
Play as Nostradamus and solve puzzles and riddles to thwart the plans of the Four Horseman of the Apocalypse.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
[i]Nostradamus: The Four Horseman of the Apocalypse[/i] is a hidden object game with an intriguing and interesting story; however the game suffers from a poor design, a cumbersome user interface and could have definitely benefited from a bit more usability testing before being released. The story centers around Nostradamus and the myth of the Four Horsemen of the Apocalypse: Conquest / Pestilence, War, Famine and Death, which have been released into our world by a friend of Nostradamus, who performed an occult ritual that accidentally unleashed them. Nostradamus goes on a hunt for these demons and confronts them, also fixing the damaged they caused on the way and restoring the balance. The story relies heavily on mythic symbols, depictions of these gnostical elements and mystical components which combined, give a lot of flavor to the game. http://steamcommunity.com/sharedfiles/filedetails/?id=1308821790 On the other hand, the unwieldy interface and the multitude of bugs made playing the game a downhill experience for me. Right from the beginning of the game, I was confronted with a very inconvenient way of handling the inventory - the section that holds the items is automatically hidden after every action, which means that whenever you want to attempt using an object, you have to perform a useless click in order to open it; there is no option to pin it, so that you have the whole list of items in front of your eyes and if you happen to try multiple items, then you need to open the inventory panel for each of them. I find this implementation decision quite funny, considering the total opposite behavior during hidden object scenes: there is a big Skip button glued on top of the screen, which sometimes covers the items you need to find. Even if you use the zoom-in functionality, it's still very difficult to make a corner of the object visible so that you can click on it. Leaving aside the fact that there is no fast travel or a map, the navigation between different scenes of the game is also rather unintuitive. There are arrows that point to corresponding directions when the mouse cursor touches the border of the screen, but it can also happen that the down arrow triggers only when you're at the top border - which is very confusing. Also, the directions are not always clearly visible (for example, from one location you can go towards right even if there is a wall there without any doors or access points). The perspective between two sequential scenes is also often altered - you press "up/forwards" to go to the next location but when you arrive there you realize that you have to press "left" in order to go back, instead of the expected "down". http://steamcommunity.com/sharedfiles/filedetails/?id=1308821898 The mini-games are of moderate difficulty, but they sometimes lack descriptions of what one is supposed to do. I assume that for an experienced HOG player it takes little time to figure out what the objective is, but for newcomers this might be extremely challenging. Not having an explanation and the fact that some of these puzzles are bugged and the buttons don't respond on the first try (I had to leave the scene and go back to make it work), makes the player ask himself if he's doing something wrong or if he needs to gather some more items first before attempting to solve the puzzle. Sadly, the mini-games are not the only ones subjected to bugs. The whole hint system is broken at times, it can happen that you click the Hint button and you get no response for the next 2 minutes, then all of a sudden, when you're in some other scene, the hint triggers and indicates the direction that it was supposed to show back when you pressed it. In addition to that, clicking on an area around the hint seems to trigger it; it's a good thing that there are no achievements implemented - if one of them would