
Nom Nom Apocalypse is a twinstick shooter set in a post-apocalyptic city plagued by mutant food monstrosities.Shoot! dodge and OUTLAST the plague of greasy beasts and candy creatures that lurk around every unknown corner.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, German, Simplified Chinese, Korean, Russian, French*languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Send it Back, It's Not Done I have less than an hour in this game because I beat it in 55 minutes and have no desire to go through again. Pros: - It's a twin stick shooter - It cost 3 Dollars on sale Cons: - It's a bad twin stick shooter - Cannot change the button layout. I like to keep my thumbs on the sticks, the layout makes it so I have to take my thumb off the sticks to roll, activate a special, etc. - Bugs: 1)Reloading while transitioning areas will keep the reload icon up until you reload again. 2)If you hold a direction while transitioning you will move during a blank screen and potentially run into traps. 3)On the main menu, if you exit out of controls and immediately re-enter controls, the credits play. 4)Killing the boss in the arcade room during one of his attacks will make the sound continuously play until the next stage. That includes the power up screen. 5)Not really a bug but the image on the extended part of my monitor stays up while the rest fades out. I've seen it in other games but those were way better and didn't make me regret playing them. -the weapons suck. The basic weapon was my favorite since it shoots straight and I don't have to repeatedly tap the button to fire. Several weapons either use a spread pattern that hits nothing or requires button taps. -the power-ups suck. You can only acquire and equip them in between stages. There is no upgrades for weapons, power ups, or special abilities. you have 3 slots for power ups and that's it. -each stage follows the same layout. Kill enemies and go to the next room a couple times until you reach a locked gate. Go one room away to get the key. Use the key and continue until you reach the boss. You move slow as hell and have to traverse screens which are dedicated solely to vending machines which you won't need. -as I type this, ghetto trash are driving around with their ♥♥♥♥♥♥ music blasting making me even more irate. the developer can keep my money, he's going to need it if his games are this bad. I realize i'm being harsh but how can you make a twin stick shooter and include nothing that makes them great?
[h1]Hodnocení 5/10, [url=https://store.steampowered.com/curator/34526713/]Curator[/url] [/h1] https://youtu.be/ONxaqsJj5Us Tak to je žrádlo! :D Vrhněte se do post apokalyptického světa ovládaného jídlem. A staňte se udatným bojovníkem, který odolává hordám útočících hamburgerů, hranolek, či roztomilým cupcakům. Rozmanitých jídelních monster je zde opravdu nepřeberné množství. Avšak stejně, tak je tu mnoho zbraní, z kterých jim jejich útoky oplácíte. Můžete zde bojovat například pomocí pánvičky, kečupové kanonády či talířometu. Koncept hry je jednoduchý. Na začátku si každé mise si vyberete z několika postav, kdy každá má nějaké jiné schopnosti a je na vás, co vám bude více vyhovovat. Postupem hry odemykáte více charakterů a také více aktivních schopností, které si před každým levelem můžete zvolit. Tyto schopnosti se odemykají za peníze, které sbíráte za eliminování nepřátel. Po výběru postavy postupujete mapou dle jednotlivých oblastí. Vždy je vymezený prostor, kde na vás utočí hordy nepřátel a po jejich kompletním vystřílení se můžete posunout dále. Při přechodu jednotlivých oblastí také můžete doplňovat své životy, štíty a náboje v „nápojových“ automatech a také nacházet již zmíněné zbraně. Na konci každého kola na vás čeká velký a urputný boss. Vše výše zmíněné si můžete užít také v kooperaci na sdílené obrazovce. Hra je opravdu vtipně pojatá a vy se nemůžete dočkat až uvidíte další monster jídlo. :D
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 有趣的选材,食物怪兽的造型都很有趣。 场景和敌人造型丰富。画面饱满,风格偏卡通,鲜艳有光泽。 玩法规则简单,操作流畅度,难度不高。 中文翻译不错。 音乐过于宏伟,感觉应该更轻松欢乐些,现在这样比较沉重,搞的有点定不清这是严肃末日还是搞笑欢乐向。 地图比较空旷,有些场景设计多余。 地图块的衔接方式没有必要,而且遇到了地图块转场后无关联的视觉错失感。 (说白了就是我转场到下个地图,风格完全不一样,衔接不上。) 教程关卡遇到了一个无法继续游戏进程的BUG。 有些怪物登场的扑杀速度太快,感觉上有些面前刷怪的错觉。 以及场景中漏杀怪的情况,需要折返跑调查。 如果加一个屏幕外敌人的指示箭头会解决以上2个问题。 制作组名单黑底白字太简单粗暴了,好歹弄个底图啊。
Nom Nom Apocalypse is currently under-cooked and doesn't have enough spice. This needs a lot of work: The lag spikes that cause you to get hit or die which happen about every 5 minutes There is no story whatsoever, you just exist and food is evil. If your mouse pointer goes to far away from your character the aim stalls Turning while shooting is either slow or impossible Each section load launches the character like 30 foot ahead with speed ups and slow downs Sometimes those bullets might register as a hit While the artwork is nice it looks rough and very few models are used instead you see the same car times 100 or the same pile of food and rocks everywhere. I hope this is still in development cause it could get a lot better but at its current state its a hard pass, it feels like an alpha bare bones release. To clarify; I absolutely loved Gungeon and Undermine and play rogues as quickly as they come out, not new to the genre. This isn't me criticizing the rogue genre, this game needs lots of work.
