
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
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From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 769 reviews with recorded playtime.
Reviews
Themes across 765 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So much better than the mainstream slop most try to feed us these days. Full disclosure played with controller.
i gave this a thumbs up but it comes with some very significant caveats - i could very easily give NRFTW a thumbs down and instead explain what it does well but im feeling kind. this game is complicated, i have a love/hate/apathetic relationship to it. and yet i keep on playing it, it has a little of the "some some" that keeps me coming back, despite its glaring faults. ill keep this as short as possible. ok faults. this game has some irritating systems and what feel like baffling descisions made by the devs. like why oh why are the devs trying to force a live service onto this game? guys just chill, put your time and effort into other areas of the game that matter, stop trying to make me play this 24/7, its weird. and dont make me play online unless i want too, why am i having to use the internet for my single player game? and if it is multiplayer then why TF am i able to teamkill my teammate?!! in this game? with the tiny combat arenas and massive attacks of almost every weapon and spell? guys, WTF. i cant play with a friend bcos we kill each other far, far more than the enemies do, it literally makes the game unplayable. please allow us to turn off friendly fire, what a ridiculous design choice that was. it is illustrative of many other baffling design choices in this game.. combat is whole box of worms. it can be "good" but more often than not it feels disjointed and janky, its like theyre trying to mix arpg and soulslike into a single game and neither style is successfully implemented. i think there are issues with server connection, esp in my part of the world, i am regularly getting what looks like a "bad connection" symbol at the top of my screen and i think its making the janky combat even worse than it should be. i am getting dropped inputs or input lag and at times it makes the combat feel like sht. like for some reason i am dodge rolling 2-3 times on a single press or attacking when i didnt hit attack, it feels extremely clumsy and if i wasnt stupidly over-levelled for almost everything (by pure accident) id be getting fcked on. it just doesnt feel good. so there are a bunch of issues with the combat and combat systems in NRFTW, like the parry is next to useless, imo. there are a bunch of different enemies all throughout the game, each enemy has 2 or 3 different attacks, each with different wind up animations - trying to learn all of these to accurately parry them, with a parry window this small, is a ridiculous ask and a waste of my time, esp when you consider how fcking grindy the resource collection already is. and what happens when youre fighting multiple enemies? how do i parry 3 enemies attacking at once? HOW? what would help would be the ability to animation cancel, like if im trying to swing a 2 handed broadsword with a 3 second wind up how TF am i supposed to parry anything? it just doesnt work, it feels like sht. and it forces you into other playstyles, like shields and 1 handed weapons, like ranged weapons. if i could animation cancel my attack then the parry window might work better, it might actually be of use. stamina and stats requirements for weapons are fcking annoying. im trying to work with the game but im not liking it. it would be great if there was a rune or some sht that allowed us to change the stat reqs for weapons, i.e. if i find a cool sword that requires 25 faith i can then switch that to dex or strength. let us use the weapons devs. i picked up an ok sword early on, stuck some cool runes on it, chucked hours of pointless resource gathering into it and change the enchantments on it, now im basically stuck with the fcking thing bcos A) most weapons (as in like 99% of them) dont fit my build for some stupid, annoying, time wasting reason B) i put too much time into this sword, making destroying it for either 1 single rune or 1 single enchantment a total waste of my time and C) it is better than almost anything i pick up, unless i put literally hours of work into building around the new weapon. this is one of the main issues with NRFTW, trying to mix and match and experiment with builds is fcking grindy and extremely expensive and time consuming. if i pick up a new weapon, even in my stat class, the amount of work and fcking around i need to do to change up my build is, ugh, no fcking thanks. it makes finding new gear mostly just frustrating and disheartening. i have picked up about 5 unique "gold" weapons and 1 shield. cant use any of them, unless i wanna take the stat hit or put my next level up points solely into carry capacity, a system which i also despise. yes, you can respec at the cerim roguelite dungeon (cool idea actually - unfortunately the difficulty spike from the boss is a bit... meh) but it costs a red ring thing, which you cant buy and which you dont pick up that many of, which is also used to respec enchantments and so is extremely valuable, making respecing also fcking annoying and mostly not worth the effort. this is my issue with NRFTW, it doesnt respect my time and it doesnt give me enough even within the time i play. i dont care about cooking fcking meals, i dont want to spend 45 minutes cutting down trees and then having to press Y twice to pick up each log, i dont want to sit and wait 5-10 seconds for a fish to take the bait so i can play the "perfect" press minigame again, everything is time consuming and everything has too much friction and is fcking repetitive and annoying and banal. the game also locks areas off from you until you hit a certain level, which means youll be rerunning and rerunning and rerunning the same areas over and over again, doing the same jump puzzles, mining the same rocks, picking up the same fcking mushrooms. the game gives you daily quests for rerunning these areas but the rewards, bcos of the stat and resource investment reqs, are almost always disappointing. the devs have put so much effort into these systems, i can tell, its just that theyre not really fun to engage with. its just an autism simulator. also the levelling system doesnt work, since the start of the game i have been massively over levelled bcos i got lost for ages (stats reqs, what a fcking surprise) and now almost every combat encounter is a cakewalk. like a lot of enemies literally do no damage to me at all, it surprises me when a group of enemies manages to take off like a third of my health. its boring, tbh. and then youll hit a boss that is such a huge difficulty spike, it feels totally unbalanced. and dont get me started on the gear durability, my god what the fck is that sht? its too much devs! its too much! there is a lot more i can whine about but i cant be ar*ed, fck it. the game is still fun, it has its positives for sure, its just it has a lot of glaring faults that need not be faults. i hope they figure it out i really do. how though i have no godly idea.