require completing the game without hints, this would be a complete fiasco. The hidden object scenes are nicely drawn and the items blend well with the background. There are two types of hidden object scenes: those in which you have to search the items based on their names and those with a list of shapes that you have to identify. As opposed to the shapes scenes, which are shorter but more difficult, the item-list scenes show you the names of the objects in batches of 10, with a new batch only after you finish the previous one. In my opinion, this is rather inefficient, since one can spend several minutes trying to find the last item from the current batch - a better approach would be to have a new item replacing the old item that has now been found and crossed out from the list. http://steamcommunity.com/sharedfiles/filedetails/?id=1308821959 The game has a dark atmosphere overall, however being an older production, it does not have top notch graphics - not something bothersome, but definitely visible during cutscenes. It's not a violent game, but it does have a couple of more sensitive / scary scenes. For example, something that startled me was once scene in which I was supposed to get rid of a snake nest; in other HOGs one would probably chase them away with a fire stick (that I already had in my inventory), but to my surprise the solution was to smack them with a mace - I think this is the first time I encountered this kind of animal violence in a HOG. The asking price is a bit too steep in my opinion, considering the buggy game mechanics and the overall quality of the game. Judging by the fact that it has already been released on Android and on the Bigfish platform a few years ago and that the above-mentioned issues haven't been fixed in the meantime, I conclude that this project will not receive further development (bug fixes, Seam integrated features). I would advise against a purchase, if the quality of the game doesn't rise in the future. [quote]More reviews on the [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url][/quote]
An adventure full of puzzles and hidden objects scenes. When I started this game I got so confused on how to use the inventory, then it turned out to be a drag and drop method which is quite buggy in some of the areas. What I disliked next was the lack of map and navigation, and on top of that, there is no journal! You wouldn't know where to go unless you blindly move your mouse cursor until it changes to a navigation arrow which will take you to the next area. As you progress into the game you'll get used to the lack of the map and the drag and drop inventory (Which keeps hiding as you move your pointer away from it). http://steamcommunity.com/sharedfiles/filedetails/?id=1308807985 The story was very basic and quite repetitive, especially when you face the four horsemen, the fight against them is similar to Arkanoid game, it was very challenging. Some of the puzzles were glitchy, you need to repeatedly click on the items in order to pick it up, the same goes for the HO scenes. I've encountered a glitch with the hint when I needed it to show me the next objective, it didn't work until I moved to another area. http://steamcommunity.com/sharedfiles/filedetails/?id=1310160920 I liked the graphics, some of the areas looked very dark but some other looked colorful and pretty. What I didn't like the characters style and the lack of voice-overs, it made the game feels so empty, especially that it does have long dialogues. Music was OK but the combination of the sound effects and character's expressions in the cutscenes was really creepy. http://steamcommunity.com/sharedfiles/filedetails/?id=1308775439 Pros: +OK soundtracks. +Good graphics in some of the areas. +Average story. Cons: -No journal. -No Map. lots of backtracking. -Creepy sounds effect in cutscenes. -No voice overs. -Buggy puzzles. -Glitchy inventory. -No replay value. -No Steam achievements. -No trading cards. I did enjoy it as I progressed in the story but the game needs lots of fixing, I can't recommend it as it is now. [quote]𝐹𝑜𝑟 𝑚𝑜𝑟𝑒 𝑟𝑒𝑣𝑖𝑒𝑤𝑠 𝑐𝘩𝑒𝑐𝑘 𝑚𝑦 𝑐𝑢𝑟𝑎𝑡𝑜𝑟 𝑝𝑎𝑔𝑒 [url=http://store.steampowered.com/curator/32399565/]𝐹𝑒𝑒𝑛𝑎'𝑠 𝐶𝘩𝑜𝑖𝑐𝑒[/url][/quote]