Disclaimer: I was a playtester on this game and received it for free. Nom Nom Apocalypse is a top-down twin-stick shooter. If you enjoy games such as Binding of Isaac or Enter The Gungeon and are looking for something fresh, you may get a kick out of this too. There are unlockable characters with different abilities. When completing a stage, you'll earn money to spend on perks, which are permanent unlockables allowing you to make yourself stronger for the rest of the run, and any subsequent run thereafter. There are 5 levels, with 7 bosses to choose from, and combined with a difficulty curve that starts introducing new minibosses and traps as you make progress towards the end, there will be something new to see for at least 10 hours of play, even if you manage to fully complete a run. As I did playtest this game, I understand that some of you may feel I have a bias, which is why I posted the disclaimer at the top and tried to keep the review informative, instead of emotive. If you have any concerns, I've left comments on, and you're welcome to comment with them here, so I can get back to you.
Nom Nom Apocalypse is an okay game, the enemy designs are really cool and the weapons are neat for the most part although some feel a bit similar. I would say this is best if played local co-op. I tried playing co-op with some steam friends and we kept having issues mostly due to how the remote play together works, it's a bit finicky. I did try some local co-op as well and we did have fun with the game. Twice we got to the 2nd level but weren't able to make it father because the game becomes a lot more challenging and I feel like my character just can't keep up. I don't know if it's due to the damage levels being too hard, the in-game money being too low, or just the way you progress from level to level but something feels a bit off and more tweaking is needed. The 1st level is no issue but level 2 is so much harder, it feels unbalanced. The controls are okay and there is the option to remove the crosshairs, I'm so happy to see that I usually hate having crosshairs in a twin-stick shooter because my eyes are usually drawn to it rather than the enemies and makes for a rough time. That wasn't really the case in Nom Nom Apocalypse but the fact that this option is there is amazing. I wasn't a fan of the "A" button being used to dogeroll though and not having the option to remap buttons. Because this is a twin stick shooter your thumbs need to be on both sticks at all times. The LT button would be the perfect place for the dodgeroll because you have to let go of the right stick to press "A", but if you could remap it to LT (which ism't even used) it would fix this issue and allow you to run, aim, fire and dodgeroll with ease. I wish I could recommend this, I could actually go either way on it right now but what tips the scale is me thinking that if I bought this at full price in it's current state, would I be happy and get enough out of it to warrant the price and of choosing this over something else. I think this just comes up a bit shy, mainly due to the game balance. It's frustrating, when you lose you have to start over from the very beginning again even if you save the game. I would love to come back and give this another go in a few months time, hopefully it has been updated and gets a bit of a tweak to balance things a little more, then I would probably give this a light recommend. The characters and bosses in this game are so awesome.
[url=https://www.youtube.com/watch?v=culTODFVrcc]https://www.youtube.com/watch?v=culTODFVrcc[/url] Nom Nom Apocalypse - юмористический роуглайт твин-стик шутер. Сеттинг забавный. Сюжет игры заключается в том, что еда мутировала и превратилась в монстров. Нам предстоит уничтожить их и спасти мир от вкусного апокалипсиса. В игре есть несколько персонажей с разными способностями. Играть можно как соло, так и в коопе с друзьями. Геймплей заключается в прохождении локаций, уничтожении монстров, сражениях с боссами, прокачке, выборе оружия. Монстры разные, выглядят забавно. Оружие тоже соответствует стилистике игры. Выглядит и звучит игра хорошо (но громкость надо понижать - первая заставка ужасно громкая). Управление удобное (играл на геймпаде). Для игры с другом, чтобы просто повеселиться, игра подходит отлично. Рекомендую.
