
"NOBUNAGA’S AMBITION: Tenkasousei with Power Up Kit" is an expanded version of "NOBUNAGA’S AMBITION: Tenkasousei," which was released in 2003 as the 11th game in the series. Lord of Creation or King of Destruction... Administration and battle depicted in full 3D for the first time in the series.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
やっぱ古いのはCPUがアホで委任できないな こっちはレミングスでそのまま妨害殲滅されるか本陣を敵援軍に叩かれて終わる始末 せめてアホなCPUの気分次第のを、攻城するか略奪するかくらい委任で選ばせてくれればマシだったかな さらに悪いことに操作性が最低クラスでリアルタイムCPU相手にはできない 包囲という概念がないから手動で退路に置くが敵はするりと抜けていく こっちはなぜか触られると足が止まって逃げられないけどどういうことなの? CPUとルールが違うのはいかんやろ UIはマシな方とはいえいまいち あえて薦めるならなんか独特な展開が面白い 一年で本願寺が滅んでうちの城で復活したり朝倉が観音寺で上洛リーチする展開はなかなか面白かった 二年目には毛利も京都にリーチで展開は早い イベントの文章もいいけど数は少なそうか 季節またぎで災害とかより唐突に輸送で略奪されるのが一番だるい、3割くらい盗まれた 滅ぼされた旧勢力つながりで忠誠100の城主が独立して3人一気に裏切ったりもする で、すぐ死ぬ、義龍のことだけど そして4年目にに竜造寺と朝倉と筒井と武田が北条に吸収されてトップになって萎えた PCが一位でならともかく蚊帳の外のまま毛利に対抗するためのエサをかっさらわれて 頂上決戦が突如勃発はさすがにねーわ 朝廷10万せびられイベント拒否で島津に従属からの北条独立イベントらしい 今度は織田を恐れた毛利に5勢力が従属、もともと倍くらい国力あるのにか?
昔、初めて遊んだ信長の野望が、PS2版の天下創世PKでした。忠誠100の部下が次のターンには謀反を起こすというバランスの悪さがありましたが、全体的には楽しめるものでした。久しぶりに遊びたくなって、セール中にsteam版を購入しました。 以下、PS2版と比較して悪い点をあげます。 1.コントローラー非対応。 2.画質が荒い。20年前のゲームという点も考慮してはいるが、PS2版と比べて明らかに絵がザラついており、文字もぼやけた印象。フルスクリーンでの画素数は決まっており、オプションでも画質の向上はできない仕様。 3.全体的に視界が狭い。町作りのマップ・戦闘のマップいずれも、カメラ位置を最高の位置に調節しても、かなり近接風景に近いので、城下町や戦場の全体が把握しにくい。画面右下の縮小マップで、目標とする場所をいちいちクリックしないと、町の施設や軍隊にピンポイントで指示を出すのが困難。 4..町施設に投資をするときに、どの施設に投資できるのかが一目でわからない。施設には投資中や投資不可能の施設も多数あるのだが、区別するには一つ一つの施設をクリックしないといけない。 5.武将の名前のふり仮名がないので、難しい漢字の武将の読み方が分からない。 購入後3時間ほどプレイしたのですが、視界と操作性の悪さが圧倒的で、ストレスを感じてしまいました。 追伸:その後、「信長の野望 天下創世(Steam版など)で、画面の縦横比が変、横に伸びてる」でネット検索して、そこに書かれていた方法を実行しました。ゲーム画面の横伸びがなくなり、同時に上記2の画質のザラツキ・ぼやけた感じも改善されました。町施設の投資情報の見づらさは相変わらずですが、やっているうちに慣れました。自分が滅ぼした家の元当主を部下にすると、徐々に忠誠が下がっていく仕様はありますが、PS2版でみられた忠誠100の部下が次のターンに謀反を起こすような事は今のところありません。また、たとえこちらが略奪行為をしていなくても、敵の城を落とした直後に、それまでたくさんあった城下町の施設がかなり破壊されてしまうというPS2版の悪い仕様もありません。気づいたら50時間以上遊んでいたので、評価を「悪い」から「良い」に変更します。
久しぶりにプレイしてみて面白いと思いました。Win11で最初は真っ暗な画面でしたが解像度を下げムービーオフでプレイ出来ました。信長の野望ファンならハマる要素が複数有る感じです。
精神時光屋,廂庭內政最有趣的一代之一。 兵種: 騎兵鐵炮過於強大 關於日文漢字缺字的問題,將Unicode改成日文可能可以解決(不需要更改系統語言)。
窓化(Window Mode)できない。 つまりゲームを加速が出来ないのでちんたらプレイするしかない。 やり方は昔あったんだけど、やり方忘れた。 神ゲーだけど、もうやることはないかな。
控えめに言ってゴミゲー攻城戦がクソすぎる。攻める→天守まで行くまでに士気が無くなり死にかけ→戻って回復の繰り返しで。兵糧が無くなり撤退。援軍が来たらさらに悲惨、敵全体がほぼ士気MAXで突っ込んできて、8000VS2000で8000側が何もできずに壊滅。戦法も全然使えない。ようやっと戦法使えてもガンガン外す。敵はほぼ確実に当ててきて壊滅させられる。 内政凄い!と聞いてたのでやってみたが、だるいしテンポが悪すぎ開発が進むと何もやること無くなってつまらない。 戦争ゲームで序盤で暇になるとは思わなかった。 外交はゴミ。これいる?ってレベルでやることなし、計略も然り。兵力も全然回復しないから戦争できないし、できても上記の通り一瞬でぐちゃぐちゃにされる。 久々に見たわこんなクソゲー。これやるなら信長の野望 革新の方が1億倍面白い。
很好玩,城防很真实
Developed and published by KOEI TECMO GAMES CO., LTD., NOBUNAGA'S AMBITION: Tenkasousei with Power Up Kit is a classic grand strategy experience that immerses players in the chaos and opportunity of Japan's Sengoku era. As one of the more influential entries in the long-running series, it places a strong emphasis on the responsibilities of rulership, asking players to oversee every aspect of their domain while pursuing the ultimate goal of national unification. The game combines city building, military planning, diplomacy, and historical simulation into a complex but highly rewarding package that continues to appeal to strategy enthusiasts years after its original release. The foundation of the experience lies in the player's ability to guide a chosen clan through a period of near-constant conflict. Every campaign begins with unique circumstances, whether controlling a powerful warlord already commanding vast territories or a struggling regional lord surrounded by stronger rivals. This variety creates a high degree of replayability, as each faction presents different challenges and opportunities. Expanding influence requires more than military success; players must cultivate a stable economy, maintain internal order, and carefully manage their officers if they hope to survive the shifting political landscape. One of the game's defining features is its detailed approach to territorial development. Provinces are not merely sources of income but living regions that require attention and investment. Players can improve castle towns, develop surrounding lands, and create infrastructure that strengthens both economic output and military readiness. Growth occurs gradually, making every successful project feel meaningful. Watching underdeveloped territory evolve into a prosperous and strategically important domain creates a satisfying sense of progression that remains engaging throughout lengthy campaigns. Economic management is deeply intertwined with every other system. Wealth supports armies, funds construction projects, and enables long-term expansion. A poorly managed economy can leave even the strongest military vulnerable, while a prosperous domain can sustain prolonged campaigns and recover more