendships slowly evolves into a complex exploration of relationships, emotional dependency, personal trauma, and the difficult process of growing into adulthood. The early portion of the game focuses heavily on daily routines and character introductions, allowing players to become comfortable with the setting and cast before more dramatic elements emerge. Asuka’s optimistic personality contrasts nicely with the diverse group of characters she encounters, each of whom brings a distinct emotional dynamic into the story. Conversations are often playful and warm, filled with humor and everyday frustrations common to student life, which helps establish a strong emotional baseline. This deliberate pacing may feel slow to some players, but it serves an important purpose: by grounding the experience in normalcy, the later narrative shifts land with far greater impact. As choices begin to branch the story into distinct character routes, Nurse Love Addiction reveals its true narrative strength. Each route explores a different emotional theme, ranging from tender romance and mutual support to obsession, insecurity, and unresolved psychological wounds. The game is not afraid to take dark or uncomfortable turns, often subverting expectations set by its pastel visuals and cheerful tone. These moments of emotional intensity feel earned rather than exploitative, as they grow naturally from the characters’ personalities and histories. The presence of both positive and negative endings for each route reinforces the idea that relationships are fragile and shaped by communication, understanding, and timing rather than simple affection alone. Visually, the game excels in character presentation. The artwork is expressive and detailed, capturing subtle emotional changes that are critical in a text-heavy medium. Character sprites and CG illustrations effectively convey intimacy, tension, and vulnerability, helping key scenes resonate more strongly. The original Japanese voice acting further enhances these moments, adding emotional nuance and authenticity that deepens immersion. Complementing this is a soundtrack that shifts gracefully between light, comforting melodies and more somber pieces, underscoring the emotional tone of each scene without overpowering the narrative. Mechanically, Nurse Love Addiction adheres closely to traditional visual novel design. Player interaction is primarily choice-driven, with decisions influencing affection values and determining which routes and endings become accessible. While this means gameplay is largely passive, the structure encourages thoughtful engagement rather than random selection. Features such as quick saves, multiple save slots, and text-skipping for previously read scenes make it manageable to explore the game’s many branching paths without excessive frustration. Completing the full experience requires commitment, but the payoff is a much deeper understanding of the characters and themes. One of the most notable aspects of the game is its emotional ambition. While romance is a central element, Nurse Love Addiction consistently explores broader ideas such as self-worth, dependency, responsibility, and the emotional cost of caring for others. These themes are especially fitting given the nursing school setting, where characters are learning to support others while often struggling with their own unresolved issues. The contrast between professional caregiving and personal vulnerability adds an extra layer of meaning to many of the story’s conflicts. Ultimately, Nurse Love Addiction stands out as a visual novel that offers far more depth than its premise initially suggests. It is a lengthy and emotionally demanding experience that rewards patience and curiosity, particularly for players willing to explore multiple routes and endings. While its pacing and traditional structure may not appeal to everyone, those who appreciate character-driven storytelling, yuri romance, and emotionally complex narratives will find it a memorable and impactful journey. By combining heartfelt slice-of-life moments with unexpectedly heavy themes, Nurse Love Addiction earns its place as a standout title within the visual novel genre. Rating: 8/10
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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