MIS PRIMEROS PASOS: https://youtu.be/eYZdJMnjRbU CONSIGUELO EN MI SORTEO: https://www.youtube.com/watch?v=ZEUge3KuvoY ==[ Audiencia ]=== ☐ Niños ☑ Todos los Públicos ☐ Jugadores Casual ☐ Jugadores Hardcore (es dificil el mamonaso) ☐ Jugadores +18 ===[ Gráficos ]=== ☐ Muy malos ☐ Malos ☐ Normales ☑ Buenos (Molan las escenas) ☐ Muy buenos ☐ Excelentes ===[Precio/calidad ]=== ☐ Cómpralo ☐ Espera a que baje de precio ☑ Acorde a lo que ofrece ☐ Pide reembolso si puedes ☐ No lo compres ☐ Its, free ===[ Requisitos ]=== ☑ Potato PC ☐ Pc´s Medio (Debes tener algo mejor que una patata, quiza un limon) ☐ Pc´s Gaming (ESTA MUY BIEN OPTIMIZADO) ☐ Mucha potencia ☐ Ordenador de la NASA ===[ Dificultad ]=== ☐ Muy fácil ☐ Fácil ☐ Fácil de aprender/difícil de dominar ☐ Dificultad media (todo depende de la dificultad que elijas) ☑ Difícil ☐ Muy difícil ☐ European Extreme ===[ Horas de Juego ]=== ☐ Muy corto (menos de 2 horas) ☑ Corto (2 - 8 horas) (5 Mapas, eso si, muchos personajes a desbloquear) ☐ Tiempo de juego medio (de 8 a 12 horas historia normal) ☐ Largo (más de 12 horas) Muchas zonas ☐ Muy Largo (de 50 horas en adelante) ☐ Lo que le quieras dedicar (Es muy rejugable) ===[ Historia ] === ☐ No tiene ☑ Pasa desapercibida (Lo unico que considerariamos historia es unos retos que debemos seguir) ☐ Del montón ☐ Buena (Complementarla con la serie ayuda a entender las cosas mejor) ☐ Fantástica ☐ Obra de arte(nunca ver los estados de la vida fue tan emocionante como en este juego) ===[ Bugs ]=== ☐ El juego en si es un bug ☐ Los bugs empañan la experiencia ☐ Muchos bugs ☐ Algunos bugs ☐ Apenas tiene y no empañan la experiencia ☑ No tiene ===[ Jugabilidad ]=== ☐ Injugable ☐ Pasable ☐ Buena (Funciona todo como deberia, sin quejas jijiji) ☑ Excelente ☐ Unica ===[ Conclusion ]=== Roguelike de comida rapida, te los comeras tu o te comeran a ti. Tu decides ♛ NOTA: 75/100 Sigueme en Youtebe: Maiz Gamer
[i]"You know those nights as a child when you have had too much fast food and candy due to one celebration or another and you had a food-related nightmare? Well, Nom Nom Apocalypse took that idea and turned it into a pretty decent roguelite!"[/i] [b]Nom Nom Apocalpse[/b] is, in short, a food/nightmare-themed roguelite where you'll need to clear rooms after rooms of spawned enemies before testing your mettle against a boss at the end of the dungeon. Each run (for each location) is fairly short, taking up around 10 mins or so with little downtime in between "rooms". A single playthrough, provided that you don't die in between, consists of 5 locations, including a final boss fight that I haven't had the pleasure of checking out yet. The level design here is also fairly "standard" and perhaps same-y after multiple runs feel despite being procedurally-generated, a issue that's prevalent in Don't Die, Minerva!, another similar roguelite, as well. However, I won't say that it's a "con" for the game since the intense gameplay does keep things hectic enough for you to focus more on the enemies and other survival/combat-related items as opposed to anything else. ------------------ [h1]Watch me play![/h1] Part 1: Still learning the game https://www.youtube.com/watch?v=MtUmsFyrPnk Part 2: I'm a bit wiser [spoiler]but I still fell off the platform at least two times :P[/spoiler] https://www.youtube.com/watch?v=PqSskBc148o ---------------------- Similar to Don't Die, Minerva!, the gunplay here takes a while to warm up to, especially since since certain guns have some weird recoil mechanics to it, and you'll quickly learn that you can't do two things at once, like dodge-rolling while shooting. But once you got the rules of the game down to pat, you'll find the game to be quite a delight to play! [h1]Pros[/h1] + Fun and challenging enough arcade-shooting gameplay but the game has some weird mechanics (slight ones) that you might have to get a hang of first before the game will start to be fun... you know, understand how things really worked + Love the boss fights! + Lots of perks to buy and equip but it's very likely that you'll just buy a set of 3 perks and just stick with them until you've unlocked new and maybe better ones. + Similarly, the game has a really nice arsenal of weapons, all of which are kitchen-themed. However, you'll quickly realize that some weapons