
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
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From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 769 reviews with recorded playtime.
Reviews
Themes across 765 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good Coop experience. Great gameplay. Trading is a bit of a chore. Wish loot was split more evenly in co-op. Friendly fire is a thing.
You can pet the cat
不知道为什么会存在的每日和每周任务,而且没怎么打磨,做任务就是前期吃屎,后期割草。 卡背包格子,完全意义不明的设计,作用真的真的就是让玩家多做两个箱子,然后时不时的往家里跑存东西,到底是谁能在这个过程收获快乐?我说真的,你们那个家具氛围给buff的设计都可以了,家园这块做到这里差不多就行了,没必要再搞个背包限制。顺带一提,这个最逆天的背包设计还和每周常驻任务有关系,每周只给你开三四组格子,瘟的不行。 武器装备有词条,本来还行的,搞个什么不可逆的崇高化,一旦强化错词条了,要么就忍着吃下这坨屎,要么就把词条全部洗了重新刷几十个素材。 堆怪,双boss。然后1v2,1vN的战斗逻辑一塌糊涂,差不多就是这个敌人出手了,其他敌人不作动作,但是攻击结束马上就会让另一只动手,以此往复。这类游戏的人物性能懂得都懂,你就想想几个怪对着你不停打连携技你受不受得了就完了。我的评价是魂游本家搞这个都搞得不是很明白一堆人骂,你们这些照猫画虎的好的不学学坏的。和上面的崇高化并列最狗屎的设计。 没本事不要做这么多东西,就算硬要做,那至少是不要让玩家吃屎吧。
Game seems cool, but it runs like ♥♥♥♥ so I guess I can't really know.
Good game, the combat feels heavy and impactful. Combinations are really cool and the level design is fun. Inventory management is kind of cumbersome and needs some work.
Just finished the main campaign until caylen. It took me 56 hours. The overal game is so damn good. The graphics is so beautiful especially marin woods at night, its so gorgeous not gonna lie. Now its time to grind to beat crucible and try another weapon&build. I wish the dev can reduce the rain intensity, it was almost always raining whenever i play the game, i want to enjoy the beauty of the game, so make the rain less frequent in the release version. I love it, so much. Cant wait for october release
可惜错过了创始人礼包,玩起来还是挺对我胃口的
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Fantastic game - even if you don't like soulslike games just drop the difficulty and it plays like a "regular" game. The story, setting and design are all unique and drag you in pretty quickly. The "regular" stuff like combat and exploration are also top-notch. Seriously, get this game!
I Played This Game For The First 40 Hours Without Understanding Much. I Even Missed A Single Platform That Left Me Completely Stuck. As I Kept Exploring And Discovering New Places, I Realized Just How Massive This Game Already Is For An Early Access Title. I Kept Playing And Playing Until I Suddenly Noticed I Had Reached The 99 Hours And Every Single Hour Was Pure Enjoyment. Yes, I've Finished Everything Early Access Has To Offer, And I Genuinely Loved Every Moment Of It. I Can Confidently Say I'm A True Fan Of This Game. I've Also Played The Other Two Games In This Genre, And While They Did A Great Job, This Game Has Been The Best Experience For Me So Far. The Combat Skills, Item Enhancement, Controls, And Overall Progression All Feel Incredibly Satisfying. Everything Just Clicks Together. It Truly Takes Time To Find A Real Gem. Thank You, No Rest For The Wicked. I Can Finally Rest. :) See You Again In October! :D
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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