
Ariokan™ is a highly interactive, strategically-deep competitive card game with a twist: you can create new cards, and use them to build crazy combos around Gods and Legends to break the Meta. No floodgates, no 10-minutes turns, no pay-to-win. You can unlock cards created by other players too!
Modeled estimate, not a reported figure. How we estimate →
About
Create new official cards to improve your deck, and show you're the smartest Creandor in the world!
10.400+ existing cards made so far by fellow Creandors, that you can use to build your deck.
54+ BILLIONS of yet-to-be-created cards: the best ones haven't been imagined yet. Will you do it?
Additional Roguelite mode for when you want a different kind of challenge
Unlock a card once, use it everywhere: no need to unlock multiple copies.
Offline mode: so you can always play, even if one day the servers are shutdown.
Modding and custom game modes: Infinite replayability, your imagination is the only limit.
Exploit the sinergies of your God's Faction, and deal the fatal blow!
Bring your opponent's life points to 0, or make them run out of cards.
Manage your Mana, Minions and Spells, and complete mini-quests to summon powerful Legends that can turn the tides of the match.
Try cards you don't own against the bots before committing to them
Competitive scene with monthly tournaments and money prizes
Forget about facing the same decks over and over: in Ariokan™, you have the power to create YOUR cards from scratch, give life to your original characters, and break the Meta.
And if you prefer to explore existing strategies, there are thousands of existing cards waiting for you.
With the in-game Cards Editor, you can combine the effects and keywords of 8 different Factions to create balanced cards that make your deck, and strategy, truly unique.
With more than 27 billions combinations at your disposal, you'll never run out of options!
The God is the "leader” of the deck, and provides passive bonuses to all cards of its Faction. Legends are powerful units that you can summon by completing some "mini-quests" during the match, and they can suddenly turn the tides of the battle with their extreme effects. You can build your decks around them based on your favourite playstyle!
Cards are auto-balanced (i.e. no "I win" card), and immediately available worldwide to all players that want to unlock them.
Also every turn is interactive, and you can play cards as a response to each of your opponent's actions
With every card you make, you shape Ariokan™ and its universe:
You can add artworks and lore so each card tells your story, adding a personal touch to your deck.
You're more than a player: you're part of the game!
And with every new card, new strategies arise, making Ariokan™ a game with fresh, new content every day.
You can tweak the game rules when you play with your friends, and discover new ways to have fun.
Invent game modes, share them with other players, and play together: the only limit is your creativity.
Will you become the God of games?

It doesn't matter if you are a seasoned card game player or if Ariokan™ will be your first, you're welcome.
Here's what awaits you:
27+ BILLION combinations: infinite replayability, your imagination is the only limit.
A way bring your characters into a videogame. Everything is canon!
No floodgates, no 10-minutes turns: you get to play and have fun
No "pay to win"
A vibrant community with monthly tournaments and competitive seasons
Unlock a card once, use it everywhere: no need to unlock multiple copies
Hundreds of hours of gameplay in PvP, PvE and sandbox modes
™ & © 2026 Fatum Games SL. All rights reserved.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Every single game asset, from what I can tell, is AI generated. Not just player-made cards, but the default cards, the card backs, the Gods, etc.... The game seems fun though, with a blend of Magic and hearthstone, and I'm looking forward to playing more. I will probably swap my review to positive should they ever add more genuine art, or remove buying AI content with actual money.
