
The USSR era is coming to its end – it is 1988. The radio amateur catches a strange signal that emits incomprehensible noises. It is broadcast around the clock and only sometimes a human voice makes its way through the air. You will have to uncover terrifying secrets about this enigmatic signal.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The USSR era is coming to its end – it is 1988.
The radio amateur catches a strange signal that emits incomprehensible noises. It is broadcast around the clock and only sometimes a human voice makes its way through the air. However, it is impossible to make out what the person is saying. The most mysterious thing, though, is related to the fact that according to the maps the place the signal is coming from does not exist. As a main character, you will have to uncover terrifying secrets about this enigmatic signal.
There is no weapon in the game. The protagonist does not know how to handle it. The most useful thing you have is a radio. With its help you can understand what is happening in this place. You choose the radio wave on your own in order to catch the desired signal, contact people, or simply listen to the radio of the USSR. There are a lot of moments in the game related to the use of the radio.
The story in Noise is not a typical faceless horror. We'd like to tell you an interesting yet sinister story. The story will be rendered through conversations and thoughts of the protagonist as well as through the study of locations. Some details of the story can remain unnoticed if you don't study the locations carefully. The story is set in the USSR which gives it a peculiar flair.
The main antagonist of the story is the creature which is constantly wandering around, exploring the location the same way you do. It hunts you and reacts to your actions. If you turn on the light or use a flashlight, the creature will go and check what is happening. You need to try hard to hide from it because you cannot kill it. The creature sees nothing in the dark, so sometimes it will be enough to simply turn off the light and wait for a while.
The creature emits radio waves, so you can track it with your radio.
The creature is important to the story. It is no less important than the protagonist.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Увидел заброшку-иду туда. Увидел черта-бегу от него с включенным фонарем. Было весело. 12 разорванных жоп из 10
Noise... Запустил её в две тысячи пятнадцатом, думал — "пиксельный хоррор, шум, я — мастер стелса!" А на деле — это когда ты в комнате с телевизором, который орёт статический шум, а каждый шаг — "♥♥♥, это монстр или просто вентилятор?" Самое угарное: я в первый раз услышал "ш-ш-ш", обернулся — ничего. Потом экран мигнул, и из него вылезло что-то вроде лица из картошки. Я ору "МАМА!" — и просто вырубил комп. "Спасибо, разработчик, за терапию!" Прошёл за двадцать минут, но весь вечер после игры сидел в тишине — вдруг "шум" вернётся.Итог: 6 из 10. Минус четыре балла за то, что после игры я реально пытался "выключить" шум в голове — и просто лёг спать с наушниками.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прошел эту игру на своем стриме на Twich ник: Skuficks Игра достойная внимания! И вот почему. 1)Интересный сюжет! 2)Отличный хоррор было страшно! 3)Интересная механика игры! 4)Есть обучение! 5)Есть озвучка! 6)Игра за 30 руб. Минусы 1)В некоторых местах отсутствует колизия текстур. Было дело прошел сквозь текстуру и было дело провалился в текстуры пришлось перезапускать. 2)Очень сложный уровень и не понятно что делать когда остался в темноте с монстром. 3)Непонятно почему иногда монстр появляется из никоткуда.
Noise is a psychological horror experience developed by Talentplace and published by KishMish Games that blends exploration, suspense, and narrative mystery into a tense first-person adventure. The game revolves around a mysterious radio signal that draws the protagonist into an increasingly unsettling investigation. Set against the backdrop of a bleak, isolated environment inspired by late-Soviet settings, the story follows a man who begins receiving strange transmissions filled with static, fragmented voices, and cryptic messages. What initially seems like an unusual radio broadcast gradually reveals itself to be something far more disturbing, pulling the player into a narrative built around paranoia, isolation, and the creeping sense that something unnatural is lurking nearby. From the moment the game begins, it establishes a slow-burn atmosphere that emphasizes psychological tension rather than relying solely on traditional horror tropes. A defining feature of Noise is its unusual reliance on radio mechanics as both a narrative device and a gameplay tool. Instead of equipping players with weapons or traditional survival gear, the game centers around tuning frequencies and interpreting transmissions in order to progress through the story. The radio becomes the player’s primary method of uncovering clues about what is happening in the surrounding environment. By carefully adjusting channels and listening to distorted voices or unusual signals, players gradually piece together fragments of a larger mystery. This mechanic gives the game a strong investigative tone, encouraging patience and curiosity. Rather than simply moving from objective marker to objective marker, the player must pay attention to subtle auditory hints and environmental cues that help reveal the next step in the journey. The gameplay itself focuses heavily on exploration and tension. Players traverse abandoned areas, dimly lit structures, and desolate landscapes while attempting to uncover the source of the strange signal. Unlike many horror games that emphasize combat, Noise deliberately removes the ability to fight back against threats. The protagonist is completely defenseless, forcing players to rely