
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺有意思,但我特别特别不喜欢已经探索过的地方会变灰并且开过的宝箱可以重新开这个设定,我最讨厌这种的了
Masterpiece. ARPGs have a new standard. Build freaks, rejoice.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It took me around 25 hours to get better at this game Of course, the game is not just about difficulty; it's punishing too. Not gonna lie, I want to thumb down and review against the game. But considering the upside of the game's presentation. I think I'm positive with the game. Pros - Overall visuals are stunning! - Theme and setting go well together - The combat is very unique, and it's not too difficult in the first hour of the game - Can co-op - Many selection of weapon choices - Has a town upgrade system that is well-designed - Many unique dialogue lines for NPCs - SFX (as well as BGM) is neat! Cons: (first of all, I used to dislike the game at first due to all of these personal opinions, and I know some of you guys who's the expert reading this will consider me a 'skill issue'. And I don't think that I'm the only one who felt this way; look up Reddit, the game's forum, and Steam discussions. Many threads say the same thing as I wrote these) (My main playthrough is Two-Handed Melee weapon, co-op with my friend who's into ranged and mage) - Melee and parry are sad :( The game is too punishing for close-ranged gameplay - Many possible moves are better than going face-to-face - Enemies do not respect you in combat at all; instead, they're going for you at the same time - Enemies do not have enough 'feedback' to the player when they're going to strike. Could work a bit more on SFX, VFX, or improve their animation - Optimization needs more works - Exploration, especially "parkour," is one of the most annoying in the game for mouse & keyboard users - Recipe unlock can be really RNG and frustrating - Gravity does its best to kill you every time - Can't pet foxes PS. Don't forget that it's an early access review. Once the game is fully released and I beat the game. I'll make sure to rewrite it!
制作组家里死光光了整个这个游戏来折磨大火,死爹又司马拉出这么一大托狗屎地图构思boss
buen juego para viciar con amigos
I was recommended this game since its a souls-like. I have only played for around 30 ish hours as of writing this review. and for a souls like Most of my deaths are due to gravity or getting to confident. Overall the story is great, the art style is amazing. the game play is great. i love that this is also a game where you can craft, mine, fish and cook. this games for me is a mix of Diablo, Dark souls and Stardew valley aspects of gameplay all bundled in a beautiful art style. 10/10 can't parry gravity.
yes, so much yes. that's all you'll get out of me.
It takes so long to figure out if you can time a weapon to even deal enough damage to someone who is not utterly destroying you. Then if you don't have a great weapon, you have to go find one, or keep more on you. Or go back to the stash. It is not a fun experience to have to micromanage attack and die because you constantly run out of stamina. This game needs a lot of balancing.
Top . Ждем релиза.
One of my favorite buys in the last couple of years - I will put plenty of hours in solo and I am already begging my friends to buy so we can get our own unique realm going. TONS of replay potential with the amounts of builds you can do. Can't wait for 1.0 release and a new run with TNT and explosives!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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