
Valkie 64 is an action adventure inspired by games from the Nintendo 64 era. Play as Valkie, the last hope of the realms. Conquer dungeons, help the townsfolk and find secrets!
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its hard to break through the extraordinarily clunky controls, movement, or combat, and succeeding in doing so leaves only a bitter taste of an excellent idea bogged down by excess. The environments are far too open and take several minutes just to walk through, and enemy types are repeated too frequently with attacks and strategies that are easy to master and become boring by the time you've fought your fifth enemy. This is one of those games where the dev could have accomplished more by just doing less.
Español - Spanish: No se cómo continuar donde me quedé, lo salvé antes del jefe del bosque me mandó al inicio. Malo, intenta ser un "The Legend of Zelda: Ocarina of Time", pero se queda muuuuuy corto! Parryes malos, cámara media tosca, es un buen intento, pero se queda ahí, mucha ambición, y se quedó en el camino. 5/10. Un punto extra por el intento, nunca había visto un intento de ese juego en PC. He dicho! Caso cerrado! P.D.: Fue un buen intento, se quedo ahí, fué mucha ambición y se quedo en el camino. -------------------------------------------------------------------------------------------------------------------- English - Inglés: [Google Translator] I don't know how to continue from where I left off. I saved the game before the Forest Boss, but it sent me back to the beginning. It's bad. It tries to be a *The Legend of Zelda: Ocarina of Time*, but it falls waaaaay short! The parries are bad, the camera feels pretty clunky... it's a decent attempt, but that's all it is. It was too ambitious and couldn't quite pull it off. **5/10.** One extra point for the effort. I'd never seen anyone try to make a game like that on PC. That's all I have to say! Case closed! **P.S.:** It was a good attempt, but that's all it was. It aimed too high and fell short.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A short, simple and charming game, if albeit a bit clunky. I love the characters and lore. Playing as a cool guardian angel is very fun. The best way to represent good vs evil imo If you're looking for a few hours of simple fun with a straightforward adventure and a cozy world, this one has become one of my favorites
There is more heart and soul in this game than in the majority of modern AAA. Thank you for making this.
this game is pretty simple but sometimes simple is exactly what you're craving, just don't go in expecting it to be anything it isn't. snow zone best zone
Esse é aquele tipo de jogo pra jogar e relaxar, o desafio simples na medida certa pra não te deixar dormir. Jogar Valkie 64 foi uma experiência divertida, o básico dele muito inspirado em ocarina of time(inspirado até de mais), passa bem a vibe dos jogos do N64. Faz muito bem em quase tudo que se propõe, simples e direto ao ponto, passando bem aquela vibe de jogos da época que ele se inspira. Claro nem tudo são flores, o combate é ok, mas até você entender bem o time da mecânica de parry. Um outro problema de Valkie 64 é justamente o que inspirou ele, esse jogo poderia ter ousado um pouco mais, e se adequado mais aos dias de hoje, tem muita coisa aqui que poderia ter tido um nível de detalhes diferente, porém ficou mais rustico pra se apegar as suas inspirações. Mas se levar em conta o valor do jogo, e o tempo que você leva pra terminar ele(em media umas 4 horas no máximo, que pode ser estendido com o modo de jogo que abre após terminar a primeira vez), diria que com um desconto, acho que vale a pena dar uma chance, se você curtir esse tipo de game com uma proposta mais simples. [b]RECOMENDO COM 50% DE DESCONTO.[/b]
I'm going to complain but so far i still think i recommend this game. It really nails the visual element it's going for. The music is pretty sweet too. Wonderful vibe That being said.. The sluggish feel to the controls is really holding this back. I want to like it a lot, but i can't seem to enjoy the basic combat loop. Whenever i attack, i'm never sure what's the right distance to hit the enemy and not get hit back immediately. The timing on for pushing the button, and the parry actually coming out, feels awkward/jank. all THAT being said this is worth it for the price. i got it on sale in a bundle and i can't say im dissatisfied
At first, I was worried about whether I’d like the game based on the reviews. In particular, people often mentioned that the controls—or rather, the combat—didn’t feel right. I played it with an Xbox controller and was satisfied. The game actually seems to be designed more for mouse and keyboard. Still, I find the controls better with a controller. The game is clearly reminiscent of the Zelda games for the N64. It has similarities to Zelda, but feels like a very shallow copy of it. The game’s strengths are its short playtime and the fact that, as a player, I have the freedom to choose which area I want to tackle first. In total, there are 4 areas and 4 temples, covering the themes of forest, volcano, ice, and desert. As I mentioned earlier, the game feels shallow, which is why the temples aren’t nearly as exciting as in Zelda. Still, the game was a nice experience for me. If the game had been much longer, I would have rated it differently. It costs less than €6, so go for it.
This was the single worst completionist experience of all time. This game's systems, fundamentally, do not work. The enemies have unreadable patterns or are super easy to cheese (no in-between), the parry either fails to work or works too well, the final gauntlet is too long for a boss that is a glorified dodge checker on hard mode, the dungeon design in some levels (desert for instance) has potential to be interesting but are ignored due to stupid additions, etc. The most frustrating part of this game is that it has potential to be a really good callback to the N64 action-adventure games people love, but the developer REFUSES to listen to genuine criticism because he doesn't care. This game is frustrating. There are positives: the music is nice, the concepts have potential, and the art reminds me of N64 games in a good way. Despite this, the problems exist in spades
某ゲームシリーズの64で出た物を彷彿とさせるビジュアルに惹かれて購入しました 某ゲームと違い謎解きギミックはほぼ無いです 一応踏みつけて作動するスイッチと特定のカギで解放される扉はありますが敵を殲滅しないと干渉できない物があり殆ど敵を倒すだけのデザインになってます 敵も一定の距離に達するとプレイヤーを感知して最短距離で接近して一定間隔で攻撃モーションを取るのでタイミングよくカウンター攻撃を決めるだけで一見無敵だが背中から攻撃すると倒せる等のパズル的な特性は無く剣による攻撃だけで弓矢や爆弾は無いので戦闘にも面白味がありません 金銭で入手するアップグレード要素も全部解放+ポーションの一時的な強化で最低限必要なレベルだと思うので強くなったというより足枷を外したような印象でした
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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