
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优化大粪,联机老卡死,你m根本没法联机
很难想象一个游戏更新3年还在抢先体验。
No Rest for the Wicked has most definitely surpassed my expectations. Its an artistic master piece fully crafted from fantasy elements without abandoning completely real life elements. The combat is deeply satisfactory and very intuitive from the get go. Dual wielding and weapon switching is smooth and doesn't interrupt the flow of the combat. As far as offering a challenge, this is a game you can take at your own pace very accessibly, between weapons, move sets, and abilities you can expect a good amount of customization in your combat experience, you can mostly build your character to how fast or how slow do you want to approach the game. once you get to Sacrament you are offered many other activities to partake in: from rebuilding the town, exploring unseen areas from the map, farming areas for much needed upgrading materials, or even foraging for cooking ingredients to make various consumables with great buffs. Have I said already that the game is beautiful? As far as the levelling system goes, its a perfectly serviceable and typical action RPG levelling system, if you have played the Souls series, Bloodborne, Elden ring, etc; you'll find it very recognizable, comfortable and intuitive, choose an attribute and increase its values to your liking. Paired with a respec system once you unlock it at the crucible, makes it extremely easy to try any build at your heart's content as long as you can afford it. The resetting of the map is a great tool to make every and all areas as repayable as possible, and you'll have to, if you want to experience everything this game can offer retracing your steps for materials and enemy grinding is highly build upon. Enemy variety is very good for just this first part, with many factions to take on all with their unique drops, from weapons and armours, to quick use items like bombs and vials that will make your combat experience even more versatile (I personally love the bird people). But that is as far as my most sincere praising will go for now, there is much to love and like from this game but I also want to take a time to talk about what I think it can be improved upon. I feel like, the potential for this game is (in my opinion) greatly unmatched. I don't know what the devs have prepared for the 1.0 release but I don't want to be disappointed because I truthfully believe it can become a just PERFECT GAME. First of all I would like to address the elephant in the room: Give us a farm. Please? There is a area in the town with unused plots to farm and omg that would be an incredibly great addition. it may detract a bit from the foraging and gathering style to resource farming the game already has, but I think the experience would benefit from a more profound sandbox experience, and to that I would add my complains (or more like suggestions) to the town systems. Sacrament is beautiful (I doubt you can actually make anything ugly with this art style, but not for lack of trying tho) but you know what is even more beautiful? Marin Village. From the start the game offers you multiple options for housing, all around Sacrament you'll find a verity of houses where you can do your living, crafting, forging and mad alchemy stuff, and its very generous for the space many options offer, but I would say that we could have many other options outside of Sacrament, and so the plots of land for farming. I am sure 1.0 will come with many other towns and even cities and some of us probably would think about the possibility of having your base of operations somewhere else (or many bases). Those are honestly my main "issues" with the game. Now for mor subjective opinions: The pacing of the first chapter of the story has felt a bit rushed, I think we cold use more secondary objectives, to build on the cathartic moment with the madrigal at the end. Although id say combat options and versatility are plenty enough I would say the game would benefit outstandingly from a more in-depth approach in the likes of path of exile or Remnant 2 maybe. Procedural generating, now it may be extremely complex for the length the development has been going at this point but is one of my favourite things from Remnant 2, I understand what the development team was going for with the map, but sometimes a bit more of randomness (specially in map generation, whether it might be for dungeons or specific map areas) goes a very long way for replay value and continuous exploration. Oh, I would like to have a pet please, a companion with its own usefulness, for carrying objects maybe? A bit of support in combat? or out of combat? What else? Oh, and lastly, we arrive at this island with one purpose only, many NPC's make it very clear that we only exist to confront the pestilence, but we've been given the chance to be more than that helping rebuild Sacrament, Why not add more areas that need our help in the reconstruction process of the island, not only so the people might see us differently, but for ourselves, to feel we are actually rebuilding our home? And that is a big part of what I have to say about No Rest for the Wicked. This game really has the potential to become one of my favourite games of all time. I cant really say anything bad about it, it just feels right to me, and I have a pretty modest PC, and it just works. Amazingly. Everything does. There are areas for improvement off course, like in everything, but specially for this game, the improvements can elevate it to a completely different level. I have a lot of faith in the 1.0 release, and I know, that weather the devs read this review and/or add or not any of my suggestions, I'll enjoy it deeply. Absolutely recommended.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2 часа меня ели чумные крысы ещё 3 часа я уворачивался от глистов в канализации чтобы они не заползли мне в жопу , потом час дрался с мужиком который не смог увернуться от глистов , игра шикарная 200 глистов из 200
Glad I refunded crimson desert for this gem
啊
V Rising meets dark souls. This game is awesome.
Jogo espetacular. Só seria melhor se a mecânica de movimentação e de "mira" fosse melhor.
Im not a fan of these type of games, but I spent 15H playing this in 3 days :D.
Game lowkey runs like doo doo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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