
Nom Nom Apocalypse is a twinstick shooter set in a post-apocalyptic city plagued by mutant food monstrosities.Shoot! dodge and OUTLAST the plague of greasy beasts and candy creatures that lurk around every unknown corner.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, German, Simplified Chinese, Korean, Russian, French*languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Batatas fritas correndo? Cupcake com pernas? Minhocas que cospem queijo? Esse é o cenário desenvolvido e distribuído pela Deadleaf Games no jogo Nom Nom Apocalypse, após uma explosão em uma lanchonete no meio da cidade que causou mutações em diversos alimentos. Lançado oficialmente para Nintendo Switch, Xbox One e PC em 13 de fevereiro de 2020, o jogo apresenta características desenhadas, em um cenário pós-apocalíptico de comidas mutantes. Uma aventura deliciosa e perigosa está presente nessa obra que envolve 5 ambientes diferentes, com diversas armadilhas e um boss no final de cada fase. Para os chefes e chefas de plantão, Nom Nom Apocalypse envolve um mundo gostoso e diferenciado, uma vez que os monstros são apenas alimentos (com raiva), uma gameplay simples e saborizada e um combate desafiador. Apesar dos gráficos infantilizados, as fases não devem ser subestimadas, pois cada uma possui inimigos diversificados e armadilhas inéditas. O cardápio de armas para combater uma rosquinha gigante é bem variado, talvez uma lança maionese ajude nessa situação, mas saiba que no pré-jogo haverá a escolha de perks, que serão utilizados durante todo o nível. São mais de 3000 combinações de 3 vantagens diferentes que podem ser degustadas durante toda a jogabilidade. Depois de todo o banquete que Nom Nom Apocalypse oferece, ainda contém a sobremesa, pois após o término do jogo o fator de rejogabilidade estará altamente presente, podendo desbloquear novos personagens com novas habilidades. Dispare sal em um cupcake ou um garfo em uma batata frita, por quê não? Quer mais um acompanhamento? O jogo possui um modo co-op para aqueles que gostam de fazer um jantar à dois. Contudo, a obra produzida pela Deadleaf Games apresenta algumas características enjoativas, já que a trilha sonora do jogo só é alterada no momento de batalhas contra chefões, pois no decorrer de todas as fases a música de fundo se repete infinitamente. Alguns bugs também estão presentes, como o spawn em lugares aleatórios que deixam os inimigos imortais ou até mesmo os chefões aparecendo embaixo do chão. Os jogadores nem sempre sabem que foram acertados por um ataque do oponente, pois o personagem não muda a paleta de cores como indicativo. Algumas armas disparam projéteis muitos distanciados, dificultando a jogabilidade de um modo negativo, uma vez que não é nem divertido jogar com elas. Apesar de tudo, Nom Nom Apocalypse apresenta uma jogabilidade simples, divertida e que são diferentes no mercado atual. Um modo inovador de explorar o tema de apocalipse e com estruturas diferenciadas, relembrando jogos clássicos. Gostosuras e travessuras estão por trás da jogabilidade, principalmente ao dar de cara com um yakisoba enorme.
I have seen it on Twitch and wanted to have this game since i love the graphics and also Rogue-Like elements. But I cant recommend buying this game in its current state. I have stopped after the first level, because it feels ♥♥♥♥♥♥ bad to play the game. Not because of controls, but the graphics are soooooo bad. Even if the game shows more than 100FPS it feels like 20 FPS. This sucks so hard. GTX 1080ti and this game feels extreme laggy. Bad job developers. Will refund this game. Not enjoyable with this laggy graphics. UPDATE: I have started this game once again 2 days later and i could play one or two levels with real 144Hz and it felt GOOD! But then, going to the next room made me drop back to 60 fps again. Even restarting the game didnt help. I dont know why i had 144Hz in only 2 rooms. This is the issue here and i hope you can fix this soon! Its not enjoyable with 60 Hz.
