
NORCO is a dialogue-focused point & click adventure that immerses the player in the sinking suburbs and industrial swamplands of an increasingly surreal and distorted South Louisiana.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 2/day in the week after.
About



Disclaimer: Though inspired by real-world themes, NORCO is entirely fictional and not intended to represent any actual individuals, entities, or events.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.3Kreviews | 92% | — | $634.2K |
| $14.99 | 1.1Kratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 135 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got immersed I got completely lost in the colorful world of Norco for the entire day until I reached the finale. It’s rare for a game to hook me so thoroughly. For a pixel-art game, it truly exceeds expectations, thanks to its vibrant color palette, meticulous attention to detail in every location, and the sheer scale of the world. The soundtrack deserves a special mention—the music is incredibly atmospheric and perfectly suited to each location and story arc. I also appreciated the abundance of humor woven into what seemed, at first glance, like a very dramatic narrative. The satisfying ending gives a real sense of closure to an engaging journey. Thank you to the developers for such a touching experience—I can’t wait to see what you create next!
Таке враження, що трейлери продали мені іншу гру. Що я очікував - атмосферу занепаду в сетингу кіберпанку, щось на кшталт "Речей з Потопу" Столенгаґа. Що я отримав - біблейний трактат / галюциногенний бед тріп. Що сподобалось? - все, що пов'язано з Суперкачуром. - арт стильний і красивий. На художнє оформлення зроблена сильна ставка. - текст хороший, подекуди досить дотепний. Більшість жартів здались доречними. Що не сподобалось? - два рази в фінальному акті я наштовхнувся на баги, що блокують проходження: один раз я просто не отримав необхідний квестовий предмет, другий раз скрипт діалогу просто застряг на фразі. При цьому чарунок для збереження гри - три штуки. Не знаю, чия це була ідея, але перегравати главу довелось тричі. - ігролад практично відсутній. Боївка, хоч і показана в трейлері, абсолютно рудиментарна. Головоломки надмірно прості, ще й розжовані допоміжними персонажами. - купа сюжетних ліній, що нічим не закінчуються. Купа таємниць, що не розгадуються. - кінцівка викликає питання "і це все?". Явно не вистачило якогось епілогу. - загалом мені подобається, коли натяки на містицизм вплітають в кіберпанк, але тут це вийшло дещо дубово. - є якесь відчуття, що мені не вистачило культурного пласту, щоб повністю оцінити вайб гри, хоча в США бував багато разів, в тому числі і в Новому Орлеані. Таке враження, що у персонажів свій контекст, в який мене не занурили.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
| $14.49 |
| 327ratings |
| 91% |
| — |
| not modelled |
| $5.25−65% | 95ratings | 84% | — | not modelled |
| $14.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 135 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a real treat thanks to its superb writing and visual design. It's like Kentucky Route Zero but with sci-fi and spiritualism added to surrealism, and with a distinct writing style of its own. Similar to KRZ where the writers really got the rural Appalachia setting, the writers here clearly get the Louisiana setting, and that gives them the grounding to make a really unique futuristic interpretation of the area. As someone who lives on the Gulf Coast, a lot of the imagery and writing resonates. Very easy recommendation for anyone up for a special, quality point and click adventure that has a lot of passion behind it. Also, I definitely recommend both the soundtrack and art book; there's a wealth of background info in the art book in particular that gives a lot of insight into the real world grounding behind the game's themes.
嗯打完了HE和BE的结局 大体上是不错的,只是感觉结尾还是有一些东西没说清楚 比如光球到底是啥,布路跟凯瑟琳之间到底有什么故事,盾牌这个公司的故事线也没说清楚
游戏展现了路易斯安那州的风景它的沼泽它的工业,地理位置原因,殖民问题,气候问题,人权矛盾,游戏写出来路易斯安那的变化,为何沉没。有些赛博朋克的背景设计与这个地方很好的融合在了一起,潮湿腐败,混沌割裂。故事讲的好,画面处理美。
👍
不好玩,不推荐。 游戏有两条支线,一条是作为自己的支线,一条是妈妈的支线,然后来回切换。 每到关键节点就切另一条线去了,当然可以双线叙述,但我比较烦这样。 里面的人物跟神经病一样,全是那种神神叨叨的话。 游戏性为零啊,剧情游戏可以没有游戏感,但是要靠优秀的剧情支撑下去吧,你这? 游戏画面和人物行为,有点精神污染了我说。
Awesome, beautiful, unique and super weird game. I really enjoyed it as someone who likes narrative driven games
A pretty tight little adventure game, with a suitable amount of weirdness and future dread. Apparently I only played for five hours, it definitely felt longer. I enjoyed it more than Thimbleweed Park, anyway.
前两章节已初现神作雏形。 文案精彩,美术优秀,氛围烘托到位,悬念制造不存在逻辑漏洞,流畅自然,置身故事本身水到渠成。 第二幕最后的CG 更是让人大为震撼。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 15 | 78% | Free | |
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| $2K | 13 | 92% | $9.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $634.3K | 1.6K | 85% | $14.99 | |
| $634.3K | 1.8K | 61% | $15.99 | |
| $634.3K | 2K | 92% | $14.99 | |
| $634K | 1.2K | 82% | $14.99 | |
| $634.4K | 5.9K | 85% | $4.99 | |
| $634.4K | 1K | 74% | $19.99 |