
Trapped in a cursed office overnight, you must uncover a hidden password before morning... while reality distorts, blood seeps through the walls, and something watches you. Explore branching paths, face strange encounters, and survive this psychological horror visual novel.
Modeled estimate, not a reported figure. How we estimate →
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About
Daniel is exhausted. Work has drained him. And things only get worse when a mysterious desk appears in his office, out of nowhere... without explanation... and condemns him.
How will you find the password?
....
What about your work...?
...And what are these people that keep appearing to you?
Make choices that shape your reality.
Procrastinate…
Try to talk to your coworkers to alleviate the tension... they can be pretty funny.
Try to work and finish your tasks.
Investigate your curse.
Try to understand why your computer is bleeding...
Try not to drown in your own blood.
Explore the office at night. It’s empty...
Ps: Don’t forget to feed your neko!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
A very engaging horror visual novel that I really appreciated for taking it's desired themes and running as far as it could with them. It can be very on-the-nose, but I don't find that negative at all, it just helps the feelings resonate more for those who can relate. The art is very appealing, both in its approach to the normal environment and the horror elements, and the amount of writing and its quality is impressive. I'm looking forward to whatever else this team decides to do.
I had this game for a while and stretch the gameplay long enough to say I like it!!! The art style is a huge boost, and the game actually talks about a less talked-about theme: the finance live/adult living. Although it feels like the dialogue could be a bit more polished in the English context, the overall creativity tramps minor confusions I've had about the characters/plots. I really want to know what happened to the team afterwards!!--really hope there's more plots on April and Mia, as well as Wayne. I recommend this game to anyone who is intrigued by the art style because it is every bit as good as the art! (Except for on some occasions I fail to sympathize with the protagonist due to certain ways he is presented, but the game is a vibe)
I finished this game just as I am working my first office job; capitalism is really sucking our souls, man ;-; The story is immersive and the art style is sooooo good. I wish that there was an 'unlocked artwork collection section' on the menu though since I want to look at the art again. Keep up the good work! This is an underrated VN for sure.
Great little corporate horror VN with excellent visuals that perfectly suit, definitely can recommend. Some Yuppie Psycho vibes, but that could just be the whole "my soul-sucking workplace is going to Blood Hell" thing. Playtime is bloated because I work in an office myself and it's been extra stressful lately, so I took a few errand breaks and left it running lol - it's a pretty tight story that runs across 4-5 hours, full of neat spooky moments, character, and charm.
Criminally underrated! Amazing story, stunning visuals... I was hooked from start to finish. Definitely gonna keep an eye out for anything by Poética Software from now on.
beautiful game. i went into it thinking it was going to be a horror game, but WOW it was way more than that. the dialogues about grief and work culture was done in an amazing way.
I liked the first 4 hours a lot! Then it kind of dragged on and on. I think it’s almost over, but I’m going to quit without reaching the end bc I get the message and while I agree with it immensely, others have also said it’s a bit more heavy handed than I’d like. Good story and visual novel though.
“Thursdays are cursed days,” s'inquiète Daniel avant de se lancer dans une énième nuit blanche au bureau pour tenir les délais impossible imposés par sa hiérarchie. Alors qu'une pluie tombe à rideaux sur la métropole et que ses collègues sont absorbés par leur travail et enchaînent les canettes de boisson énergisante, Daniel remarque dans son regard périphérique un poste de travail, un bureau, qu'il n'avait jamais vu auparavant. Curieux, il s'en approche et tente d'allumer la machine, qui lui demande un mot de passe. Un point de rupture pour le protagoniste, qui va peu à peu sombrer dans une sorte de psychose sous le regard hébété de ses collegues. S'il manque un peu de variété, le jeu aborde avec une grande justesse l'aliénation des travailleur·euses, l'inconséquence épouvantable des manageurs et l'horreur banale de la société capitaliste sur les corps et les esprits. Une vraie claque, j'ai adoré !
An absolutely drastic nosedive of writing quality from the demo. There is so much more weak-creepypasta-esque writing in the intro sequence now and everyone talks in an obnoxious, self-asserted way, while our character stumbles and mumbles around. The writing in the demo, in comparison, was sharp, quite realistic, and the scare in it was really effective because it came SO out of nowhere. I have a rule to not negatively review games just because I don't like them, because maybe there is a quality I am unable to see, maybe years later I will come back to the game and see something I like, but making a game be a COMPLETELY different experience from the demo in this way is just objectively bad.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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