[h1] A scrumptious looking roguelite to whet your appetite [/h1] My Steam library was looking tidy with the separate categories of “top-down shooting roguelites” and “ food related games,” but Deadleaf Games just ruined that with the release of Eating Sound End of the World. There will be procedurally generated levels, twitchy shooting and game over screens in addition to all the horrors of food this game summoned. But what keeps Nom Nom Apocalypse from being just another flavor of the month? [h1]Forkbows Over Knives [/h1] You might find yourself cornered by a horde of charging dumplings, but if you can land a good throw of your chef knife you can regain some health and let the fire trail of your dodge take care of your kiting needs. And it’s with 3 chosen perks and a character’s passive ability that make moments like this possible in each run. The shooting in this game is tight and there are a lot of colorful weapons including peppermint shotguns, ice cream cannons that freeze enemies, or my personal favorite, the automatic rifle known as the Hummus Hummer. Only 3 weapons can be carried at one time and ammo is limited on each. If you run out of all your ammo, you will have to rely on throwing chef knives that are decidedly weaker and slower, but they can also be used to retrieve pickups in the distance. The outlandish weapons fit well with the theme and offer some variety, but weapons in the same family tended to feel similar: for example the chocolate shotgun and peppermint shotgun seem to be identical in ammo/clip size and power, but the ice version adds a chance to freeze. Luckily each weapon will have a separate ammo pool even if it is in the same family. It’s a small note, but there is even more flavor to be had with the characters and perk system. In this top-down roguelite dodgerolls only offer a speedy escape, but no invincibility frames, unless you choose to pick up the perk that grants you invincibility during dodgerolls. There are a handful available for purchase at the perk store in the beginning and more are unlocked as you complete a level for the first time. The perks are purchased with money that enemies randomly dropped. Some of the perks seem necessary, like the invincible roll, but others seem to be rather questionable, like a set of teeth that orbit the player dealing tiny damage to enemies. The creativity is also on display here with meatball explosions, a gun-toting pigeon familiar or frying pan shields. This money can also be used on vending machines that can be found near the end of each level. The 3 standard machines offer refills for your power bar, health, and ammo, but if you are lucky there might also be a one-time use weapon vending machine. Guns are the only way to make bacon monsters bleed though, as each character has an active ability and a passive perk to help them face the hordes of Ragunarok. The traits of the characters range from feeling underwhelming (small chance to ignore elemental damage, or the active ability of some small firebombs) to overpowered (healing from chef knife throws or a hefty airstrike that punishes bosses). There are 4 characters available at start with 9 more that can be unlocked by completing certain tasks in game that are easily done without having to focus on it. There is also at least 1 extra character planned around launch that can be obtained by signing up for the game's mailing list. The gameplay appeal here isn’t stacking up items and becoming overpowered, but relying solely on skill and experimenting with a limited combination of perks. [h1]The Art of Plating [/h1] Seriously delectable presentation, especially in a subgenre that is