are better than others. You can carry up to 3 different weapons at a time. + Lots of characters to unlock and play. Each of them has a special charged ability that might be useful, dependin gon your play style. [h1]Cons[/h1] - Bugs - The ammo counter (the numbers that show how much ammo I have left) keeps bugging out throughout my playthrough. Once, the game bugged out during a reload. Most of these bugs can be easily "fixed" by switching to another weapon and switching back. - I think the enemies should have health bars. - Transition between the dungeon and the score screen seems a bit slow - Suggestion: I think the devs could make the transition between "rooms" within the same dungeon a bit smoother by, perhaps, avoiding a black screen altogether. - Suggestion: It's a bit disappointing that I can't use my environment against my enemies. Tried blowing up cars several times but enemies don't seem to be affected but the explosions definitely affect my character. - Suggestion: I find myself with a ton of extra cash with nothing to buy. I think maybe you could add in buy-able but temporary boosts before a boss fight or a new dungeon - Despite the replayability, I'm not sure if the game is able to provide $14-worth of playtime. Maybe you'd like to wait for a discount before buying. [h1]Overall[/h1] I'm not sure if this is a good thing or not for you all, but I'd liken Nom Nom Apocalypse to another indie roguelite that I've played before - Don't Die, Minerva! Like the latter, this game is pretty fun, challenging for a midcore gamer like me, and isn't too buggy to be game-breaking... in other words, this is a fairly decent game! I really liked discovering new bosses to defeat and new guns to play around with. However, the game is somewhat buggy - not in a game-breaking way though - and the cost might be a bit high unless you're an achievement hunter due to the total playtime you would likely be able to rack up. If you're interested, I'd recommend putting the game in your wishlist and wait a bit for a discount. [h1]Side Note[/h1] [quote]If you like this review and would like to follow me for more, please feel free to drop by my curator page: https://store.steampowered.com/curator/33780629-The-Midcore-Gamer/[/quote]
Em 2013, o longa de animação "Tá Chovendo Hambúrguer 2" trouxe para as telas de cinema a simpatia e o bizarro dos "comidanimais". Fora de controle, a máquina FLDSMDFR passa a não apenas aumentar o tamanho dos alimentos, mas também a conceder-lhes vida própria, baseada em animais. Não faz o menor sentido, mas não é pra fazer: o ecossistema que se instaura convence e convida à aventura. Sete anos depois, é impossível evitar comparações entre o filme e Nom Nom Apocalypse, para o bem ou para o mal. De um lado, temos a oportunidade de rever o conceito de "comidanimais", o que deixa correr solta a imaginação dos criadores da Deadleaf Games. Por outro lado, para por aí o apelo do jogo, que falha em oferecer mapas, habilidades, armas e, infelizmente, até mesmo inimigos que sejam interessantes. [h1]Guerra de Comida![/h1] Nom Nom Apocalypse tem pelo menos a delicadeza de tentar contextualizar o que está acontecendo (um cuidado que não havia em Genetic Disaster, outro twin stick semelhante em muitos outros aspectos). Na cena de abertura, descobrimos que houve uma explosão em uma fábrica e os produtos químicos mutacionaram os alimentos em monstrinhos e monstrões sedentos de sangue. A única esperança da cidade são as capacidades de luta de quem lida com comida todo os dias: o cara da barraca de cachorro-quente, a garçonete, a padeira e o motoboy de serviço de entrega. Termina aí a trama do jogo. Há algo no gênero que despeja uma horda de títulos no mercado sem história ou aprofundamento. É fácil entender que o jogador deseja colocar a mão nos gatilhos logo de uma vez e meter pipoco em inimigos. Porém, se até mesmo o truculento FPS aprendeu a misturar narrativa e jogabilidade desde os anos 90, é triste esbarrar em mais um "top down shooter roguelite" que tenta se garantir somente em suas mecânicas e mais triste ainda quando essas mecânicas não trazem nada de novo para o front. Em Nom Nom Apocalypse, você precisa cruzar cinco mapas diferentes, enfrentando hordas de "comidanimais" randômicos em cenários que também deveriam ser