
NO OTHER ALCHEMISTS HERE is a sandbox simulation merging roguelite about a world within a desktop computer. Combine elements, manage resources, and defend your digital paradise by using the power of alchemy.
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About
No Other Alchemists Here is a simulation strategy game where you manage a digital world. As you uncover new elements and evolve your paradise, more challenging foes will appear to test your knowledge of alchemy and strategy.
100+ elements to discover
Challenging enemies and encounters
Unique boss fights
Permadeath
Turn-based time-management gameplay
Create basic elements and combine them to discover advanced ones. As more work is accomplished, your simulation will level up, granting access to stats that will improve your ability to manage the simulation. Discovering each element is only part of the challenge, as they may also react to one another and create surprising effects.
As time progresses, errors will start to apply extra stress on your simulation. You must use your tools and elements to conquer them and maintain your world.
A burgeoning tech giant has started developing a new virtual reality environment for the world to explore. After a stranger gifts you a development build of this world, you begin to suspect that there's more to this reality than what the public thinks.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
So, I actually chose to pick this game up because I noticed it didn't have a lot of reviews and wanted to give a lesser known game a shot. I just wished I had better feedback to give. Now, I want to preface the rest of my review with the fact that I'm disabled and a bit visually impaired, so the issues that made this bad for me may not apply to most people considering the game. Unfortunately, after playing the game less than an hour, I have a migraine. - There's no way to adjust the resolution or text size, which is rough given the font they use isn't the easiest to read to start with. - You can't review the tutorials again, so good luck if you miss some like I did. - No hints whatsoever if you get stuck, but still pressure. There is negative handholding in this game. It says, "Yo, get these elements or die," and I go, "The ♥♥♥♥ are those, I've literally not discovered anything like that." And then I just die. Doesn't feel like worthwhile progress, really. - Due to the lack of handholding or real structure of any kind, the story feels annoying and intrusive. Especially since I have to squint to read the pop-ups and more often just close out the window rather than try. So yeah, I didn't love this one. The concept is there if you like games like Doodle God and the like, cute art and music and such, but it's not enough to keep me playing through the annoyance and frustration and mounting head pain.
Really great art, music, and overall can tell it was made by combining the elements of love and skill. Recommend!
life changing
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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