stuck with dark, moody art direction and mostly shown in pixels. The heroes of NNA would probably get along swell with the kids from Costume Quest or the chefs of Overcooked: the overall cartoonish design really helps the game pop. Rolling around as an eye-patched Lunch Lady and blasting pastries with a candy cannon is a welcome sight indeed. The chefs all look fairly different from one another, but they don't look as wild as the monsters they are facing. On the enemy side of design, these monsters are refreshing and original. The spaghetti monster sounds classic on paper, but seeing it summon meatball spiders in game just brought a whole new dimension to it. The sharp teeth macarons, charging gum drops from hell, etc. all deserve praise for being as organic looking as they are interesting. I’ll try to save the gushing and avoid spoilers, but the bosses are also really well done. The design goes beyond just looks though, as the behavior and attack patterns of enemies are fiendishly well done. The enemies also have quite a bit of variety, as I was encountering new enemies throughout my playtime. The environments are also wacky and dangerous. The piles of candy that scatter around as you run through them are a nice detail in one level, but the pile of ice in the snowy level will actually freeze you on contact. A few of the traps fit the theme of food, while others, like gas canister or battery trap, are more in line with the apocalypse aspect. The traps that litter the boss fights are especially satisfying as they keep players on their toes: the different attack patterns of a boss fight make for a tough match, but forgetting that the syrup covering the floor slows your character down to a crawl could prove to be your undoing. [h1]Salt, Fat, Acid, Hate [/h1] NNA has a few things holding it back from being perfect. Overall it feels less like a main course and more like a snack: the 5 levels are different from each other, but the candy world looks almost the same each time you play it. The level design is also just small: each level has around 6 areas, and it is extremely linear. It’s a weird design choice to include a locked area that makes you go over to one room, kill enemies, grab the key and come back: it may have been put in to lengthen play time, but it really only highlights the lack of secrets, variety, mystery, or branching paths. The first and last levels are always the same, but the few in the middle change order randomly. Thankfully there are more than a handful of bosses and they switch around randomly save for the final boss. Even though saving and quitting is an option between runs, I never needed to use it: runs are done in under an hour. The challenge seems to fall off thanks in part to tight controls and useful perks: after around 2 hours of play time I had unlocked almost all the characters and had already reached the final boss. It only took a few more tries to actually defeat the final boss. The pacing of levels just feels short and linear, almost like a series of arenas: it’s just not as exciting as other roguelites that have some amount of exploration or secrets to uncover. The perk system is great, and having to unlock them helps give players a sense of progress, but not all perks feel like must-haves. Lack of content seems like a constant complaint with this genre, but solid gameplay only keeps you hooked for so long. On a rather minor note, the instant death from falling off levels or into spikes feels frustrating and unfair, especially since later areas tend to spam enemies that charge and cause knockback. Almost all my deaths came from being pushed into spikes rather than through a thrilling boss fight, which is a shame. [b] Continued in comments! [/b]
