
Cradle of Nightmare: Flowers to You is an adventure game featuring a turn-based ATB system. Step into the shoes of Yue Qing, an ordinary high schooler thrust into a world of darkness as an otherworldly force tears reality asunder. Navigate a ruined world and end the filth festering within humanity.
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Cradle of Nightmare: Flowers to You is an adventure game featuring a turn-based ATB system. Take on the role of Yue Qing, an ordinary high schooler thrust into a "second world" of bleak darkness as an otherworldly phenomenon known as the White Light tears reality asunder. Go on a journey to find allies, battle those driven to madness by the void, and ultimately end the filth festering within humanity.
- Soulslike-esque systems
Progressively explore an interconnected map teeming with shortcuts and alternate routes where Flowerbeds serve as waypoints.
Combat revolves around attacking, blocking and using skills. Manage your TP and unleash powerful attacks to turn the tide of battle.
Mix and match main-hand and off-hand weapons, exploit elemental weaknesses, backstab enemies, and more.
- A plethora of weapons and skills
Each weapon has 2-5 skills, along with an abundance of accessory slots, offhand slots and spells.
- A unique twist on turn-based combat
Telegraphed abilities reduce the unpredictability of traditional turn-based combat and enhance your sense of control over the battle.
- An expansive map filled with many enemies and bosses for you to explore and test your skills against.
Various NPC questlines and story.
Special battles with corrupted NPCs
Multiple endings, new game+ and increased difficulty.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cradle of Nightmare is rough around the edges. First, the disclaimer, and things you're probably worried about. It's a quite a bit less polished than Black Souls, which the game obviously takes a lot of inspiration from. On top of that, while All Bone Jones made an English translation mod for the game (shoutout for making this game playable), it's solo work, and like most Chinese to English translations, many parts of the dialogue are very "Chinenglish" which can turn off many people. Due to the niche nature of these two things, there isn't a lot of English help available if you get stuck. However, using discussions and the few guides that there were, I was able to get the true ending, and navigate most of the game without issue. Now, as for the game itself, many people like to compare the game's design to Fear and Hunger, and Black Souls. While the game obviously takes inspiration in these games, I believe that the story and atmosphere could very well make this a 3rd independent powerhouse of niche rpgmaker-esque souls like games. In this game, humanity has become distorted, many of the weak willed have already gone insane, eldritch horrors have descended. souls are mutated, demons have been born, the human psyche has become a weapon and a curse, dreams have become reality. I went into this expecting a mini souls-like rpg for $7 when not on sale, and instead got a full 25 hour experience to get all 3 endings. There are secrets doors, the progression is non-linear, there are 60+ bosses and invaders to defeat, the absurdity and surreal story is interesting and engaging, and even the main character is delightfully endearing. I do share the opinion of some of the other reviews that I see that the game does get a bit easy after the halfway point. After you beat one or 2 of the main progression bosses, much of the game can be steamrolled, Im talking spam the z button to attack until the enemy dies. This isn't true for every boss, and the main few bosses actually gave me a surprising bit of challenge. Overall I had a lot of fun with the game, feel a little bit closer to all the other people trying to navigate this little Chinese gem, and definitely got my money's worth out of this game. Big recommend!!
