
The night watchman in the late Qing Dynasty patrolled various realms between yin and yang to expel evil spirits.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The clapper breaks the silence of the long night. You will take on the role of a night watchman in the late Qing Dynasty, holding a lantern to patrol the ancient city at the boundary between yin and yang. Entrusted with the responsibility of "expelling evil and upholding justice", you need to traverse eight locations—alleyways, city gates, county yamen, grain depots, commercial streets, markets, bridgeheads, and lane entrances—during the cold nights from the third watch to the fifth watch, investigating 120 hidden abnormal phenomena.
From the quieting commercial streets to the gloomy grain depots, from the heavily guarded city gates to the winding lane entrances, each scene holds unique mysteries. Shadow flickers in the moonlit alleyways, and strange sounds linger in the deserted markets. The distinct atmosphere of each location delivers an immersive night exploration experience.
120 elaborately designed abnormal events are scattered across the city. They may be flickering will-o'-the-wisps, automatically opening and closing doors and windows, resentful spirits attached to artifacts, or wandering lonely ghosts. You must use a compass to navigate and talismans to exorcise evil, judge the true form of evil spirits from clues, and resolve crises time and again with your unique skills.
There are no fixed linear tasks. You can freely plan your patrol route. Will you prioritize investigating abnormalities around the county yamen, or delve into lane entrances to solve long-standing unjust cases? Every choice will affect the peace of the ancient city. Only with courage, caution, and the ability to distinguish good from evil can you banish all evil and let the townsfolk sleep soundly before dawn breaks.
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
总是幻视这笑脸是滑稽,我已经无法直视了
想着既然没人写攻略那我自己写得了。完全剧透,不想被剧透的建议划走。叠个甲,本人通关后才回忆着写的,保证可靠,但因异常数量过多可能会稍微遗漏一两处。 1.首先搞清楚,游戏的最终目标不是存活时间久就够了,要找出来异常然后捡起来钱币(有闪光点提示),捡钱才能推进头顶的时间条,别跟我朋友一样忙活半天问我时间怎么不动(不仔细看文本说明的下场,教程只有一次) 2.其次呢,别没事乱点一气,不然主角会吓死,发现异常要先点右下进入打更状态才能驱逐异常,遇到多处闹鬼,先解决确定的,再仔细观察之后慢慢试错。 3.蜡烛火苗跳动说明闹鬼。直接剧烈跳动说明厉鬼现身(较明显且有音效),微微跳动说明场景有问题,拖太久烛火会变绿,直到主角死亡。火苗没动静的时候不要乱切场景,有些场景进入的时候会有异常音效提醒该场景闹鬼。 下面列出各场景的闹鬼情况,分固定和随机两种。 [b][olist] [*]【县衙】: 「固定」:左边小门内棺材,右边小门内鸡 「随机」 :门口红灯笼;大门变全红;石狮子消失;石狮子睡觉;石狮子流血;门前坐着的鬼;大门半开鬼影;左侧扫把消失;左下角容器消失 [*]【粮仓】: 「固定」:左侧筐内佛头;右侧缸内;窗户内偏右鬼影 「随机」:大门半开鬼影;东仓变西仓;左侧铁锹消失;左侧筐消失;右侧大缸消失;右侧大缸口有东西要漫出来;墙头鬼探头(存疑) [*]【巷口】: 「随机」:牌子变成轮回巷;左下石凳坐着鬼;右下多一个石凳;灯笼变红;灯笼消失;正中间有鬼举着蜡烛;柱子上血手印 [*]【市集】: 「随机」:左上方墙头小鬼探头;井里长出鬼手;屏幕中央靠上出现灯笼;左侧摊位旁鬼影;右侧摊位肉消失;大门上血手印;大门上红布带;大门中间白布带 [*]【桥头】: 「随机」:灯消失;灯变红;灯旁木桩消失;河内莲花灯;河内水鬼;右边沾血麻袋 [*]【坊巷】: 「固定」:井里有一堆沾血的手 「随机」:最右侧窗户变绿;最右侧墙面血手印;右侧门内鬼脸;水井旁多一个水桶;井里鬼探头;牌坊消失;牌坊下女鬼;牌坊两侧高个鬼影;正中间地上血脚印;左侧灯笼变红 [*]【城门】: 「固定」:左侧小屋内女鬼 「随机」:城门消失;城门上的字变成酆都;城门吊死鬼;城门半开鬼影;最上方灯笼熄灭;最上方灯笼变成囍字;左下角兵器架消失;右下角告示牌消失;告示牌血手印;左侧小屋鬼探头 [b][olist] 最后私心给组里打个广诶嘿嘿 [quote] 欢迎大家加入[url=https://steamcommunity.com/groups/yxwtb]游戏乌托邦[/url]&关注[url=https://store.steampowered.com/curator/45337284/]乌托邦鉴赏家[/url],我们评测各种类型的游戏,无论规模大小,无论题材风格! [/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Korean
Hours played at review time, across 40 reviews with recorded playtime.
找茬游戏,一共七个场景,每个场景包含固定异常和随机异常,直接点击2次异常就会暴毙所以尽量不要乱点。
画面挺有意思,中式风格做的挺好,就是诡异的笑容感觉像是现代的表情包
相当便宜的价格,在晚上玩一会,这中式恐怖的悬疑解谜真是惬意
柜子动了,我不敢玩了,呜呜呜
跳脸虽低级但好用,配上这个滴滴答答的声音,啊啊啊我柜子动了(有一说一恐怖游戏音效确实搞人心态 更新:我通关了嘿嘿(秘诀依然是背板
气氛搞这么吓人啊,不过实际玩起来倒是还好
就是小品的"大家來找碴"! 每個場景有固定的詭異! 還有時間上新增的異常
小体量中式恐怖找茬小游戏,适合消遣时间游玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3K | 38 | 71% | $5.99 | |
| $741.1K | 4K | 96% | $6.04 | |
| $218.1K | 1.7K | 91% | $8.99 | |
| $52.7K | 145 | 84% | $9.99 | |
| $48.5K | 558 | 92% | $5.99 | |
| $46K | 1K | 88% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $909 | 69 | 93% | $0.99 | |
| $910 | 53 | 89% | $0.99 | |
| $913 | 62 | 79% | $0.59 | |
| $902 | 61 | 100% | $0.99 | |
| $915 | 94 | 74% | $0.74 | |
| $915 | 53 | 58% | $0.99 |