
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love it !
This game has me hooked. The dodge and parry system is good and takes a bit getting used too but coming from Expedition 33 and the Souls games it’s all about the finesse. I grew up loving Diablo 2 and this really brings back the vibes I felt in high school first playing that game. Amazing job devs! I highly recommend.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es un juegazo mires por donde lo mires.
the best A-rpg of the moment and for a long time.....
a blend of souls-like and POE-like. If you enjoy both, then you will have a blast. Can't wait for the 1.0 release. They're are adding classes.
Прошёл "пробную версию" и решил ,не смотря на все неудобства в управлении и говёные квесты+гринд, купить перед релизом и зарубиться с другом в это...а не релиз взял и убежал! Возвращать игру я уже не буду,но покупать не советую, только после релиза и обзоров на ютубе ,ибо кто знает чего там разработчики за половину года из игры сделают в итоге или не заскамят ли вообще =\ а лучше подождите по скидкам через годик ,незачем с этой игрой торопиться.
GLAD FOR THE DELAY! BUGS I SEEN 1.phasing through walls!! when mantling and there's a wall Infront of me it gets me stuck forcing a main menu 2.quest items like keys respawning over time even when the quest has been finished or keys been used for the doors 3.invetory bug, while i equip amor after a long time of play and i go into my inventory sometimes i cant select certain things making me go back to the main menu 4.weird blue bar under hp bar appearing after a long time of playing not caused by a armor affect i checked, it also appears after dying in a crucible 5. while using controller during each loading screen the mouse curser appears THINGS I LIKE SO FAR 1.Game feels good on path of the unspoken diff on hardcode really feels like a slow DS combat which makes timing everything and i love that. 2.Art style is fire and voice acting 3.i heard a class system will be at launch and i cant wait to see what we will get but id like for a base even stat class like the wretch class in the souls games, if possible of course
una gioia per gli occhi. uno dei miei giochi preferiti :)
之前看评论说太难了 所以就一直没下手 真没想到啊 这么好玩的游戏为啥不早点下手 确实有点难度 不看攻略都找不到任务 但是非常好玩
Fantastic art, interesting story, but the melee in this game SUCKS, it is actively unfun. - Every melee enemy appears to have a shove that will put you on your ass mid attack. - Any tougher melee enemy will stagger only in a blue moon. - Every ranged character has a leap that will take them over half a screen away. This game is fun and challenging as a ranged character (bow or magic) but is ACTIVELY unfun for any melee build we've experimented with.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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