quickly from setbacks. This relationship between governance and warfare ensures that players must think beyond immediate victories and adopt a broader strategic perspective. Military operations offer a compelling balance between large-scale planning and battlefield tactics. Armies move across a three-dimensional map where geography, logistics, and positioning significantly influence outcomes. Battles feel more dynamic than many earlier strategy games from the same period, with terrain features playing a major role in determining success. Players must consider the strengths of their commanders, the composition of their forces, and the layout of the battlefield before committing to major engagements. Castle warfare is particularly memorable. Strongholds serve as both military objectives and symbols of regional power, making them central to many campaigns. Capturing an enemy castle often requires careful preparation and patience, while defending one can become a desperate struggle against overwhelming odds. These confrontations provide some of the game's most dramatic moments and reinforce the importance of strategic planning over reckless aggression. The Power Up Kit significantly enhances the original experience by introducing additional scenarios, expanded customization options, and various gameplay refinements. Historical and alternate-history situations offer new perspectives on familiar conflicts, while editing tools allow players to adjust officers and settings to create unique campaigns. These additions increase both longevity and flexibility, making the enhanced edition a more complete representation of the game's design philosophy. Historical authenticity remains one of the title's strongest qualities. The game features a large roster of real historical figures, each possessing individual strengths, weaknesses, and personalities. Famous warlords, retainers, and strategists from the Sengoku period are represented in ways that reflect their historical reputations. Political events and branching historical scenarios further strengthen immersion, allowing players to either follow history's path or create entirely new outcomes through their decisions. Although its visuals reflect the technological limitations of its era, the presentation remains effective. The transition to full 3D environments was a major achievement for the series and helped create a greater sense of scale. Castle towns, battlefields, and military formations may appear dated by modern standards, but they continue to communicate information clearly while supporting the strategic gameplay. The interface prioritizes functionality, ensuring that players can efficiently manage the many systems operating simultaneously. The game's complexity can initially be intimidating. New players are expected to understand interconnected systems involving economics, military logistics, administration, diplomacy, and officer management. The learning process requires patience, and the game rarely simplifies its mechanics for accessibility. However, this depth is also one of its greatest strengths. The satisfaction of mastering these systems and successfully guiding a clan to dominance is far greater because success feels earned rather than automatic. What makes Tenkasousei with Power Up Kit particularly compelling is its holistic view of leadership. Conquest alone is never enough. Prosperity, stability, loyalty, and infrastructure are equally important components of building a lasting legacy. Every decision contributes to a broader vision of statecraft, making players feel less like battlefield commanders and more like genuine rulers shaping the future of a nation. NOBUNAGA'S AMBITION: Tenkasousei with Power Up Kit remains a remarkable strategy title that successfully captures the challenges of governing during one of Japan's most turbulent historical periods. Its combination of city development, military strategy, political maneuvering, and historical depth creates a rich and engaging experience that continues to hold value for fans of complex strategy games. While its age and demanding mechanics may not appeal to everyone, those willing to invest the necessary time will discover a rewarding and highly immersive historical simulation. Rating: 7/10
天下創世PKは、当時かなり箱庭内政をやり込んでいました。懐かしくなって、プレイしたくなって…購入してみました。 いろいろ、起動しないなどの書き込みをみて少し迷ってましたが、Windows11で普通に起動できました。 PCによって相性とかがあるみたいですね。 購入まえに、体験版のダウンロードができるようにして…起動出来るかの確認が出来るようにして貰えると、いいと思います。
혁신이 너무 주목받아서 천하창세가 가려진 느낌이 있지만, 실제 일본 다이묘가 된 느낌이 들게 하는 게임성과 내정과 전투에서 기존작들에서 할 수 있던 장점을 최대한 살린 명작이라고 평가하고 싶다. 내정, 전투에서 흠잡을 것이 없다. 다만 역시 구작이라 해상도 1024X768 고정이 이 게임의 최대 단점. 요즘 게임에서는 느낄 수 없는 구작의 최고봉이라고 생각함. 해상도 때문에 ★★★★개
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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