
A hand-drawn, dark-fantasy roguelite deckbuilder where you build a run around gear, equipment and weapon mastery. Fight tactical card battles, and push deeper through a branching “dungeon crawl” structure.
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About

Monastery is a dark-fantasy roguelite deckbuilder where your gear is your class.
Equip gears and items to unlock entirely different card pools and shape your build around loot decisions.
Master weapons across runs to refine your long-term playstyle. Battle through tactical, punishing encounters.
Choose your path at the crossroads, survive the crawl, and push deeper into the Monastery.

Monastery offers plenty of challenges! Cut through different hazardous terrains, each with its unique type of enemy. Be prepared, attacks come from multiple sides, you always have to watch your back. Choose your weapons and equipment wisely to best suit your playstyle. Monastery is intentionally challenging and offer a meaningful punishment for mistakes, Expect to refine builds over multiple attempts.
If you’re looking for a relaxed, low-pressure card experience, this may not be for you.

Gear defines your deck Equipment sets unlock unique card pools
Diverse areas and opponents. Each area has its dominant enemy type with special abilities and loot.
Loot-driven deckbuilding Your build identity comes from what you wear
Double-sided battles. Enemies approach from both sides; careful and calculated combat will go a long way towards victory.
Weapon mastery system The more experience you have in using a certain weapon type the more advanced cards and boons will be available to you during the runs.
Boss tactics over HP walls Learn patterns, adapt strategy
Permanent collection progression Equip a ring that gives you rare advantages or a trinket that lets you influence the card rewards for your next run. Expand options, not just raw power
Steep difficulty scaling Designed for players who enjoy the climb
Hand-drawn dark fantasy world with Immersive artwork and soundtracks

