
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Media

About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 728 reviews with recorded playtime.
Reviews
Themes across 724 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Einfach ein rundum gelungenes Game. Weiß nicht was manche Leute für Probleme mit der Perfomance haben. Ich spiel mit einer RTX 3060 Ti und bei mir läuft alles mega sauber und flüssig.
Если кратко: играл на тяжелом уровне сложности Прогресс мало ощущается, убивают с двух ударов, ты ковыряешь тараканов которые вечно от тебя убегают. Разнообразие врагов большое, но имеют примерно три вида тактики, щитовик, дальник, чуваки которые прыгают на лицо и убегают Много дешевого урона, кто то прыгает, кто то стреляет, есть типы которые ты думаешь "о он далеко сосредоточусь на типах вблизи", а он дает леща из Сургута хотя ты в Москве, то что могут по порядку атаковать без окон нанесения урона, могут зажать, особенно если ты в латах и с большим дрыном, вообще неиграбельно, моб может станлокнуть первой атакой второй на костер отправить. Короче боевка так себе геймплейно, да и визуально раз уж тебе дали вид сверху хочется какими нибудь спецэффектами красивыми врагов раскидывать, но я такое оружие или руну не нашел или не попробовал потому что на разрабе гений и дает статы менять за редкую валюту, хотя б за монеты что б все можно было попробовать все равно ранний доступ, нет ты начал все вливать в ловкость вот и бегай с таким оружием. И кстати почти все умелки оружия мусор еще пока кастуешь отлететь можешь Визуал топ, конффетка, смак, шедевр в лувре. Система шмота мне не оч понравилась, уникальных шмоток я увидел три большой меч, рапира, лук, все остальное однотипное, вроде бы много всего, а вроде бы одно и тоже только уровни разные, да есть модификаторы всякие на броне и оружии и дт скучно короче. Эндгейм тоже скучный, мор этот или рогалик( ненавижу рогалики) где бегаешь 10 комнат с рандомными врагами, гадость задродская. Уровни запутанные, но в меру, много секретиков которые дают тот же мусор что и на главной дороге валяется так что если пропустите пару сундуков не беда. И так по мне игра на 6 из 10, хотели скрестить диблоид с соулсом, по итогу и получилось что то среднее в этих играх веселая нарезка демонюк основное занятие тут ты как в соулсах катаешься колбаской, а мобы за тобой прыгают и атакуют без остановки получая дешевый урон как в диаблоидах, по итогу проще всего взять моровой урон и вампиризм и тупо перебивать гадов без какой либо хитрости. Всякие супер билды на юту.... вк видео не искал думал сам справлюсь, может там и есть палки нагибалки, но не интересно когда в игру играешь тупо по рельсам как игроки пое нашли мету и поперли все под копирку Это было кратко Может на релизе еще раз зайду
nice game +
This game is a lot of fun and I can't stop playing it. When I started, the difficulty was a bit too high for me, but luckily it can be changed, so I did my fist playthrough in easy mode. Then I felt more confident and started a second playthrough in normal difficulty, and while it's still quite challenging, it's absolutely doable. I doubt that I'll play on the hard difficulty, but I'm already happy that there are three difficulty levels. The level design is probably one of my favourite things of this game. It's absolutely fantastic. You're basically forced to explore the map, unlocking shortcuts along the way, so don't have to go the long way all the time. Sometimes you think that you've seen everything, and then you notice that there is so much more; even now, after two playthroughs, I'm still finding secret passages. I feel like the item system is both the biggest strength and the biggest weakness of the game. The attributes an item has are somewhat random, but you can transfer them from one item to another. This "build your own" item system is great for people who like to optimize their build to a T, but it can be quite overwhelming for someone who just wants to enjoy the gameplay. In an hour of playtime, you'll probably fill your entire inventory with gear twice, and then you have to go through every item and every attribute to see what you want to keep for later usage; the attributes have a random strengths, so you naturally only want to preserve the strongest ones, but the game doesn't tell you how good the roll was, so you have to look it up in a huge spreadsheet. If I had one wish for the release version, it's that the game displays how good the attributes are, because the way it is now, it is quite frustrating. Overall I can say that this game is for you, if you want to dive deep into the games mechanics. If you want to play something casual, this is definitely not the right pick.
美术相当顶,场景审美太顶级了,RPG养成方面也还算丰富,前期经营魂游,后期割草无双,本质是刷子游戏,喜欢泰坦之旅或者暗黑或者恐怖黎明这类刷宝ARPG直接无脑冲就完了。 地形高低差和箱庭纵深设计巧妙,探图体验优秀,就是操作上比较容易地形视差影响摔死无数次,好在没有任何死亡惩罚,所以大胆冲就好了。 战斗反馈上打击反馈凑合,弹反判定宽容,翻滚拉中拉,前期反正除了boss站尽量少用,对付群怪太吃力了,尤其那种远程带瞬移的法师,近战表示非常受苦。 目前来说就是装备的附魔词条可以再优化完善,负面词条和正面词条协同不太行,比如一个加体力恢复,一个减体力恢复,随机性也太搞笑了,Roll一下装备直接废了。 最重要的是希望正式版可以性能上加强优化,5070台式机都稳不了60帧。卡加载存档,交互卡死这种情况常有,优化真不行,正式版还会删档,看正式版怎么样吧,目前先开荒探图享受。
Зачем в этой игре настолько конченый автолевелинг? Заходишь на локу, бьешь моба полчаса. Проходит 20 часов геймплея, проходишь другие локации, возвращаешься на старую локу, опять бьешь моба полчаса со вкаченными шмотками. Какой смысл в прогрессии? И добавьте уже возможность "скроллить" описание предмета, если оно длиннющее, т.к. невозможно даже посмотреть требуемые статы для предмета.
Dobre, tu tego.
Perfect crossover of souls and PoE
Great game if you want a meaty combat experience, be prepared to die though i haven't played heavy more a rogue with bow and claws. You will one combo the enemies but be one combo'd in turn save some stam for dodges or feel the pain.
MY ASS
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hyper Light Breaker | $2.8M | 4K | 53% | $29.99 |
| Death's Door | $1.3M | 21.8K | 93% | $3.99 |
| Greed of Man | $0 | 3.4K | 38% | Free |
| WUCHANG: Fallen Feathers | $109.5M | 103.9K | 56% | $49.99 |
| TUNIC | $9.8M | 18K | 91% | $29.99 |
| Godfall Ultimate Edition | $2M | 2.5K | 63% | $39.99 |
Related
| Balatro | $55.5M | 195.5K | 98% | $14.99 |
| DYNASTY WARRIORS: ORIGINS | $55.4M | 29.7K | 93% | $69.99 |
| The Last of Us™ Part II Remastered | $55.6M | 52.9K | 91% | $49.99 |
| Sid Meier's Civilization VII | $55.6M | 57.6K | 48% | $34.99 |
| Warhammer 40,000: Space Marine 2 | $55.8M | 219K | 84% | $17.99 |
| STAR WARS™ Battlefront™ II | $55.9M | 99K | 88% | $39.99 |