
This game is a Strategic game on the Eastern Front of World War II.It is a digital port from the famous and eponym boardgame, No Retreat!, designed by Carl Paradis.
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This game is a Strategic game on the Eastern Front of World War II.
It is a digital port from the famous and eponym boardgame, No retreat!, designed by Carl Paradis, which retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WW2 at a player-friendly and manageable level of scope and difficulty. With only 70 Army/Front sized counters for the whole campaign, and with very low stacking, it’s a quick-playing yet realistic affair that favours the strategic and offensive-minded player.
The moderate complexity of the game, the light number of armies and the contained size of the map allows easier onboarding, fast play and fun experience.

In a skillfully blended collation of classic hex-based wargaming and modern card-driven simulations, No Retreat: The Russian Front stays truly story-centric, providing the proper feel of sweeping maneuvers, exploitation and encirclements across the vast steppes and forests of Russia.
With a simple-yet-innovative economic model, players will also feel the growing might and sophistication of the Russian’s Red Army, and the degradation of the once-invincible German Wehrmacht, over the epic four year sweep of time that this merciless campaign was fought.
See the Axis hordes deeply invade Russia and encircle ill-prepared Soviet units.
Watch the Red army resist and slowly acquire experience to finally push back the Germans up to Berlin !
Each turn is alight with intriguing on-board challenges plus the surprise of 55 cards hand Events as players vie to win in one of three different ways.
TIME SCALE: 2 months per turn
MAP SCALE: 100km / 60 miles per hex
UNIT SCALE: Armies and Fronts
NUMBER OF PLAYERS: 2

6 Historical Scenarios: BARBAROSSA 1941, CASE BLUE 1942 , URANUS 1943, CITADEL 1943, BAGRATON 1944, NA BERLIN 1945,
THE BARBAROSSA CAMPAIGN 1941-45
Lightweight Hex maps with a scale of 60 miles per hex covering The Eastern part of Greater Germany to Moscow and the Caucasus.

German and Axis minor allies vs Soviets.
50 armies, split into 4 types of land units, Mechanised Infantry, Tanks and Fortifications.
One deck of 55 cards per Major Power. Spend it as events or as fuel for your different actions (improve, entrain, reorganise, counterblow, etc..)
Turn-based system, scale of 1-3 months per turn, with different phases: Draw, Organization, Movement, Combat. and Supply.
Asymmetric Combat Table.
Terrain and Weather effects.
An elegant, easy-to-understand on-screen guide that will walk you through every sequence of play and help you better understand the nuances and depth of choices and strategies available.
Different playing modes: solitaire play, against the AI, multiplayer across several platforms
Available in English and in French upon release, with Spanish, German, Russian and Chinese coming afterwards.

Neither side can afford the disgrace of yielding an inch of ground to their hated foe, so your orders are: “No Retreat!”
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Russian, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As much as I'd like to, I cannot recommend this game at present.While it's based on a classic boardgame with some innovative features, the PC version is simply unfinished. The developers continue to play whack-a-mole with what are often fatal bugs, meaning every time I open this game it's like Russian roulette as to whether the game shoots itself and falls over.