If you never played a digital cardgame in your life - welcome, have a seat and let unc yap at you for a bit. I "played" collectible cardgames since before I could read, while my folks still hold a small grudge because I covered about a fifth of their MTG collection in baby yoghurt. Anyway, walked quite a few roads looking for "the game", you probably even know the feeling: these are somber times for CCGs as a genre. MTG still invokes nostalgia, yet Universes Beyond and scalpers have fundamentally changed the experience I remember from the bedroom floor. Lands and static card balance have not aged well, either. Shadowverse was cool, but releasing a second one just because we don't bleed enough money is disheartening. Hearthstone was a fun time, yet most sets made it more and more akin to tossing dice at the wall. Legends of Runeterra, well, they left the lights on for pvp, but moved out all the furniture and we both know it's not coming back. Chronos is really expensive. Eternal and Gwent are in the same limbo. TES Legends is barely in the internet archives now. Yugioh has not had games last beyond turn 2 for years. Marvel Snap is a matchup fiesta. It is what it is. You might have walked these paths and left, if so you know I ain't lying. Well, I lied to you a little - these were somber times for CCGs. You made it, this is THE GAME. Most of my stats are from Epic, been playing for 840 h as of writing this review. This is what Ariokan got in the box for you: * Non-predatory monetization - sure it costs up front, but at no point did I ever feel like I had to buy something in game. In 840 hours of play, I ended up having 4286 cards, 685 of which were my own making. * Fairly limited randomness - I keep having this feeling that when I lose, it is my fault, not that I rolled rng badly. Dayum did I miss this feeling. * Fairly high strategy consistency - we got legends that get summoned for free when certain prerequisites are filled and gods that are an always active build around. 3 copies per card (with workarounds for more) in a 36 deck is pretty good odds. * You can truly put the essence of yourself into your decks - ever sit there daydreaming about putting your custom character into the game, or designing a fan expansion for a CCG no longer releasing official content? Well, don't waste the passion and cook some cards here. Doing dailies gets you enough creation tokens to make a full deck completely from scratch every 3 days or so. Its wild how good it feels when a strategy you create from the ground up finally comes together and stomps ladder. * Nothing is a top dog deck forever - faced something wack while playing? Just make the cards to counter it, simple as that. If it ain't, write a long, overly argumentative post on Discord. Making a nice cup of tea and arguing with devs about card balancing is a great way to pass the time, especially when you are in the right. :) * Ariokan got monthly tournaments - don't let the name fool you, it got similar vibes to tossing some cards with friends over a drink. Only difference is that Ariokan team will send you a couple-of-pizzas worth of money if you do well. I got more money out of them than I paid for the game! It might be a little hard at first, a bit of that indie studio jank as well, but give this sweet gem a week and it will consume your heart and mind in the best possible way.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Italian, Spanish - Spain*languages with full audio support
Hours played at review time, across 22 reviews with recorded playtime.
First impressions are great. The idea of allowing players to create custom cards that go into the pool for anyone to draft, collect, and eventually use is incredibly neat. Gameplay during actual card matches is fairly engaging as well (despite admittedly being pretty bad at it). There are balances in place to prevent a player from creating a "I WIN" button. The stronger a created card is the heavier the drawback needs to be for it to cost a reasonable amount of mana. It can feel a little weird with some of the slight variations of art styles between custom cards all right next to each other although that is just an inherent nature of the mechanic. Exact stats/effects or card names cannot be duplicated so there is a degree of "hey this dude jacked my idea!" that might feel discouraging in theory although in practice it is unlikely to completely hamstring creative visions due to the shear amount of combinations available with the current options (and prone to expand further if the developer adds more). The developer is pretty active, responsive, helpful and receptive through forums/discord so even though the community is relatively small it is great to see the effort being put into it. There are some in app purchases which can be an understandable turn off although I don't think anything exclusive or pay to win is being offered that wouldn't be accessible to someone who only buys the base game. Essentially it only acts as a way to speed up the acquisition of packs or frequency of creating cards. Animations exist and feel good enough to not be distracting, won't be as beautiful as something you would see in a mainline TCG card computer game although it does better than a good handful of card games on Steam. As a player that doesn't enjoy heavy PVP elements there is plenty of PVE content such as VS AI, Roguelite, challenges, etc. Yes you can also use your custom cards in the PVE content. Highly recommend Ariokan to those that like card games, collecting, and being part of an ecosystem heavily filled with community creations. For those who prefer smaller yet focused card pools, struggle with artwork consistency (including AI), or are just adverse to card games in general then this may not be for you. However there is a free demo available that I highly encourage anyone to try if they are on the fence. The ideas here have a lot of potential which leaves me excited to see how the future plays out.