"Nostradamus - The Four Horsemen of the Apocalypse" ist ein klassisches Wimmelbildspiel. Frankreich im 16. Jahrhundert. Wir sind Michel de Nostredame, Arzt und Astrologe und machen uns auf dem Weg zu unserem Freund Gregor, in dessen Haus wohl böse Geister umgehen. Dabei haben wir eine Vision von den vier apokalyptischen Reitern, gegen die wir dann antreten müssen, denn sonst würden sie die Erde ins Chaos stürzen... Das größte Problem des Titels ist: wir haben ständig den Eindruck, daß die vier apokalyptischen Reiter schon längst gewonnen hätten. Denn alles scheint ein einziges Chaos. Insbesondere die wirre Geschichte scheint zwar stets phantasievoll, aber extrem sprunghaft und beliebig. Wenn ich das richtig überblicke haben dieses Geschichtsfetzen zumindest teilweise mit den echten Prophezeihungen des Nostradamus zu tun, was nur beweist, daß die Substanzen, die er offensichtlich zu sich nahm, schon lange abgelaufen sein mußten. Aber nicht nur die Geschichte ist ein einziges Verwirrspiel, auch mechanisch stoßen wir immer wieder an uns Überraschendes. Auch wenn der Kern des Spiels meist solides Wimmeln von der Stange ist, stoßen wir mehrfach an unerwartete Punkte, die nie richtig erklärt werden. Ein Beispiel: an einer Stelle müssen wir ein Schränkchen mechanisch mit Hilfe der gedrückten Maustaste drehen. Das wird weder vorher erklärt, noch taucht irgendwo anders im Spiel diese Mechanik jemals auf. Und in solche Überrraschungen laufen wir mehrfach. Zudem ist das Spiel auch immer wieder unsauber programmiert. Es gibt zum Beispiel mehrere Stellen, an denen sich Ausgänge und Objekte überlappen, was nicht nur das Korrekte Anklicken unnötig erschwert, sondern auch die Hilfefunktion, die nur daraus besteht, daß ein Licht zu dem Bereich schwebt, der als nächstes relevant ist, kryptisch werden läßt. Und viele Mechaniken dauern enervierend lang. Klicken wir einen Gegenstand an, leuchtet er zunächst auf, schwebt dann als Lichtpunkt zum Inventar, um sich dann da langsam zu materialisieren. Ein Vorgang, der jedesmal etwa drei Sekunden dauert. Mehrfach gibt es Punkte im Spiel, an denen wir einfach nur viele offensichtliche Dinge in einem Screen einsammeln müssen, zwölf knallblaue Steine zum Beispiel. Nach jedem angeklickten Stein warten wir dann nur noch darauf, daß die besagte Animation endlich zu Ende ist. Und das Problem gibt es auch in den Wimmelbildszenen. Auch da hat das korrekte Anklicken eines Gegenstandes stets eine nervige Animation zur Folge. Spielmechanisch sind wir im klassischen Wimmelbild-Wahnsinn, in dem es in Screens darum geht, bestimmte Objekte zu finden. Wie meist üblich kommen noch einige Schiebe- und Kombinationsrätsel hinzu, alles aufgelockert durch ein paar Cutscenes. Und die kurzen Cutscenes sind meist eher peinlich, inklusive einer Vertonung, die doch auf recht schwachem Niveau bleibt. Ein Inventar haben wir auch, in dem wir wie in einem Adventure Gegenstände sammeln und auch gelegentlich Dinge kombinieren müssen. Der Adventure-Part nimmt für das Genre einen relativ großen Raum ein. Besonders sind noch Momente, in denen wir in Echtzeit agieren müssen, Lichtkugeln mit Steinen abwehren etwa oder Saürekanonenkugeln in die Schlünde eines Schleimmonsters bugsieren. Das klingt nicht nur inhaltlich schwachsinnig, auch das Vorhandensein dieser Sequenzen wirkt merkwürdig deplatziert. Als Wimmelbild-Spiel ist das Game, wenn man es mit Genrekollegen vergleicht, technisch größtenteils solide. Die Grafik ist manchmal sogar recht phantasievoll. Das Spiel ist eigentlich sehr einfach. Es wird nur dadurch ständig unnötig schwer, daß unklar ist, was überhaupt als nächstes zu tun ist, bzw. dadurch, daß Mechaniken plötzlich auftauchen ohne je erklärt worden zu sein. Die wirre und kryptische Geschichte und das sprunghafte Gameplay führen dazu, daß man immer wieder den Eindruck hat, das Spiel will überhaupt nicht gespielt werden. Und so macht das hanebüchene Abenteuer denn auch - selbst für das Genre, das stest viel abwegigen Schwachsinn zu bieten hat - deutlich zu wenig Spaß. [h1]Wertung:[/h1] 4/10 Atmosphäre 3/10 Story 6/10 Grafik 6/10 Sound 5/10 Spielmechanik 4/10 Balancing 5/10 Spielspass [h1]Fazit:[/h1] Das Chaos der Apokalypse ist hier schon da. [h1][b]5/10 Gesamtwertung
