
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes, so much yes. that's all you'll get out of me.
好玩
I was gifted this game by my brother in law. I've seen people talking about it. I didn't really give it much thought. This is an amazing game. Destroys POE, POE2. Its your own personal MMO, ARPG, Tactics game. Beautiful, smooth, deep. Like playing 80's and 90's. Takes the best ideas from then and now. Runs fine on linux, if your windows I'm sure it wont be a problem. My only real complaint.... who ever designed the characters truly hates the human form. People look like apes, when it hits its fantastic, but mostly you see animals. The world looks fantastic, the people... its personal taste. Should you try this game... YES!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A masterclass in game design. The game is beautiful, the world is thoughtfully designed, the combat is engaging, the story is well written and acted. My only real complaint is that character progression is lackluster. I am hopeful that this aspect will be improved with the impending 1.0 release.
更新太慢了
Конченное управление)))
большой меч бегать 1 удар делать радоватсья улыбаться 0 стамина грустна становица
Fantastical adventure game that is addictive. Combat has weight and consequences and crafting is awesome. Highly recommend to all ARPG fans. Can't wait to see what else Moon studios has in store for this game.
After making my way through the game and reaching the end of the early access, I can say the game is pretty good. Extremely challenging, but good. It won't be for some people. That said, there are still some things I don't like. In this game, unlike having flasks like in other souls-likes you're used to, you instead use food to heal. The problem with that is how boring and inconvenient it is to collect the ingredients required. A few times I've been fighting bosses or been in a particularly challenging area only to run out of food and have to just pause whatever I was working on to go farm ingredients. Not a huge problem but just slightly annoying. Next problem is the camera. It doesn't follow your character in fights. It instead seems to randomly swap between following the enemy you're locked onto or following your teammate in co-op. For the most part this wasn't a huge problem, but in some fights where there were many enemies and my camera decided to lock onto my teammate on the other side of the arena from me, it got extremely annoying. In one particular fight this was the cause of my death many more times than the actual difficulty of the enemies themselves. Won't spoil which one that was though since it is important to the story. Lastly, and maybe my more opinionated dislike in this game is how frequent attacks that just knock you off your feet are. Not poise breaking or anything, just launching you and making you fall to the ground. It feels like almost every enemy has an attack like this and its every second or third attack. Pretty annoying especially when the game throws multiple of them at you at once. All that said, for the most part I still enjoyed the game and will be back whenever they drop new content. TLDR: Game is fun for the most part. Extremely challenging yet enjoyable. Just few annoyances such as the farm for food so you can heal being boring and inconvenient, wonky camera prioritization in fights and the feeling as if too many enemies just knock you off your feet (imo)
They need to fix how cumbersome and slow the heavy weapons feel, especially considering how aggressive and mobile the enemies are. Even after a successful parry, you barely have a window to punish, because it takes 2 business days to swing your weapon. You also have zero poise, and get staggered out of an attack if an enemy so much as farts in your general direction. The enemies on the other hand seem to have unlimited poise, and hit you with uninterruptible flurry attacks, while dashing across the screen. It made for a frustrating experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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