
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
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From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 769 reviews with recorded playtime.
Reviews
Themes across 765 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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No rest for the wicked. I liked V Rising a lot and this looks similar and there was discount and why not generally good reviews of the game but the honest truth is that this sucks. It's worse than V rising in every single way - the graphics are ugly, especially characters but okay forget that it's workable. Combat is weighty and impactful but queued like if you press on attack your guy will start the attack animation and you can't interrupt it, but also at the same time your attacks don't stagger or interrupt enemies on hit. Like the stagger values are all wrong, you take a giant oar and you need to hit enemy 2-3 times to stagger it, even fully charged attacks wont stagger them, yet you have stamina for like 1-2 hits but that same stamina is also used for dodge, so then this game melee comes down to observing enemies and waiting on them to make mistakes to then punish but only once and dodge roll away as they have stamina for 3-4-5-6 hit combos no problem. Jumping all over the map, throwing potions / grenades at you. Basically combat system is unfair but fine still can work with that as there is certain satisfaction in gore and glorious kills and all that. OR you could swap to a tiny wand or a staff or a bow and just range combat every enemy very easily. Literally if you want easy mode just play ranged, then you don't even need to invest in really, really punishing weight load as you can be wearing all cloth armour to get that stamina regen going (which you use for magic attacks from your wand as there is no mana) Everything is stamina in this game. Stamina and food. Now food, you will start on a beach and will find a lot of ingredients, mushrooms, crabs, fish if you can fish, meat and other ♥♥♥♥, but all the starting food items need artemisia grass so you better get it plucking every time you find it as everything else is useless, just this grass matter. Not hard to find but rather bizarre how they approach crafting, again look at V rising, it has much better and balanced system. In here like many other games you get your loot tiered - white garbage, blue rare, red corrupt and gold epic. You will mostly find white blue and red items and they are mostly all garbage, like loot in this game is just not exciting, you find something and then you check its stats and rolls and you're like meh it's trash and sell it away. You can use some cotton looking orb to change stats on it like in POE so that's nice but in general finding loot is not exciting and the further you get the more insane stat requirements become so you better know what you want early otherwise you wont be able to use it efficiently. You can also craft items but whatever you craft is white garbage. Are you joking? Why bother... And then all that is fine, all that is still workable but the one thing that kills all enjoyment for me in this game is the ♥♥♥♥♥♥♥♥ map layout and design. Think of every map as some sort of puzzle that you need to crack to move further. Start on a beach roam around find some secrets (double elevator ds3 style, treasure behind waterfall ala 90's style) then find bunch of locked doors, bunch of ladders to kick down and explore all that is fine, pretty good. Then you move on and you find first town and build it up a bit and move to next area with some quarry which is a confusing mess and then you finish it or you move to different quest in sewers and again it's confusing mess with buttons and levers and other ♥♥♥♥ everywhere.... Every map is like a puzzle and this gets old quick, not because its challenging but because you have to find the one item, the one lever, the one NPC to move forward so you search and search and backtrack until you do and meh I don't like that. Sewer boss is a ♥♥♥♥♥ too, you kill it and surprise 2nd phase! So in the end what do we have - a game that is ugly with rigid combat system and ♥♥♥♥ map design. It's not terrible but it's not good either. Worse than V Rising in every aspect honestly. Especially crafting is disappointing.
The developers tried to create a *PoE*-meets-*Dark Souls* experience with a top-down perspective, but failed to provide any sensible farming method for building characters. Or rather, what they *did* implement involves non-stop running around the map and digging up the same spots—relying on RNG for the *chance* of a specific orb dropping—for dozens of hours, only to realize you need to spend just as much time repeating that grind before you can finally go and one-shot the toughest content. The game's atmosphere is decent. The *Ori*-style graphics are, as always, a solid 10/10. The story is a generic, soulless template, which suggests the game is intended to be a live-service title; the motivations of the villains, the protagonist, and the other story characters are all completely unclear. After years of development, all we got was co-op and a single location. You can literally beat the game in 5–7 hours. Even with the extra location coming in version 1.0, that brings the total to 10–15 hours at most. It’s unclear what the point of Early Access was. It feels like the developers don't know what they want to create, or perhaps they’ve lost sight of their original vision and are now just trying to bring development to some sort of logical conclusion. All in all, it’s disappointing. Oh, and the optimization is a 0/10. I’d only recommend buying it if there’s a discount of 50% or more.