on stealth and awareness rather than confrontation. A mysterious creature inhabits the environment and reacts to light and movement, meaning players must carefully manage their flashlight and avoid making unnecessary noise. Because the entity cannot see in darkness, the game frequently pushes players to move cautiously through shadowy areas, creating a nerve-wracking cat-and-mouse dynamic that heightens the sense of vulnerability. This design choice reinforces the feeling that survival depends on caution rather than bravery. The atmosphere of Noise is arguably its strongest element. The visual presentation favors subdued lighting, abandoned Soviet-style buildings, and fog-covered outdoor spaces that evoke a strong sense of isolation. While the graphical fidelity may not rival larger budget titles, the environmental design does an excellent job of creating a haunting mood. The world feels empty yet threatening, as though something invisible is always lurking just beyond the player’s field of vision. When combined with the immersive soundscape, the result is an environment that constantly keeps the player uneasy. Even moments of quiet exploration feel tense because the game effectively convinces the player that danger could appear at any moment. Sound design plays a critical role in shaping the horror experience. Static-filled radio transmissions, distant echoes, and subtle environmental noises create an auditory landscape that reinforces the game’s themes of uncertainty and paranoia. The radio signals themselves are especially effective, often delivering fragmented pieces of dialogue or mysterious sounds that hint at the story’s deeper secrets. Because these transmissions rarely explain things directly, players are encouraged to interpret the clues themselves. This method of storytelling makes the narrative feel more organic, as if the player is uncovering forbidden information rather than simply following a scripted storyline. The narrative unfolds gradually as the player explores more areas and intercepts additional broadcasts. Instead of presenting a straightforward plot, the game builds its story through scattered clues, environmental details, and cryptic radio messages. This approach allows players to form their own theories about the events taking place and the nature of the signal. The mysterious entity that stalks the environment further deepens the intrigue, suggesting that the broadcast may be connected to something supernatural or otherworldly. While the story can sometimes feel intentionally ambiguous, the sense of mystery it creates keeps players engaged throughout the experience. However, Noise is not without its shortcomings. The pacing occasionally slows to a crawl during exploration segments, particularly when players are unsure where to go next or which frequency to investigate. Some of the gameplay systems are relatively simple, meaning the experience can feel repetitive after extended play sessions. Additionally, the modest production values are noticeable in certain animations and environmental details. While these issues do not completely undermine the experience, they may stand out to players accustomed to larger, more polished horror games. Despite these limitations, Noise succeeds in delivering a distinctive indie horror experience built around atmosphere and psychological tension. Its focus on radio communication as a core gameplay mechanic sets it apart from many other titles in the genre, and the decision to emphasize stealth and vulnerability creates a constant feeling of unease. The game’s slow pacing and mysterious storytelling may not appeal to everyone, but for players who enjoy atmospheric exploration and narrative-driven horror, it offers a memorable journey into a strange and unsettling world. By combining eerie sound design, investigative gameplay, and an oppressive sense of isolation, Noise manages to create a unique horror experience that lingers long after the final transmission fades into static. Rating: 7/10
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 0/10[/url]. I gave this game 30 minutes and I’d like them back. If it’s a puzzle game, it’s the kind where you try to find a well-hidden key object to unlock a door, and then repeat. The game offers a radio that is supposed to play louder static when you get closer to what you’re trying to find, but it didn’t really work for me. Also, you occasionally pause to listen to bits of very poorly acted dialogue that are supposed to accentuate the story and possibly give you clues about what to do. Graphically, it’s also pretty painful—with lots of pop-in, bland, and repetitive texturing, and really poorly done lighting effects. Indeed, the whole product seems pretty low-effort with minimal testing. This includes GamePad support that does not seem to behave the way the instructions say for one of the most key activities in the game, which is tuning a radio to find different broadcasts. To be fair to the devs, they do not advertise the game as supporting the GamePad, and it’s easy to work around this by occasionally using the scroll wheel on your mouse. But, Given that everything else is lackluster, this definitely counts as the extra cherry on top of the “Let’s quit this game now” cake.
Игрушка приольная, мне зашла, всем советую, брал со скидкой, не жалею )
Я БОЛЬШЕ ТУДА НЕ ПОЛЕЗУ РЕБЯТ.
Итак, всем привет! Брал эту игру вроде-как по скидке, по сколько - не помню. Заметил тут минус огромный. Я, будучи в шлеме виртуальной реальности оказался в крайне затруднительном положении! Игра сломала мне модель персонажа и получилось так, что голова выше пола, а все остальное тело - под картой! Жаль конечно, но игра стоит своих денег. Рекомендую дабы побегать и поаутировать если хочется.
да это жестко
浪费3元人民币买到屎。。。评价完了,钱多的喜欢收藏游戏的可以入手。
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