Gioco molto interessante,intrigante e molto più longevo rispetto ai normali hidden object.9 capitoli dove nostradamus sarà alle prese con i cavalieri dell'apocalisse e Abraxas.sconfiggili e salverai il mondo.consigliarlo?CERTO CHE SI P.S.:consiglio di giocarlo a risoluzione 1280x720 selezionabile nelle opzioni
This casual point-and-click adventure is impressive in some ways, but it's hard to recommend it due to clunky, inconsistent gameplay. The graphics are quite beautiful, and the story, though somewhat incoherent, has a nice occult atmosphere to it. But the puzzles are all over the place. Some are infantile: for example, placing shaped blocks into shaped holes, something a toddler might find challenging. But others are unnecessarily difficult, made so due to being just plain incomprehensible. Especially annoying is that some items you need to pick up are barely visible on the screen. I [I]strongly[/I] recommend playing on “easy” mode, which will at least mark them when your mouse is close. I usually play such games on “hard”, but in this case it was just impossible. The game engine involves dragging and dropping objects, an annoying mechanic in itself, and it's made even more annoying by being quite buggy. There are also some arcade-like sequences of moderate difficulty. They seem very out of place in a game like this. Perhaps hardcore HOG fanatics would find something to enjoy here, but everybody else would surely find this game frustrating.
absolutely the most tedious HOG i have ever played. it is long for a reason. imagine after collecting every single item it takes almost 5 seconds for the item to be in your inventory and some scenes has 12 ITEMS!!!!! it does have a nice story but the execution is very bad it is snail paced game. very annoying and not even close to being a chill HOG. pros. very long it took me more than 4 hours to finish nice story nice graphics cons. very buggy the drag and drop feature is annoying some mini games has no infos on what to do no voice acting very annoying inventory with no "lock" feature you have to defeat every boss with the same type of (brick breaker/pong) game the back tracking arrow change from scene to scene at the beginning of the game you have to twist an item!? they never gave any infos about it (not that i noticed). overall despite being kinda long i absolutely suffered playing this one. it is very very tedious and i dont recommend it at all 1/10 for the efforts
I don't know how else to explain it other than the game frustrated me so much that I have absolutely no mood to even write a longer review about it. It made me so exhausted. It all boils down to an extremely inconvenient item interface, lack of directions, and flawed gameplay. Navigation was also a struggle. The backgrounds don't always imply which places you can go to and just, ugh. I've wasted time. It's not worth all the effort to get through the game, the plot isn't worth it. What upsets me the most is that this technically isn't a broken game, it's a [i]poorly designed[/i] game. Even without the bugs, the game doesn't make it easy to be enjoyable. Who tested this and thought this was good? The only shining light about this game was the occassional 3D that made some puzzles interesting and the hidden object scenes are okay visually. Nothing can save this other than a complete rehaul. EDIT: Changing one point-- Hint system isn't broken, just limited. Apparently the 5 orbs represent 5 chances to use hint consecutively followed by a slow refresh to regain orbs at a time. That's why it suddenly uses hint even if you've exhausted it.
