
The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs of your citizens.
Modeled estimate, not a reported figure. How we estimate →
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About
As the once-great Roman Empire falls into decadence and decay, you lead a small band of citizens in search of new lands hoping to build Nova Roma – a bastion for all that was once good in the Empire. Starting from a humble village, you must appease the gods with grand temples, sate your citizens’ many needs, and build a society that will be the envy of the world for millennia to come.

A wise city planner knows how to harness the world around them. Erect massive dams and aqueducts to control the flow of water as you reshape the land into artificial watersheds and reservoirs, paying close attention to how your actions impact soil fertility, or how a particularly rainy season might flood your city. Seek distant resource deposits and build infrastructure to transport raw materials and processed goods across massive stretches of untamed territory. Will you strike a delicate balance between the growing urban sprawl of your city and the risks of rapid expansion? Or will your hubris risk the wrath of the gods and nature itself?

Contend with a growing list of needs and desires as more people flock to your city – from pottery and wine to bread and games, it is your responsibility to keep the people happy and safe. Watch them grow into artisans, gladiators and thespians, and guide them through life as they spend their days toiling, and their nights enjoying the fruits of their labor.

As you consider matters of taxation and technological advancement, do not forget the powers that stand above you - build grand temples to the gods, avoiding their wrath and seeking their blessings to bolster your capabilities and ensure the continued prosperity of Nova Roma.
Featuring intricate water and weather simulations and the ever-present threat of divine intervention, Nova Roma explores the cultural, and social trials of the era. Take charge of your small Roman town and grow it into a bustling metropolis that will stand the test of time!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 100 reviews with recorded playtime.
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This gets a lot right. Dam building is fun, gods are nicely structured, and progress carries forward from the demo (so I probably actually have 6 hours, because the demo gives you a very meaningful taste). If you like city builders, then you should absolutely try the demo.
A really enjoyable experience, and the content itself is quite surprising for an Early Access game at version 0.7. It looks very promising!
Um excelente jogo pra passar o tempo. A dinamica do jogo é muito envolvente. te prende por horas e horas no desenvolvimento da sua cidade. Super recomendo!
Jogo legal, perece leve mas não é tanto, esquentando bem meu computador
很細節且精緻的遊戲
this is a great game i would recommend this to literally anyone even if u don't like this genre BUT in MY option kingdoms and castles is still better but either way imma put many more hours into this game and you should too
재밌는데, 불편한 점이 좀 있어요. 어떤 건물을 선택할 때 그 건물들만 하이라이트 되는 기능이 없고 한 눈에 무슨 건물이 몇 개 있는지 알기가 힘들어요. 편의성이 좀 부족해서 불친절한 느낌입니다.
This game was a black hole of my time. I enjoy city building games but don't like that they all end up looking like a modern skyline. The concept of using ancient technology constraints is fun. Droughts are probably the most annoying so far but I enjoy the challenge, especially when one irrigation channel hogs all the water so the rest dry up and half the city doesn't have water access... The god Vulcan does get easily annoyed which probably makes sense? I can't tell how I feel about the gods interactions yet. It doesn't feel like it adds much to the game, at the same time not sure how much I would want them to impact the city building. I was imagining a group being sent off on a ship to find goods or something like a new statue and getting blessings from gods can help or hinder. The pathing can be funny, I watched them take a shorter route wading through water even though I built a bridge, but who am I to deny them a quick swim. I look forward to the updates and seeing what happens to this game!
game has a good foundation but due to nature of early access its have some problems may biggest problem with game is gods they dont do much anything (i only find vulcan useful and little neptun) and they demand lot of things constructing big temples on small islands is a hassle and take so much space my second problem is terraforming around rocks/deposits i am sure they will implement some kind of removal tool for this moving to my nitpicks lack of stairs bridges not connecting with roads not a way to deal with early deaths lack of big quarries and mines
:)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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