Разработчик выпустил из раннего доступа (не знаю зачем, работы ещё непочатый край) эту игру 20 апреля. Надеюсь, это не несёт никакого символизма, поэтому я выложу свой обзор 9 мая. Изначально я планировал написать его 30 апреля, но [strike] не успел из-за обстоятельств [/strike] не пробросил кубик на инициативу. [h3] Мне очень нравится эта игра. [/h3] Но её компьютерную версию нужно любить не «ЗА», а [b]«ВОПРЕКИ»[/b]. Вопреки недружелюбному интерфейсу, багам, лагам, вылетам ([i]юнити, что вы ещё ждали[/i]) и неправильной адаптации правил. Игра была выпущена в ранний доступ Steam 25 июня [spoiler] (я удивлён, что не 22 числа) [/spoiler] 25 года. С этого момента много работы было проделано, но почти вся она проделана игроками. И я имею в виду не только баги — комьюнити приняло факт, что работа по выявлению ошибок кладётся на них. Но не суметь адаптировать базовые правила игры... [b]Разработчик за 10 месяцев не смог прочитать книжку с картинками в 30 страниц и сыграть несколько партий.[/b] [b]ИИ-оппонент крайне плох на текущий момент.[/b] Пару недель назад я побеждал его, не объявив ни одной атаки. Вчера я сыграл ещё одну партию с таким же "челленджем", и стало только хуже. Помимо пассивности, ИИ начал игнорировать механику игры: [b]имея на руках всего 2 карты, он умудрился разыграть 22 за один ход.[/b] Из совокупности этих факторов вас ждёт довольно низкий онлайн: [list] [*] Кто-то не разобрался в игре; [*] Кто-то — в адаптации правил; [*] Кто-то не готов играть «по переписке» в течение месяца; [*] Кто-то недоволен багами [/list] Правила довольно сложные, а обучение из 13 пунктов многих отталкивает. Разработчик прикрутил ИИ-ассистента для справок, но он работает не всегда (может быть, из-за региона). В мультиплеере я встречал много игроков, которые покинули игру из-за этого [h2] Было бы нечестно не пройтись по плюсам. [/h2] [olist] [*] [b]Поиск соперников.[/b] Искать оппонентов здесь легче, чем в аналогах. Но отсутствие рейтинговой системы убивает азарт. Вам может попасться кто угодно. Представьте, что вы решили освоить шахматы, а вашими первыми соперниками стали Магнус Карлсен и Хикару Накамура. Или наоборот: вы — Шакил О'Нил, которого поставили играть против пятиклассников. Второе, конечно, поначалу забавно, но быстро надоедает. [*] [b]Атмосфера.[/b] Использование портретов и фото времен ВОВ — отличная идея. Но их крайне мало. Хочется больше исторического контента! [*] [b]Динамическое окружение.[/b] Фон карты, меняющийся в зависимости от погоды — это действительно круто. После такого даже сложно возвращаться к настольному оригиналу, настолько привыкаешь к визуализации погодных эффектов. [*] [b]Скорость правок.[/b] Разработчик довольно быстро фиксит баги. НО! Сначала вам придётся доказать, что правило адаптировано неверно [spoiler] Hi, Cyril! [/spoiler]. Я был бы рад и дальше помогать (многие правки внесены по моим репортам), но сейчас разработчик ссылается на новую редакцию правил от Карла Паради, которой нет в свободном доступе. Это связывает мне руки и отбивает желание играть — невозможно ловить баги, не имея на руках актуальной «матчасти». [/olist] Несмотря на ситуацию с правилами, готовность разработчика работать над ошибками всё же вселяет осторожную надежду — игра действительно может дорасти до состояния, когда и новички, и «ветераны» будут довольны. Но впереди ещё столько работы, что главный вопрос остаётся открытым: кто и как будет её делать, если даже самым преданным фанатам начинают «связывать руки»? [h2] English version [/h2] The developer moved this game out of Early Access on April 20th (I’m not sure why, there’s still a mountain of work to do). I sincerely hope this date holds no symbolism, so I’m posting my review on May 9th. Initially, I planned to write it on April 30th, but [strike] things happened [/strike] I failed my initiative roll. [h3] I really like this game. [/h3] But its digital version is something you have to love not [b]"for"[/b], but [b]"DESPITE"[/b]. Despite the clunky UI, bugs, lags, and crashes (it's Unity, what did you expect?), and the flawed rules adaptation. The game entered Steam Early Access on June 25th [spoiler] (surprised it wasn't the 22nd) [/spoiler], 2025. Since then, a lot of work has been done, but most of it by the players (I'm not talking about the coding, obviously). The community has accepted the fact that bug-hunting is their job now. But failing to adapt the basic rules... It seems that in 10 months, the developer couldn't finish a 