
The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs of your citizens.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 23 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As the once-great Roman Empire falls into decadence and decay, you lead a small band of citizens in search of new lands hoping to build Nova Roma – a bastion for all that was once good in the Empire. Starting from a humble village, you must appease the gods with grand temples, sate your citizens’ many needs, and build a society that will be the envy of the world for millennia to come.

A wise city planner knows how to harness the world around them. Erect massive dams and aqueducts to control the flow of water as you reshape the land into artificial watersheds and reservoirs, paying close attention to how your actions impact soil fertility, or how a particularly rainy season might flood your city. Seek distant resource deposits and build infrastructure to transport raw materials and processed goods across massive stretches of untamed territory. Will you strike a delicate balance between the growing urban sprawl of your city and the risks of rapid expansion? Or will your hubris risk the wrath of the gods and nature itself?

Contend with a growing list of needs and desires as more people flock to your city – from pottery and wine to bread and games, it is your responsibility to keep the people happy and safe. Watch them grow into artisans, gladiators and thespians, and guide them through life as they spend their days toiling, and their nights enjoying the fruits of their labor.

As you consider matters of taxation and technological advancement, do not forget the powers that stand above you - build grand temples to the gods, avoiding their wrath and seeking their blessings to bolster your capabilities and ensure the continued prosperity of Nova Roma.
Featuring intricate water and weather simulations and the ever-present threat of divine intervention, Nova Roma explores the cultural, and social trials of the era. Take charge of your small Roman town and grow it into a bustling metropolis that will stand the test of time!
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 296 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A solid sequel to Kingdoms and Castles, with some definite big improvements. Overall it’s incredibly fun and addictive if you love city-builders. That said, a few obvious areas still need work: 1. The water mechanics combined with land generation feel very off. Overflows can happen from day one. Very often the intended riverbed and the actual water flow don’t match at all. Flooding is a real pain in the early game and happens a lot even without heavy rain. 2. Maps can get boring. One big, rounded landmass isn’t that interesting to build on. It would help if shorelines were more fragmented, and if you could choose the number of rivers and mountains as well as the overall terrain type (hilly / mountainous / flat). 3. Add cows, sheep, and pastures. This is the biggest thematic shortcoming. Players should have a way to put those large empty stretches of land to more productive use. 4. A tile appeal system would help a lot. People living in more scenic spots (mountaintops, waterfronts, etc.) should get a happiness bonus. That would give players a reason to settle less convenient terrain; otherwise there’s little payoff for building a city on interesting topography.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
| $29.99 |
| — |
| 87% |
| #53 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 297 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoy this game. The past 6-8 months I have had a deep interest in ancient Rome and have been looking for a game to help bring it to life. This is scratching that itch.
not very intuitive that harvesting stone can be done without a quarry, got immediately confused with how to progress the game as the temple needs stone. When I built the temple, the game wouldn't allow me to choose a god and stopped me from interacting with buildings altogether.
Very enjoyable scratches an itch i didn't think i had
Kolejny dobry city builder od Hooded Horse. Gierka podobna oczywiście do Kingdoms And Castles ale jak tak gram to przypomina mi też trochę Norland pod względem mechaniki. Myślę że 100zł to trochę przesadzona cena ale na promocji jak najbardziej warto obczaić
Игра на 10-12 часов. Очень мало контента, много недоработок для градостроительного симулятора с элементами экономики. Проще перечислить то, что в ней есть, чем то, чего нет. На текущий момент игра ультрасырая. Через год-два можно посмотреть на неё. [h3]Плюсы[/h3] [list] [*]Интересная физика воды, можно менять русла рек, строить дамбы, водосбросы [*]Оригинально сделанное садоводство, с разными бонусами [*]Понравилось, что каждый житель - реальный. Живёт в конкретном доме, потребляет ресурсы и перемещается из дома на работу [/list] И вот как будто разработчикам хватило этих пары фишек для создания игры. Создали, а тупо базу градостроев забыли. [h3]Минусы, которые раздражали всё время[/h3] [list] [*]нет нормального экрана со статистикой производства и потребления [*]следствие из предыдущего: нет возможности ограничивать потребление определённых ресурсов населением [*]нет никакого экрана, где можно почитать возможные бонусы от каждого бога. Узнать это можно только после строительства храма и активации бонуса. [*]нет функции подсветки плодородности и уклона почвы, каждый раз протыкиваешь клетки руками при постройке ферм [*]даже на среднем уровне сложности налёты становятся несоизмеримо сильными. Отбиваешь максимум четверть нападающих. Благо провал рейда не сильно сказывается на вашей игре (хз, плюс это или минус) [/list]
First and foremost I played and enjoyed this dev's previous original game Kingdoms and Castles. However, this one seems to be a very poor and unoriginal adaptation of the legendary (now 30 year-old) classic Caesar 3 on top of Kingdoms and Castles. It's nowhere near as well designed or sophisticated as Caesar 3. It's more like some "building terminology" adaptation, plus a completely unnecessary god-based skill tree and the new, not so much fun water delivery "mini-game". There's literally no meaningful addition to Kingdoms and Castles in terms of actual gameplay apart from a few new produce types. It's essentially the same game with arguably worse graphics. And it would still be fine if that was it. What bothers me the most, though, is that the dev doesn't seem to have put much effort into modernizing K&C while adding these limited new features. For example, the game can't make up its mind about how to handle diagonal building. When it comes to roads and buildings, you're limited to horizontal and vertical lines, probably copied directly from K&C, but when you're building the new shiny aqueduct, you're suddenly allowed to go into free-draw mode. No design coherence whatsoever. The game clearly feels rushed to meet the promised release date and is nowhere near as fun to play as K&C. It's a no from me in its current state.
재밌게 하고는 있는데 UI/튜토리얼 쪽은 확실히 보안해야할듯... 특히 새로 만들어지는 건물들은 어떤 건설재료를 쓰는지/ 어떤 생산자원들을 필요로 하는건지 테크트리 올릴떄 미리 확인좀 하게 해줬으면;
This game is the definition of mid. It's not bad- but it's charmless and dull. I played until I couldn't unlock anything else (which was 5.1 hours.) I uninstalled it and don't see myself picking it back up. Buy whisker wood instead.
i like this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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