This seem like a unique experience in this genre. The top down map is fun to explore, lots of litte hide away spots that instead of being empty (like many games) rewards you with some loot for your time and attention to the details. The combat is fun, punishing if you venture to far ahead of your level. But just back track, explore, take your time and level up as you've surely missed a little unexplored area. Farm a bit for the resources needed to upgrade the town. The voice acting is great and you can interact with almost every npc. Looking forward to the full game and updates!
先说优点: 画面属于t0级别 缺点: 1.手感其实很屎,你总有一种即将要拉出来但是永远拉不出来的便秘感; 2.各种碰撞判定很奇葩,相信我,你会因为各种原因摔死 3.这个游戏如果你不会弹反直接跳过,所有体系及最佳体验都是围绕弹反的,判定的话还是有些难度的,小兵也需要背板 4.一个类魂游戏里需要大量木头矿石这种采集向的玩法,采矿,升级建筑,再通过建筑升级武器等级,可以看出来官方想面面俱到,但是其实本职都没做好,这个缝合我很看不懂,游戏不够纯粹; 5.游戏的交互居然需要人物面对 前方的某个扇形区域才行,如果你站在箱子旁边稍微侧身或者背对,那么你就需要重新移动调整身位,让角色面对交互对象才可以交互,这导致在开箱子,采集资源,拾取物品,进门等等各种交互场所体验极其糟糕,别忘了这是个需要收集大量资源的游戏,居然是这种交互; 6.武器的设计还需要打磨,很多金色武器实用性不如最基础的模组武器,特别是某些双手武器,基本上只只能在你十分十分了解这个游戏并且操作很牛很牛的情况下才可以用,否则会摔键盘 7.游戏场景做得好很好,但是辨识度很低,官方可能觉得是固定视角玩家既然不改变视觉应该就没问题,但其实游戏场景设计的即华丽又复杂,在高强度探图和战斗的过程中,还要花费大量精力来找路略有败笔,不是场景越复杂越好,做的美而实用才是上策,我感觉场景建模的时候肯定显示随意拉出很多区域,然后在逐个雕琢每个区域,这导致场景很碎,但是探索后的收益又极少; 8.完全无空气墙,无论是boss战还是小怪野外,只要是有悬崖的地方,是肯定没有空气墙的,意思就是如果你手滑多走一步,那么你就会掉下去,如果怪物击退你一下,你也会掉下去,如果你自己释放技能多走了一步(大部分技能都有少许位移),那么你也会把自己掉下去,我80%死亡是摔死.
скачал игру только по 2 поводам потому что разрабы создатели ори и потомучто именно с этой игры я решил вступить в мир игр кроме 2д платформеров и метроидваний игра не душна, мега красивая, по началу в сюжет не вникал но тут он хороший. крутой такой средневековый ваб. компьютер не взрывается и игра не лагает это вообще WWW вариативности как играть в игру тут жопой жуй ты можешь быть хоть танком которому самый главный босс наносит 1 урон заканчивая крысюкой с волшебным посох встанешь куда падальше и пиу пиу пиу пиу и хихикаешь. очень жду какраз надвигающийся релиз 1.0 OMG WWWWW SHIIIIIIIIIIISH
美术是顶级了,优化一坨,游戏性一般,既想弄肉鸽那样玩法,又想弄开放大世界,你弄就算了,刷词条那些道具掉落率那么低。 优化太垃圾就容易导致弹反弹不到,翻滚不好躲无敌帧,但最神奇一点就是你倒地了想起身得按闪避键,闪避又要耗体力,相当于你体力空了挨一刀倒地基本等死,而且所有的怪攻击欲望强且攻击范围大。 我不知道为什么一个传送点要献祭东西才能解锁,虽然你可以去捡一点垃圾去解锁,但这个太多此一举了,而且回血要不吃饭要不就睡觉或者用专注值回血,睡觉得跑回家去睡,很麻烦 视角这方面简直就是一坨狗屎,锁定图标太小,怪多了根本不知道锁到哪个怪了,弄了一堆跳跳乐,,视角跟不能转动很难受,有时候根本跳不稳
改版後,單手劍就是個垃圾,不知道在改三小,所有單手劍都打不出硬直的白色進度條,刷回音跟智障一樣,只能被怪單方面被硬直,卻硬直不了怪,打不出硬直的魂類遊戲是三小????????????????????艾爾登都沒這麼扯。 食材方面更是扯淡,撿了幾個小時的食物,能做出的食物少的可憐。 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為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?到底為什麼打不出硬直進度條?
Oyunun çizimleri borderlandsa benziyor. Zamanla kendi baseinizi kurduğunuz gibi dungeon ve item kasıyorsunuz. Oyunu zor modda deneyenlere Allah sabır versin akıl işi değil. Orta zorlukta çok kolay kalıyor. En önemli mesele ise Türkçe dilinin olmaması Yıl 2026 ya gelmiş hala Türkçe dil desteği eklememekte ısrar eden oyun şirketleri var. Oyun içi karakter oluşturma çok basit kalmış, kollarımız ayrı bir tuhaflıkta gereksiz uzun. Sınıfınızı statlarınızı vererek belirliyorsunuz. Keyifli oyun. Türkçe dilin olmadığı için bızimle degilsın.
设计跳跳乐的人是不是觉得很有意思?问问你家老母有没有意思?整个游戏最恶心的地方就是跳跳乐。
fantastic game with soul, depth and weight
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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