
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
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From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 769 reviews with recorded playtime.
Reviews
Themes across 765 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
孩子很爱吃
好玩,爆率高点就好了
个人认为是一个很好玩很赏心悦目,美术很棒,打击感!动作流畅度都很棒!Boss也不是为了难而难,后期希望多加一点建造类的东西,很好玩!!!!
sb游戏,谁tm设计的,全是坑,恶意全在地形杀,制作人脑子有泡
游戏很棒,美术、地图设计和关卡解密以及各地图的链接都是十分出色的,装备构筑也是这个游戏十分重要的步骤,同样各种搭配构筑深度也很足够;但是资源获取的重复周期是比较让人烦恼的地方,词条之于装备的反复刷新耗费大量资源暂时不知道这是好是坏,跑地图的一些防跌落保护如果能添加相信能提高游戏体验,期待正式版。
缝合怪的半成品,视角和优化问题极度影响游戏体验
no rest for the weekend
不愧是奥日一家的,场景真不错吧 地图设计优秀,感觉从哪都能绕过去,打击感很棒,盾反砰砰砰,武器也有很多种类,总能找到一把适合自己的 优点说了也该说说缺点: 游戏优化不行,地图元素一多会掉到二三十帧 快慢刀和粪怪太多了 后期重复度太高,没事干只能刷刷刷 钓鱼佬和种田佬要跑好远去,希望1.0版本能在家附近种田和钓鱼
souls like in an iso view with way more to do than you think. once i realized that jump was actually added to unlock secrete areas or just progress in the game it clicked this was it's own game entirely. difficult but not unfair. lot of weapons and gear and ways to make it your own. i can see how coop would add a whole new dynamic to the game
就是喜欢受虐,就是爱挑战,就是嘴硬,就是爱吃sh…… 浅滩破塔楼下真的死的太爽,我就爱摸黑跟掏粪怪贴贴 马林森林真的死的太爽了,我就爱在一根树枝上死十遍 塞利姆试炼真的死的太爽了,死的我都不像睡觉一死一宿 就一个字,爽! 从来没有哪个游戏能让我死出全新的一千零一种姿势 我太爱设计组了,你们是真牛逼
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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