GREAT GAME, takes some time to get used to and a lot of time to master but once you do its very satisfying. Way more fun with friends too. Can't wait for more content!
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graficamente assurdo, ogni arma sembra a sè, boss fight molto carine, non le più difficili del mondo ma sicuramente alcune che ti fanno scervellare, il farm è molto veloce quindi non pesa, anzi, il gioco è bilanciato, l'unica cosa forse personale, ogni volta per trovare la strada giusta devi per forza fare una strada chilometrica, mai una strada normale, però ci può anche stare perchè cosi non ti perdi niente del gioco, la trama ha i suoi plot twist interessanti. Ultima cosa, la modalità crogiolo di Serim, a sacrament, penso sia veramente estenuante, ma in senso positivo è veramente una signor sfida, magari perche alla fine non ho chi sa che equipaggiamento (anche se penso vada in base al tuo livello) ma è molto difficile, meglio cosi almeno c'è sempre una sfida.
No Rest for the Wicked — игра, в которую не просто играешь, а постепенно погружаешься Есть игры, которые проходят. Есть игры, которые запоминаются. А есть такие, в которые ты возвращаешься мыслями даже тогда, когда уже выключил компьютер. No Rest for the Wicked — именно такая игра. С первых минут она создаёт ощущение чего-то необычного. Здесь нет ощущения очередного бездушного экшн-RPG, собранного по знакомым шаблонам. В этой игре есть собственный характер, собственная атмосфера и какое-то редкое чувство, будто ты действительно оказался в мрачном, живом и жестоком мире, который существует независимо от тебя. Боевая система — отдельная история. Каждый удар ощущается весомым. Каждая ошибка может дорого стоить. Здесь нельзя просто бездумно нажимать одну кнопку и надеяться, что персонаж всё сделает за тебя. Нужно чувствовать дистанцию, понимать противника, выбирать момент для атаки и вовремя защищаться. И когда после нескольких попыток ты наконец побеждаешь сложного врага, это действительно ощущается как твоя победа, а не как победа цифр в характеристиках. Но самое сильное впечатление производит атмосфера. Мир No Rest for the Wicked одновременно красивый, мрачный, тревожный и удивительно живой. В нём чувствуется история. Чувствуется, что за каждым местом, каждым персонажем и каждой деталью стоит что-то большее. Художественный стиль игры просто великолепен — это тот случай, когда хочется останавливаться и рассматривать окружающий мир, даже когда впереди ждёт очередная опасность. Игра не пытается постоянно развлекать игрока взрывами и бесконечным потоком контента. Она позволяет миру говорить самому за себя. Иногда через диалог. Иногда через окружение. Иногда — просто через тишину. Именно поэтому No Rest for the Wicked ощущается настолько особенной. Да, у игры есть недостатки. Да, местами она может быть суровой, требовательной и не всегда идеально отполированной. Но в ней есть то, чего часто не хватает современным большим играм: душа. Это не идеальная игра. Но это игра с настоящей индивидуальностью. И если Moon Studios продолжит развивать её в том же направлении, No Rest for the Wicked вполне может стать одной из тех игр, о которых спустя годы будут говорить: «Да, вот это было нечто особенное». 10/10 за атмосферу, стиль, боевую систему и ощущение настоящего приключения. Некоторые игры ты запускаешь, чтобы поиграть. В No Rest for the Wicked ты запускаешь игру — и постепенно забываешь, что находишься по эту сторону экрана.
De10
always crash
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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