一款剧情解密游戏 基本玩法就是根据单词或者道具外形的隐藏物品的寻找,以及一些小的解密游戏(比如类似于拼图) 不过游戏整体质量并不高,有很多细节做的都不好: 1.hint提示你很难知道到底什么时候能用,应该是有CD的,但不能使用时你点了它不会有任何反馈,反而隔一段时间后它却又突然触发了,显得非常突兀 2.没有可以快速切换场景的地图系统,前期还好,但等场景图多了后切换地图非常麻烦 3.虽然大多数可交互的道具、物品都会有提示显示,但可切换场景的入口却没有任何提示,有时候第一次进入的地图,还是需要用鼠标全部搜寻一遍 另外一些可开启的箱子在打开拿取了里面的道具后仍然会一直提示,让你总觉得漏了些什么 4.一些比较复杂的场景内交互解谜游戏其实可以做成单独的子场景来交互 比如初期的那个化学实验桌的谜题,需要放下魔法书、多个化学瓶以及多种草药,你都需要先点击桌子了解下要放什么,然后打开道具栏,再把道具拖出来使用 重复好几次后就会感觉有些麻烦 5.寻找隐藏道具的小游戏中,场景中摆放的物品数量多,但要找的物品数量也很多,甚至会让你找3、4批的不同物品 而你又必须要把每一批次的物品全部找齐后才能解锁下一批次,节奏稍微有些缓慢
Pas encore d'évaluation en français? Fichtre! Diantre! Vous êtes donc Michel de Nostredame qui part à la recherche de son ami Grégoire, ce qui l'amènera au fur et à mesure de ses découvertes à partir à la recherche des 4 cavaliers de l'Apocalypse dans toute la France. Pour mettre directement les choses au clair avant d'aller plus loin : si vous souhaitez acheter ce jeu dans la perspective d'en apprendre plus sur: - La vie de Nostradamus - La France du 16 eme siècle NE LE PRENEZ PAS. Ce jeu est avant tout un HOG fantastique, avec une caution historique qui dépasse rarement les graphismes (et encore) et qu'on aurait pu renommer Mickey sans que ça ne change grand chose à l'histoire. Ceci étant dit, sur le jeu en lui même: Les +: - Les graphismes/animations qui sont dans une bonne moyenne du genre et pas trop dans la surenchère de saturation Les =: - L'histoire et son cheminement sont pas renversants mais font l'affaire, on est agréablement surpris sur certains chapitres bien que les dialogues soient rarement intéressants, que la fin est...bizarre et que les passages sur Salon et les autres villes fassent malheureusement beaucoup trop meublages. Les -: - La conception du jeu en elle même est assez maladroite: . Le tutoriel remplis assez mal son rôle et à coup de grandes fenêtres à chaque clics qui vous empêchent de voir où vous mettez la souris . La barre des objets qui met un moment à se maitriser . Les objets cachés (ou leur forme, c'est encore plus ch...drôle) à trouver 3, 4, 5 fois dans le même décors d'affilée c'est lourd . Les objets récoltés qui sont parfois mal répartis, il y a des décors presque vides et d'autres où tout est déjà quasiment en place (très souvent sur les scènes d'objets cachés) . Certains puzzles pas passables parce que le temps que le bouton se charge la minuterie du mécanisme s'est écoulée et vous devez le recommencer (même en facile) . Les batailles de chaque cavaliers qui sont toutes les mêmes à l'exception de la couleur . Les solutions qui buggent dans le chapitre sur la famine (ramènent toutes au château quand il n'y a plus rien à y faire) . Même en facile c'est du pifomètre à certains endroits pour essayer d'avancer . Pas de carnet pour suivre l'histoire (enfin si, mais trop sommairement) - 7 euros en plein tarif c'est vraiment trop cher, attendez les soldes Ce jeu joue son rôle de distraire quelques heures et N'EST PAS un mauvais jeu en soi (en fait sérieusement le même jeu avec Mickey serait mieux passé je pense), mais il laisse le goût d'une sorte de fan fiction partant dans tous les sens et clichés des HOG faute de maitriser son sujet et son humour (est-ce que ça en est vraiment ou est-ce que c'est le ridicule de certains passages qui donne cette impression?) Il y a mieux en historico-fantastique pour le même prix voire moins cher, donc à moins de vouloir vraiment un HOG classique avec un Nostradamus trop sérieux pour avoir une valeur nanardesque, pas assez pour jouer son rôle historique, je vous le déconseille plutôt.
超高清,高清的眼睛都要瞎了,主体就是不停地找物,没有配音,故事也很薄弱,实在是不推荐。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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