
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good start! Can't wait for the full release.
Broken game . . . Can't kill EchoKnight.
el siguiente escrito son ideas mías reordenadas con IA: --- 52 horas ➜ Recomendado ✔️ No Rest for the Wicked es un juego bastante completo. Sus mecánicas son profundas y complejas, y sobre todo, te dejan jugar a tu manera sin castigarte por ello. 🛡️ Build de equipo: define tu ritmo de combate La armadura (ligera, media, pesada) no es solo estética, cambia por completo cómo juegas desde el early game: Ligera → combate a distancia/melee rápido, mucho reposicionamiento y retroceso. Exige paciencia y buen manejo del espacio. Pesada → más daño, más resistencia, movilidad limitada. Juegas plantado y contundente. Ambos estilos son válidos y se sienten completamente distintos. ⚔️ Armas: precisión = recompensa La variedad de armas es enorme y cada una tiene su propio tipo de golpe, así que probarlas es divertido por sí solo. Lo mejor: el riesgo está balanceado con el daño. Un arma de esgrima exige más precisión al golpear el hitbox → a cambio, pega más fuerte. Un guante que golpea en círculos es más fácil de conectar y te da más movilidad → pero pega menos. 🎯 ¿Te exige demasiada precisión? El juego piensa en todos los perfiles de jugador: si prefieres algo más accesible, puedes activar la selección automática de enemigos; si eres exigente y quieres el reto completo, la desactivas. Ninguna opción se siente "menos válida". 📊 Puntos de habilidad: tu estilo, tu decisión El sistema de atributos define qué armas puedes usar y qué tan efectivo eres con ellas: Concentración/maná → acumular y lanzar hechizos y poderes. Aguante y peso → movilidad y reposicionamiento. Salud → supervivencia pura. Combinarlos es donde está la gracia: cada punto que inviertes te acerca a un estilo de juego real, no solo a subir un número. 🗺️ Exploración: opcional pero gratificante Explorar el mapa no es obligatorio para avanzar tu personaje, pero sí lo enriquece. Los secretos escondidos son intuitivos en su mayoría, aunque algunos requieren criterio y observación. Nada de esto te bloquea si prefieres ir directo al grano. 🧭 ¿No sabes qué hacer? Nunca te vas a frustrar Siempre hay misiones y una guía disponible si te aburres o te pierdes. El juego respeta tanto al que quiere explorar cada rincón como al que quiere avanzar la historia. En resumen: un action-RPG con builds que realmente cambian cómo juegas, un sistema de riesgo/recompensa en el combate bien pensado, y suficiente flexibilidad para que tanto el jugador casual como el exigente disfruten a su manera.
Media

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| $3M | 3.4K | 52% | $29.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
爽,但是刷资源好累
노레포만의 개성이 확실함. 어디서나 눈이 즐겁고 무기군의 확실한 차별화 덕분에 다양한 플레이를 해불 수 있어서 좋았음 근데 굵직한 버그들이 꽤 있어서 불쾌한 경험들이 계속 생김.
you can pet the cat and get a big sword 10/10
60% exploration, 35% combat and 5% wondering if that jump is intentional and every short feels like a promotion
Great ideas buried under a heavy grind No Rest for the Wicked has genuinely impressive level design with branching paths, fun combat (when the balance workes out), and a surprising amount of build variety. The endgame offers plenty of repeatable quests and room to experiment with different setups. But everything leading up to that point is a slog. Progression is tied to constant grinding — levels, resources, crafting stations, spells, gear, upgrades — all of it. The map is small, yet you’re forced to farm endlessly just to advance the main quests. On top of that, you often fall off the map, get hit from off‑screen, and spend ages assembling a build before you can even enjoy it. Most systems feel like a lottery: crafting, looting, spell drops, even basic progression. Gear leveling adds nothing except another roadblock. And without external guides, many mechanics are unclear or poorly explained. If you enjoy grind-heavy dopamine loops, you might find something here. But if you just want to relax after work and fight things without constant frustration, there are better options.
Sinceramente, achei um jogo top. Mas vai ter reset (ou wipe, como quiser). Isso deixa o jogo parado,ois sinceramente não tenho saco pra rejogar de novo depois e com meu sabe deletado... Então pra mim, ate março de 2027 (achei sacanagem adiarem a data do 1.0) eh sob um jogo de backlog.... Decepcionado demais. Ate lancarem a 1.0 vai estar negativado por ser um jogo totalmente INCOMPLETO.
muito legal joguei com meu amigo, e nos primeiros 6 segundos nos ficamos tristes que não tinha como matar o amiguinho 9,9
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.