30-page rulebook with pictures and play a few sessions. The AI opponent is currently laughably broken. A couple of weeks ago, I was winning without declaring a single attack. Yesterday, I tried that "challenge" again... and it got even worse. Besides being passive, the AI has started ignoring game mechanics: having only 2 cards in hand, it somehow managed to play 22 in a single turn. Combined, these factors lead to a predictably low player count. Some couldn't figure out the game, some are frustrated by the rules adaptation, and some aren't ready for "play-by-mail" style matches that last a month. The 13-step tutorial is also a major turn-off. The developer added an AI assistant for help, but it doesn't always work (perhaps due to regional issues). I’ve encountered many players in multiplayer who have already walked away from the game for these very reasons. [h2] It wouldn't be fair not to mention the pros. [/h2] [olist] [*] [b]Matchmaking.[/b] It's easier to find opponents here than in similar games. However, the complete lack of a ranking system is a massive letdown. It’s a total Wild West out there because you can be matched with anyone. Imagine starting to learn chess and your first opponents are Magnus Carlsen and Hikaru Nakamura. Or being Shaquille O'Neal playing against 5th graders. The latter is funny at first, but it kills any desire to keep playing. [*] [b]Atmosphere.[/b] Using WWII portraits and photos is a great idea. But there are far too few of them. We need more! [*] [b]Dynamic Map.[/b] The map background changing based on the weather is awesome. It actually made it hard for me to go back to the tabletop version because I got so used to the visual weather cues. [*] [b]Fix Speed.[/b] The developer fixes bugs quite fast. BUT! First, you’ll have to prove that a rule is adapted incorrectly [spoiler] Hi, Cyril! [/spoiler]. I’d be happy to keep helping (many fixes were based on my reports), but we’ve hit a brick wall: the dev is now referencing Carl Paradis's new final rules, which aren't public yet. This effectively ties my hands and kills the desire to play — you can't hunt for bugs without the proper reference material. [/olist] Despite the frustration with the rules, the developer's commitment to fixing bugs still gives me a glimmer of hope that the game can reach its full potential. However, with so much work left to do, the question remains: how can it be finished if even the most dedicated players are having their hands tied?
Exactly what I have been expecting: The occasion to play the Eastern front without having to lose hundred of hours into one of the monster wargames out there. Gamboard lovers like me will appreciate the "solitary" game mode. Absolutely perfect!
有中文版了很不错! 但是很容易卡死啊。只要对面ai一思考,一操作,电脑很容易就死机了。尤其是对面的移动阶段和攻击阶段,只要到了这个阶段,就卡死。我都9800x3d了也带不动吗?
游玩了四个小时后,我遇到了2个影响游戏对局的bug,其中一个导致游戏无法继续进行。 游戏德军ai也有问题,他们似乎只会一直前进和不加区分地攻击面前的敌人,即使已经被包围断绝补给,ai也只会向前攻击而不是聪明地撤退突围
Discovered the game during the sale, and appreciate the job done on porting the orginal boardgame in the digital world. Well done Cyril (I own Carrier Battles and Napoleon's Eagles, both also excellent adaptations) Thanks to continue providing us with those great games.
Very good wargame about the Russian Front. The game seems simple with a low number of armies and the lightweight map. However, the rules are not that simple. I wisely started by going through tutorials before starting a serious game. AI is perfect to learn. I hope to become strong enough to challenge other players online.
The gameplay is basically good. A bit regimented in the game turn process with limited variability. Several glitches noted, mostly in the tutorials. I think this style play may work a little better at a lower operational level and not so much the strategic level, which it does do a good job of anyways. All in all once you get the mechanics, a fun game. Not sure of the the long term replay-ability - to be seen.
He jugado el juego de tablero original y ahora esta versión tan sólo en solitario. Me ha gustado. Es conveniente una mejora en IA y que el interface sea un poco mas ágil en algún momento. Se juega con satisfacción. Gracias
This is not the type of games that I usually play, but I must say I was pleasantly surprised and I'm hooked! Really engaging & fun gameplay loop. I've played a few hours and I can't wait to play more.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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