
Venture into None Shall Intrude, a roguelite deck-builder with tile-based combat where you become a powerful Raid Boss. Epic battles, intricate strategies, and the ever-present threat of heroic challengers seeking to vanquish your reign. Will you conquer all or fall to valiant heroes?
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian +7 more
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Frankly this has the potential to be a masterpiece, after all bugs are fixed, mod support is added, more content etc... this could very well become a staple for any evil loving players. to make it short its the downfall mod for slay the spire made into a full game, anyone interested should buy it on sale after trying out the demo.
I don't know how to rate the game, as I can't progress beyond the 5th battle. When the "raid" begins, the game freezes, and nothing happens. Restarting, saving a new game, or even reinstalling the game doesn't change anything. The game just sits there, unresponsive. The game looks interesting, and the concept is appealing, but the bugs and issues greatly diminish my interest in it. I wanted to play, but they won't let me. For now, I'm giving it a 0 rating.
bug in the tutorial that forced me to just skip the first mission. kinda pointless tutorial if i cant actually play it. this game has been out for over a year there is no excuse for this. game is incredibly half-baked, a good proof-of-concept at best
Still in the tutorial, 5 bugs already encounter. I guess the dev of this game just move on.
this game is amazing. and also contains no tutorial. some of the text would make a hair width seem wide. most of the mouseover tips dont exist. it's not really buggy at all, it's just... not done yet. like idk what the developers say but this game isn't out of alpha yet. so when the developers finish the game i'll likely rate it one of the best games i ever played. until then. well. 15 hours is enough, i think. amazinggg game. or it could be. if you paid for this then you should consider yourself a developer, honestly. no one should be paying for this unfinished of a game.
Feels very flat at first impression. bit dragged out with boss animation and it just doesn't keep me engaged. there seem to be content and interesting ideas with terrain and what not but it's just not quite there.
This is the first time I've seen such an interesting game with exciting gameplay, and I highly recommend it.
Finally a roguelite where you get to be the boss instead of the poor guy getting one-shot by it 😄
Quite a mess of a pseudo flash game with some strange good ideas. The tutorial is extrabuggy, but after that you will be able to enjoy 5 or 6 runs before getting tired of it. As a free extragame in a bundle is a nice experience, but don't pay full price for it.
A surprisingly fresh strategy game that flips the usual formula by letting you become the unstoppable boss. Unlocking new mechanics and experimenting with different elemental builds made each run feel rewarding. Easy to learn, but there's enough variety to keep you coming back for another attempt.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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