Everything worked fine until first boss. Simply wouldn't let me do anything but walk until after I let it hit me(for half my health). I couldn't SHOOT, throw knife, dodgeroll, or even switch weapons.
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] [table][td][url=http://live.bilibili.com/825456]讨厌君与小蜗酱的B站直播间[/url][/td][td]直播粉丝群:1125337103[/td][/table] [h1]讨厌君个人主观评分 5/10[/h1] 游戏在音画表现方面还不错,作为一款街机式流程的为核心的双摇杆射击游戏,射击手感尚可,敌人设计的比较有特色,难度曲线略微有些问题,主要凸显在第三关开始难度突然上升,第二关难度则没感觉比第一关高多点,角色也算不少,主动被动的差异化让解锁角色与搭配游玩的游戏时间得到了一定量的保障,总的来说,作为轻量级突突突游戏跟好友一起耍上几局还是不错的,但是问题不少,还需打磨。 接下来说说游戏体验上碰到的一些问题 完全没必要将地图制作成Rogue风格的房间制,因为又没随机掉落的道具可用,也没过关后的随机箱子,做出这个房间拿钥匙的玩法就显得有点多余,因为是固定的拿钥匙房间+固定的需要钥匙的通路,除了锁着的房间外没有岔路没有隐藏房间,甚至这游戏都没有地图,小地图上甚至也不会提示掉落物品的位置,需要你在大房间里自己注意怪物是否掉了东西,当然这点在解锁自动拾取道具后就能解决,但是你如果不装备那个能力,还是需要满图用眼确认是否有掉落物没吃,小地图既然不显示道具也就没必要设计的那么大,在我整个游玩过程中不止一次需要自己走到场地边缘+看小地图来确认下个房间到底往哪边走,这在街机风格的游戏里体验上显得很诡异,更何况我还遇到过几次房间设计不合理让怪物卡在墙后面正常手段攻击不到的情况…… 只能说比较遗憾了。
Top down Left 4 Dead with food zombies 9/10 Gameplay : https://www.youtube.com/watch?v=uZWoyJxT3tg
เกมแนวบู๊แหลกยิงแหลกเรื่องราวเกี่ยวกับเหล่าพ่อครัวที่ต้องจับอาวุธเพื่อปราบอาหารที่กลายพันธุ์ โดยรวมเกมก็ทำมาไม่เลวหยิบธีมอาหารมาเป็นศัตรูกับอาวุธ มีตัวละคร ซึ่งมีสกิลเฉพาะตัวและมีหลายตัว ก็เล่นเพลินดี https://www.youtube.com/watch?v=yxWS0MdCqFg [b]Steam Curator[/b] : https://store.steampowered.com/curator/7976387-ThaiGameGuide/ [b]Nom Nom Apocalypse[/b] : https://playco-opgame.com/nom-nom-apocalypse/ ------------------------------------- [h1]ชอบอะไร? มีอะไรดีในเกมนี้[/h1] [list][*] เกมยิงแหลกบู๊แหลกเล่นเพลินๆ ไม่ต้องคิดอะไรมาก [*] ตัวละครมีให้เล่นเพียบแต่ละตัวมีสกิลเฉพาะตัว [*] อาวุธมีหลากหลายพอสมควร [*] Co-op เนื้อเรื่องได้ 2 คน [*] ศัตรูมีความหลากหลาย ไม่ซ้ำซากจำเจ ท้าทายใช้ได้ [*] สามารถเล่นเพื่อปลดล็อคตัวละครเพิ่มได้ [/list] ------------------------------------- [h1]ประสบการณ์แย่ๆกับเกมนี้[/h1] [list][*] การออกแบบองค์ประกอบดูไม่ค่อยพิถีพิถัน โดยเฉพาะด่านของเกม [*] สั้นและเนื้อหาน้อย เล่นชั่วโมงเดียวก็จบแล้ว [/list] ------------------------------------- [h1]ควรซื้อเกมนี้ดีหรือป่าว?[/h1] == [b]ส่วนนี้เป็นความคิดเห็นส่วนตัวล้วนๆ โปรดใช้วิจารณญาณในการอ่านและตัดสินใจ[/b] == Nom Nom Apocalypse ถือเป็นเกมยิงที่ไม่เลว สามารถเล่นได้เพลินๆตั้งแต่ต้นจนจบ โดยเฉพาะเล่นกับเพื่อนถือว่าเพลินดี แต่ความสามารถใช้การเล่นซ้ำถือว่ามีน้อย เพราะมีแค่การปลดตัวละคร ดังนั้นถ้าเทียบกับหลายๆเกมที่มีเนื้อหา End Game ที่สามารถฟาร์มซ้ำๆได้ เกมนี้จะดูด้อยลงไปทันที ---------------------------------------------------- [h1]THAIGAMEGUIDE'S COMMUNITY[/h1] [b]Facebook[/b] : https://www.facebook.com/ThaiGameGuide [b]Youtube[/b] : https://www.youtube.com/c/thaigameguide [b]Website[/b] : http://thaigameguide.com/ [b]Steam Curator[/b] : http://store.steampowered.com/curator/7976387-ThaiGameGuide [h1]PLAYCO-OPGAME'S COMMUNITY[/h1] [b]Website[/b] : https://www.playco-opgame.com/ [b]Facebook[/b] : https://www.facebook.com/Playcoopgame/
Semplice ma divertente!Grafica simpatica e ottima varietà di armi.Un difetto molto importante che per fortuna è stato risolto è un bug trovato a inizio gioco.Per il resto consigliato Qui la prova https://www.youtube.com/watch?v=WGZqbQP21xQ&list=PLOuYIOGZHSBtpAcfhPGXLZuTohAgfWL-i&index=31&t=0s
Великолепная игра! Неплохая задумка, интересная графика, много малозаметных, но приятных мелочей, а минусы, то это цена и отсутствие нормального кооперативного режима.
COS MI TUTAJ BRAKUJE niby gra sie dobrze bo mozna graic na co-op idzesz masz arne pokazuejsz ywtskzo co sie ruza i idzesz dalej polecma raczej roziwzacywaci do kupna na przecnie ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
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