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Hungarian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oh boy, this game is really a mixed bag. Note that this review is coming after 2 failed attempts at hard mode and ~4 attempts at easy mode (2 wins). Average playtime is around 21 - 30 mins, with 7x speed up. Pros: +Cards have good synergies within its own archetype. I've used a bleed and block deck and they both have interesting synergies and combos. +Multiple equipment to modify your starting deck. Mostly applies to the 3 main equipment categories (Sword, Shield and Heavy Armor). Each category have 3 equips and each equip has 3 variants that give mildly different cards. There are also rings and trinkets (which you can equip one of each category) that gives minor buffs. +Boons (Run bonuses) have a tangible impact. Boons are major buffs that only last for the current run. +The bi-directional playing field makes for some interesting and rewarding combat experience when combined with the armor and block mechanics. +Tooltips on all status. Cons: -Mastery system and exp are just whacked. It cost around 200+ exp to level each category and you get exp by using the starter card tied that category. A run will net you around 60+ exp if you spammed their starter card and only 20+ if you used it sparingly . -Shard rewards and shop prices are not balanced. A failed runs will give you 10+ (easy and hard mode) and successful ones award 60-70+ (easy mode), while the prices of new equips can range from 100 to 175 shards each. -Trinkets have a cooldown(?). I failed a run while using a new trinket I just purchased, and found that you cannot use the same one again for your next run. This really hampers build experimentation and with combined with the steep shard price, really sapped my motivation to continue with the game. -Default game speed is too slow. If you can have runs last 20+ mins at 7x speed, I think it's safe to say the default speed could be doubled -Font size on tooltips needs to be a little bit bigger. Overall, it's the rate of unlocks that kills the game. Have to do 3 to 10 runs just to get a few unlocks is just too much for me.
a magnificent work of development
When Slay the Spire first came out, I hesitated to buy it because of the terrible graphics. That stupid large whale that is shown on the main Steam page turned me off completely. Finally I broke down and bought it, and I enjoyed it, but I still hated the graphics. I remember thinking, "If only this game looked like, say, Darkest Dungeon. That would be so much better". Well, my prayers have been answered because this game plays like Slay the Spire, but looks like Darkest Dungeon. I will leave a longer review as I play it some more, but so far....so good. ***** Updated Feb. 28/2024. It is a good sign the the dev has been very active since launch in releasing updates and patches.
Okay, hear me out. I know for the first look Monastery seems like a "darkest dungeon" clone, but that's not the case. Yes, visually it is kinda similar, but the game takes place in a well established world (with already published board games, and comic books). Think about is as the following: Splay the Spire (gameplay-wise) meets (darkest dungeon-like visuals) + 3!: - story - lore - meta progressing - unlockable items (main hand, off hand, armor and trinket with many variations) - backgrounds - visual customization - difficulties - boons - respecing - etc. (at it is still in early access) And to explain the Slay the spire +3: - enemies can appear from both sides - you can change your characters facing (it is important for many skills, for example: blocking) - you can have armor on both sides - every 4th attack is a special attack with changable properties (extra crit chance, trample or stun) - and more The game start fairly easy, but as you progress it gets harder and it has something that makes you quite addictive to it (in the best possible way). If you are looking for a cool roguelite deckbuilding game in a dark fantasy world with options and build variety, Monastery is a great pick. And you can shape the future of the game with your feedback and support a very passionate truly indie dev team!
Its a fun and challanging game! I would recomend it for people looking for deck building games.
It's intriguing, challenging, and incredibly well designed. The artwork on the enemies, background and cards are beautiful. When i started playing i knew i had to be careful or i'd be stuck in front of the pc for hours on end. As time went on i was delighted to see how involved and responsive the dev team was with updates, it's a nice feeling, knowing that your voice was heard. I honestly think this is a very engaging deck-building game where you fight enemies, collect loot, and refine your deck for battles against tough bosses. Each run feels fresh, choosing the deck you go with adds a ton of replay opportunity and the game's dark, atmospheric setting keeps things intense. All in all, i cannot recommend this game enough. I really hope other gamers will have similar experiences.
这游戏其实是个偏刷的快节奏dbg,由玩家在9类装备中任选主手、副手、护甲三类组合下本,你选择的装备同样决定了这局的卡池,单局10个节点,低腐化10分钟就能打完,高腐化大概30分钟。 比较有特色的是每类装备中又细分了3种变体,每种变体又具备独特的强化加成,还能带各种局外加成的护符、戒指、战利品,保证你每局都有不同的体验。 刷的内容也是量大管饱,计划一共5个区域(目前实装4个区域),每个区域3个BOSS,选定BOSS后要先刷3局才能触发BOSS战,全BOSS清除后会给予额外的局外点数奖励和解锁,随着击杀BOSS数量的增加全局难度也会逐渐提高。 开荒推荐标记手枪和暴击决斗剑,副手格挡小刀或者暴击小盾,这游戏的暴击收益非常高,爆伤无限叠加,养起来以后一下几百。debuff类的装备比较拉,后期的机械敌人不吃流血,越拖越难打。战利品推荐带消耗1火把跳过选项的,流程中有很多全诅咒的关卡选项,还有第九关火把不够直接算游戏失败的选项,不带跳过相当于硬吃全部诅咒。另一个战利品推荐额外戒指,控制一下戒指的解锁池子就能做到每场都是双有效戒指出门,直接起飞。 国区价格在打牌游戏里算比较贵的,合理定价70,制作水准我觉得不输火车1,感兴趣的可以试试demo,推荐给口味独特的打牌牢登。
Хардкорный дек-билдинг рогалик с атмосферным визуалом. Наши карты зависят от видов снаряжения, надетых на нас. Также враги тут находятся с обеих сторон, так что важна оборонительная тактика. Придется много гриндить, чтобы прокачать персонажа и получить новую экипировку, хотя этот процесс достаточно увлекательный. Видео пробежки https://youtu.be/DXmjM4pK7qA Карточные рогалики, да и не только https://store.steampowered.com/curator/37645702-Unknown-indie/
Szuper mechanikák, a zsáner legjobb elemei kiváló újdonságokkal lettek feldúsítva, a pakliépítés, kombózás, fejlődés rendkívül élvezetes. A vizualitás, a zene és az egész atmoszféra szintén első osztályú. Nehéz abbahagyni, jó szívvel ajánlom a kategória kedvelőinek, eddig ez a legjobb.
Хардкорный карточный рогалик, в котором ваш воин сражается со всякой нечистью. По стилистике и механикам игра похожа на смесь Darkest Dungeon и Slay The Spire, а главное отличие заключается в том, что враги нападают с разных сторон. Для каждого забега вы выбираете оружие в правую руку, щит в левую и доспехи, и данный выбор влияет на стартовую колоду. Каждый поход состоит из 10 боёв. В перерывах между боями можно выбрать один из двух "путей", на котором вы получаете, дублируете или удаляете карты, после чего включается случайное событие. При этом у игрока есть определённое количество факелов, которые можно потратить на то, чтобы это событие предсказать, а также чтобы один раз изменить выбор между боями либо выбрать карту во время боя. Роль артефактов здесь выполняют "дары" - boons, которые обычно мы собираем из двух частей - boon tokens. Таким образом, между боями игрок пытается подлечиться и получить полезные дары и карты, а во время боя сохранить как можно больше здоровья, чтобы дотянуть до финальной битвы. После каждого успешного похода сложность игры немного увеличивается, а после трёх походов открывается бой с боссом. Боссы интересные, но с ростом сложности игры и так хардкорная игра становится настоящими шахматами, и на этом этапе проявляется главный недостаток игры: вы легко можете завалить поход, если в начале игры вам достанутся плохие карты (ну, как плохие - скорее, не подходящие под вашу тактику и выбранное обмундирование). Например, вы планируете играть от защиты и блоков щитами, а вам выпадают карты со стойкой берсерка (убирающие ваш блок) или карты на криты. Но это, пожалуй, пока единственный недостаток - в боевой части игры много разных механик, и можно собрать имбовые билды. С каждым походом возрастает умение использования выбранного вами оружия и защиты, благодаря чему открываются новые карты и дары. Для открытия самого интересного приходится гриндить, но, в принципе, это не доставляет проблем, так как с новыми картами приходят новые убойные комбинации, находить которые - большое удовольствие. Отдельно также хочется отметить шикарный саундтрек. В целом игрушка отличная, и я надеюсь, что авторы будут добавлять больше контента. На момент написания отзыва в игре две локации - разрушенная деревня и лес - и шесть боссов, и хочется, конечно больше!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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