aleatórios, usando uma seleção de armas e habilidades. até o confronto com um chefe monstruoso escolhido ao acaso. O jogo falha em cada um desses elementos, embora brilhe levemente nas batalhas de chefe. [h1]Feijão no Pote de Sorvete[/h1] A baixa variedade de cenários pode decepcionar quem tem agilidade nos controles e come títulos do gênero no café da manhã, para mantermos a metáfora alimentícia aqui. Depois de cinco áreas, é fim de jogo. Entretanto, sempre é possível tentar buscar uma pontuação maior, subir no ranking global ou desbloquear novos personagens. O problema real dos mapas está no seu aspecto "procedural": as mudanças entre cada etapa de uma área são basicamente imperceptíveis. Não há componentes exóticos ou raros do cenário que causem algum impacto e a impressão que dá é que os desenvolvedores criaram na mão seis fases, não muito diferentes entre si, e estão fazendo uma rotação debaixo do seu nariz e chamando de randômico. Também falta personalidade nos cenários, trazendo as mesmas arenas que você já viu em tantos e tantos jogos anteriores: ruas destruídas, o interior de uma escola, um chão de fábrica… Os próprios "comidanimais" tampouco impressionam em seu design. Na verdade, em alguns deles é até impossível saber em qual alimento são baseados, em prol de um visual mais agressivo. Isso muda nos chefes, em que a criatividade da Deadleaf Games atingiu seu ápice. Eles impressionam por seu tamanho, seus padrões de ataques bastante distintos e a forma como os desenvolvedores distorceram comidas tão queridas como Kebab ou a caixinha de macarrão oriental. Enquanto Genetic Disaster nos oferecia 65 tipos diferentes de armas, Nom Nom Apocalypse dá a impressão de ser bem mais modesto. Além disso, não há uma variação tática satisfatória entre as armas, que apenas alteram a taxa de dano e a cadência de tiro. Quando foge dessa fórmula preguiçosa, a arma não demonstra muita utilidade, como aquela que dispara tiros congelantes, mas não faz dano, exigindo uma troca rápida para terminar o serviço, e não afeta chefes nem um milímetro. A única vantagem(?) de Nom Nom Apocalypse em relação a títulos similares é que as armas são disponibilizadas no jogo de forma gratuita, sem que você precise gastar suas preciosas moedas. As moedas são utilizadas para comprar habilidades para seus personagens, que dão pequenas vantagens nas partidas. Inclusive, minha recomendação, no início do jogo é não gastar seu dinheiro com munição e cura: seu personagem vai falhar de qualquer forma. Guarde o dinheiro e desbloqueie as Perks, que ficarão permanentemente liberadas para o seu herói. Porém, tampouco se empolgue muito, já que essas habilidades extras não são do tipo divisor de águas na jogabilidade. Continue jogando e novas Perks serão disponibilizadas para compra, ainda que tampouco sejam decisivas, como tínhamos em RAD. [h1]Olha Essa Dieta![/h1] O resultado final de Nom Nom Apocalypse é um jogo cansativo, cuja premissa e, consequentemente, sua capacidade de encantar se esgotam depois da primeira hora. A trilha sonora consegue ser mais repetitiva que o design dos níveis, o que não ajuda em nada na experiência geral. Monótono talvez pudesse ser um adjetivo aplicável ao jogo. Meu filho de doze anos, que sempre se torna meu parceiro em títulos cooperativos, praticamente teve que ser forçado a jogar mais de três sessões de Nom Nom Apocalypse e, se houve alguma progresso nesses mapas, foi pelo meu esforço solitário. Nas partidas cooperativas, ainda por cima, é perceptível um bug do jogo: em determinados momentos, com ação intensa, em que ele e eu apertávamos muitos botões ao mesmo tempo, havia um atraso nos controles ou, pior, nenhuma resposta. Era comum eu solicitar que meu personagem desviasse e isso não acontecer e meu filho relatou o mesmo problema. Nas partidas solo, não apareceu essa falha. No cômputo geral, Nom Nom Apocalypse é um título que pega uma boa ideia (mas não original) porém não sabe muito bem para onde expandi-la. Pode divertir por uma tarde, de preferência depois de um farto banquete, mas apenas se os jogadores não forem muito exigentes. Publicado originalmente em: [url=https://www.gamerview.com.br/reviews/nom-nom-apocalypse]https://www.gamerview.com.br/reviews/nom-nom-apocalypse[/url]
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