如果加不了H场景的话换个角度加点福利镜头其实也是可以的,bs2有h画面能调和一下探索沉闷的问题,你这个起码也得加点能让荷尔蒙驱动的要素吧,以及系统有点问题,但比起勇者与亡者之都相对好点,主要是有自己的美术和剧情,那个很明显是直接明着抄bs的劣化版,人物地图也没有多少自己的美术 但是为什么要给差评呢,因为你steamdeck的优化很烂,20帧到50帧反复横跳,功耗还11w到12w,bs2才不到8w,在续航上的表现是bs2能玩5个小时你这个才两个半。一样是龙头rpg,怎么会做到帧数差功耗还差的。所以你没有让我给好评的资格啊资格。 打完双子boss了,所以乐晴的按摩棒到底是什么尺寸?我可太好奇了,什么尺寸的按摩棒才能让乐晴能免疫魅惑? 哦,这真的牛批,最喜欢小女孩本子的女高中生说是,太阴湿了。
Огромное спасибо: Altotas! За перевод на русский, оптимизацию и улучшению игры! Долорес, не лезь! ОНО ТЕБЯ СОЖРЁТ! Это была довольно интересная история, чем-то напоминает серию игр - Black Souls. Но по сравнению с ней, игра более светлая и с счастливым концом? Меня расстраивает лишь одно, почему в истинном финале мало контента. Я бы хотел увидеть побольше, да и хотя-бы показали больше взаимоотношений главной героини с её подругой :/ Я советую вам самим поиграть в эту игру, история короткая и милая, жду и молюсь что-бы автор добавил больше контента с главными героями! Я прошёл на 2 концовки, первую и третью. Вторую концовку не стал открывать... я не выдержу проходить всё по новой и так стёр случайно перед концом первое сохранение :( А? Вы ещё читаете? ну держи советы: телепорт в локацию "Бастион у моря" идём в низ и фармим, у меня при 20 удачи выпадала с врага по 150к-180к душ потом возвращаемся в верх и сразу в низ, очень удобны для фарма. ЗАПОМНИ: около дома учёного(там цифра 3) поищи ещё проходы, там будет торговец свитков разрушения, я его нашёл лишь под конец :(. Пред финальный босс игры похож на пред финального босса из блэк солса 2. Я прокачался на макс уровень и статы, лишь так смог его убить, но тебе советую поискать нормальным способ его убийства, я убивал явно не правильно так как шёл на пролом давя макс статами(и то лишь со второй получилось). Выходи сразу на 3 концовку, как? Побывай везде и всё, там сам поймёшь как дальше, поверь, 2 получишь сразу. Чисто в теории, билд через криты и физ урон лучше маг, но магия делает -300000 хп, пу пу пу...
This game really does need either an official translation or a GOOD fan translation. It really sucks because the atmosphere and world of this game is truly amazing. For sure more Black Souls inspired than Fear and Hunger. World map is massive I wish there was a way to open the map without having to go to the bonfires. Gameplay is fun! Reminds me of SMT IV early game feels somewhat punishing but after you get over that it feels much easier. Hard mode isn't as difficult as I wanted it to be. I was expecting some Black Souls 2 DLC type of ♥♥♥♥.
Try finger, but hole
10/10 RPGem. Upsides: Great gameplay, great story, tons of build variety and alternate routes that make it insanely replayable, gorgeous pixel art. Downsides: A bit buggy at times, especially when it comes to walkable/non-walkable area, and lategame can get too easy with many builds and can become a pushover. Picked this game up to scratch my Funger itch and I ended up loving it even more despite the language barriers. If you're competent enough to apply the current english patch this game is an incredible time, especially for it's modest price. If not, wishlist and wait for the official english patch to release, the wait will be worth it.
Huge sprawling RPGmaker horror game with a very unique setting and lore. I don't fully understand it but really enjoyed it. The atmosphere and the creature designs are wonderful. Hopefully a better english version will be released at some point.
很不错的体验,虽然说战斗方面有很多设计但最后基本都能等压压死(冠军除外)。剧情上一开始就闻到百合的味道,没想到真是啊(百合最棒了不是吗)。不过还是有些小遗憾的,比如黄昏线能不能在方禹战的时候出个战败线(绝对不是想看战败cg)
If you felt Fear and Hunger's combat was too technical, wanted something like Dark Souls in a more traditional turn based setting, and love exploring, I have wonderful news for you. The music and lore are also banging. It's pretty rough and I can't quite tell if it's just the fan-made english patch, but if you can look past that, you might find something to love here. It's huge enough for me to have a turn based horror RPG without constant limb loss and restarting the game, as much as I love F&H. In short, friend ahead. So, Add to Cart.
Actually, this is not really bad, but I didn't have any fun.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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