
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
like a combo of diablo and dark souls, but with an oil-painting-esque exaggerated, expressionistic style reminiscent of something like dishonored. i dont love diablo or dark souls (i dont dislike them, theyre just not my fave), but in the hands of moon studios the combination is potent and enjoyable. played through to near completion twice, and am currently waiting for 1.0 to jump back in. highly, highly recommend, a solid 8/10 even almost two years ago. be warned, though: i dont think the campaign is very long, like at all, and the story isn't complete even in the 1.0 release, as far as i cant tell. so KEEP THAT IN MIND
good
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3M | 3.4K | 52% | $29.99 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a great game. Please support Moon studios by buying this stunning game. The combat feels great, the world and story are very compelling, the voice acting is quite stellar as well, and of course, the art style. It's mesmerising. It's really hard for me to point out something that I don't like about this game. The only complaints I have are some minor issues that'll probably get fixed once the full game comes out (such as cutscenes playing when only one player arrives at the location, making me miss the beginning of a couple of them and some not wanky performance here and there). Besides that though, this game truly is wonderful. On a time where the video game industry seems to be on shambles, studios like Moon studios are truly a light in the dark. If you love gaming, specially challenging games such as the soul series, you cannot go wrong with this one. It truly slaps. -P.S. please add more furniture to decorate our houses. I just really love decorating virtual houses in games.
Souls-like but for newbie. Gameplay wise it's good and fun but because of not much of a content given right now with currently few region and a crucible where we gonna play most of the time, it makes the game quite boring if you keep going for quest after quest without doing side activities. The good side is you can explore fun build with your gear and exploring map is enjoyable. Overall rate 8.9/10 because lack of content, maybe after an update new region to explore or harder enemies would be 10/10.
Я прошел все дарки, включая секиро и бладборн на платины. за свою жизнь я поиграл в колоссальное количество проектов, но нигде я не видел настолько ужасной камеры, которая показывает мне босса на весь экран, пока я бегаю где-то сзади и которая берет в таргет врага в десяти метрах в противоположной стороне от врага, что стоит в метре от меня - фантастика. никогда не понимал нытье на камеру от людей, которые не управляют ей и удивляются, что она показывает им не пойми что, но в этом шедевре камерой управлять нельзя, благодаря чему я понял этих инвалидов
没做完你说你妈的发售,没做完你做你妈的新游戏,两个月前公布发售日说改就改,项目管理是死了妈吗,割韭菜割的头头是道。
Оптимизацую не завезли. RTX 5070, ФПС в Сакрамента может падать до 15-20 ФПС. Управление вязкое как в болоте, кнопки нужно прожимать за 1-2 секунды до того, как ты ожидаешь выполнения переката/удара.
я хочу просто написать о том3 как сладко я еб+ал мать разраба, который криво косо делает прыжки и также криво балансит игру, я рот ипал играть на тяжелой броне или магом, я хочу играть своим билдом, но разрабу пох, даже будучи в лекгом балансе мне не хватает стамины чтобы доджить бесконечные атаки боссов. Геймплей где ты даешь два удара и делаешь перекат и дро+чишь это минут 7 каждый трай в надежде пройти его - ну иди нах разраб. почему я должен ипаться с этим ? почему стоит 1 раз ошибится и умереть и траить заново. А или разраб намекает "надо подкачаться". Матери твой надо перестать быть шлюхой, чтобы не рождались такие.
Weil die Kiddies ohne Schwerkraft zu dumm zum Kacken wären, gebe ich jetzt bereits mein positives Review ab. Welch lächerlicher Haufen und sowas soll mal die Welt antreiben.... Ist schon unglaublich, dass sich ein noch immer in Entwicklung befindliches Spiel verspätet. Ein noch nie dagewesenes Drama für all die dauerhaft überforderten Händchenhalter da draußen, die bisher von Mami und Papi immer das bekamen, was und wann immer sie es wollten - man musste bisher lediglich laut genug schreien und strampeln. Selbst nichts mehr gebacken bekommen, aber sich einbilden, dass man anderen schaden muss, weil diese sich "nicht zusammenreißen" und somit den gewünschten Zeitplan nicht einhalten. Und schaut man sich mal die aktuelle PISA Studie an, solltet ihr eure Zeit eh mal lieber für etwas anderes nutzen. (Nachtrag: Neuste Schülerbeirat-Reaktion auf PISA: Weniger fordern und mehr Freiraum lassen. Autsch... Da kommt sie - die Faust aufs Auge. Uuuund wir sind wieder beim Thema 'Kacken') Spiel selbst ist klasse - da reicht auch ein Blick in irgendwelche Online Reviews. Sogar IGN kam damit klar - und das heißt schon was.
Это самый неповоротливый и неуклюжий персонаж которого я встречал за свою игровую жизнь! Вот босс который бьет почти на всю арену и вот чмо которое живет на раслабоне, оно еле ходит, еле кувыркается, оно еле жует еду, еле бьет мечом! ХП восстанавливается от блюд, а он на деете съест три штуки и ему пофиг что он при смерти не хочу, кувырнулся чудом избежал от урона, а выносливости на удар уже нет Конечно все можно прокачать, но количество нужного опыта с каждым уровнем увеличивается в разы! Так игра интересная, в общем если вам нравится когда горит жопа можете брать скорее всего она покажется вам очень легкой, ОЧЕНЬ неуклюжий перс
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.