
The 14th entry of the the historical simulation series "Nobunaga's Ambition." Become a daimyō of the Warring States era, and unite the land! With "the creation of a new age" as the key concept, this title features beautifully recreated castle towns, dynamic battlefield action and dramatic event scenes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行,就是玩两个极端节点。要不被AI平推,要不你平推AI.战略性还是挺强的,尤其是先灭谁,占领哪些有利地形。
这么好玩、不玩才怪、信野创造
无功无过吧 美术包括ui很舒服,之后的信野包括三国都变得油腻时髦了 内政部分的特色没感觉到,哪里亮了点哪里 但并不妨碍一旦玩进去了就十分上头玩到昏迷 可一统后回头一想,在这作里主要只是在做“调度”一件事 很难说有趣,策略性几乎无,更无法回避重复性的问题 但又难以给到一个低于自己最推一作《天道》的评价 属于系列粉丝绕不开的一代
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩
當作是還光榮以前的債~ 現在不愛這類遊戲了。
好玩啊
People mistake the series for a 'historical simulation,' but it isn't—even the developers got that wrong. The true essence of the series is a 'collectathon' of Sengoku historical characters; it's basically a Pokemon game where your ultimate goal is to get Uesugi Kenshin and Takeda Shingen into your faction and steamroll everyone else. That’s where the fun is. Yes, the games are too easy and Koei overcharges for them years—if not decades—after their initial release (which is why I only buy them on sale). But I’d still prefer looking at highly stylized, unrealistic looking historical characters while listening to a spectacular OST over playing some overpriced Nintendo crap any day of the week
人生如梦似幻,PSV PS4 NS都买了 从发售玩到现在,已经玩了十几年毫无疑问的神作。
非常经典的版本
经典
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.6M | 804 | 52% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $1.1M | 622 | 84% | $59.99 | |
| $564.2K | 351 | 81% | $54.99 | |
| $388.7K | 240 | 82% | $54.99 | |
| $3.5M | 4.1K | 92% | $39.99 |
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| $805.9K | 1.7K | 83% | $12.49 | |
| $806.1K | 772 | 84% | $17.49 | |
| $806.1K | 1.1K | 92% | $19.99 | |
| $805.7K | 3.1K | 96% | $17.99 | |
| $805.3K | 2.5K | 94% | $17.99 | |
| $807.1K | 864 | 91% | $24.99 |