Been playing Arikan on Epic for a while now. i wasn't initally sure about the buy in when i first saw the game, but i was intrigued about the idea of being able to create your own cards. I decided to give it a go, figuring that even though many online card games tend to be free-to-play, real world TCGs such as Magic the Gathering, Yu-gi-oh and Pokemon tend to cost anywhere between $20 to $50 for one deck, double or triple that for a deck that's competitive ready. I played the game almost religiously when i first started. Don't get me wrong, There were bugs, half the time i thought i was playing against Ai in the PvP mode, and Epic Games aren't known for having good multiplayer servers. But it was clear the devs were still trying to figure things out, so i was willing to give it a fair chance. Overall, i had a mostly enjoyable experience playing Ariokan. I was obsessed with Mantes decks initially (The faction of Pirates and sea creatures), even created a bunch of cards. I then experimented with wiith Craith, Luminia and (Mostly) Unaligned decks; I generally had a good time playing these decks, even when opponents were ridiciously hard. Furthermore, unlike all the many free-to-play card games across steam and Epic, at no point did i feel that i had to spend any more real world money than what i spend to buy the game. The gameplay rules were easy to pick up, and have been refined over time. it was a bit janky initallly, but prior to being released on steam it has become a lot more simipler to pick up, but remains difficult to master. For the Ai components; i'm more on the fence when it comes to everyone's favourite buzzword. but i think its been implimented reasonably well here. Online games will almost always have bots to battle when real players aren't avalible (or for when the player chooses PvE or a similar mode). Yes the game does include a lot of Ai-generated artwork, but i feel it helps in the long run with the creation of cards; you don't have to folk out money to pay a real artist if you don't want to, but i'm glad that Ariokan has the option to use you own artwork in place of images generated in game. Just don't try to use copyrighted images, the card becomes unplayable very quickly, and that's assuming the system doesn't catch it instantly. The Ai generator used for images here is both free and tends to be more hit than miss when it comes to card artwork. Overall, i encourage everyone to give the game a fair go. Remember, your spending the same to purchase and play the game here as it would to buy a deck or two of most real world TCGs. Review Edit (29/07/26) - For clarification's sake, i'll admit that i completely forgot to check out the card creator section of the Steam version of Ariokan on the date of release. My knowledge of the game comes from the Epic version, i forgot about Valve's stance regarding AI, and at the time assumed both the Epic and Steam versions were identical. - I have since played the steam version a bit more to give a more honest review. As far as i can tell, aside from my comments about the AI components originally being inaccurate (for this version at least), everything else i've stated above in my review remains the same.
I love the concept but the game ends up being really annoying to play because of some shoddy design with tooltips and other related elements. Also, I do not believe the AI disclosure is accurate. Yes, players are certainly uploading material from various sources, but even the base cards provided from the developers appear to be AI generated.
The disclosure mentions users may upload AI art. It makes no mention that the devs may use generated art themselves. Ariokan uses what looks suspiciously like generated video in its Legend cards, with some very non-sensical details. It uses art that looks generated in its tutorial, when providing random art for cards. The game is janky. It's slow to respond. The graphics in the The £25 game has microtransactions for online play. Yes, they added an offline mode and wield that as defense of the microtransactions, claiming they've 'removed them', but [i]they're still there[/i]. This game isn't worth £25. Play Legends of Runeterra instead.
I've played Ariokan for a long time.... since a reasonably early point in the beta! The game was already a great innovation back then. It's such a thrill to see that it has full released here and it has improved so much since the last time I've played it! If you've played MTG, Yu Gi Oh, and/or Hearthstone... you'll love this one. Clearly my by lovers of card games. Totally worth trying!
Fun and well thought out card game. I really wish a majority of the official content was not made with generative AI, but the option to add your own art to make your deck truly unique is super cool. Looking forward to seeing where this game goes.
Have put in plenty of hours on the Epic version and excited to get into again via steam. I've played tons of digital card games and eventually I always get tired of chasing cards (normally having to put out £££) so I could complete a meta deck to compete at higher level. Ariokan grabbed my attention by offering something I'd never seen before - custom card creation. It's really satisfying getting your hands dirty and actually creating cards to fit a build, rather than the other way round. It's made the whole tcg genre feel actually fresh again, rather than just another branded reskin of the same mechanics all over again. Well worth trying out for fans of the genre - you're going to get something fun and unique, which I feel really can't be said in the market anymore.
Hello there, one of the beta-testers here. Ariokan is one of my favorite card-battler games. The advantage it has over Hearthstone is that (almost, if not) all the cards in the game are created in-game by players like you and me. 12/12. Actually, 14/12. Very recommended for lovers of card battles and detailed customization. The spell and minion card maker is top notch over that of Hearthstone's but Legendaries and Deities (Gods) are the rarest because of the uniqueness and/or cost of money it takes for these cards to make. Still enjoyable, even I made a Deity with my own money (Andrewius). I love the custom rules and the ability to choose AI's deck anytime in skirmish modes. Campaign is a good thing too. Ariokan's final score is 14/12. That means it is exceptionally good. So good I played for 912 hours and 48 minutes of pure fun creation and gameplays on Epic back when the game was in alpha/beta on Epic.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 3.5K | 77% | Free | |
| $28.4K | 63 | 98% | $14.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 12 | 58% | Free | |
| $0 | 9 | 78% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.2K | 126 | 95% | $4.99 | |
| $16.2K | 766 | 67% | $0.99 | |
| $16.2K | 114 | 86% | $4.99 | |
| $16.2K | 278 | 86% | $2.99 | |
| $16.2K | 114 | 64% | $5.99 | |
| $16.2K | 152 | 86% | $5.99 |