
Loretta is a psychological thriller that makes the player an accessory to the heroine’s crimes, leading her through a self-crafted nightmare. Loretta’s story revolves around a woman handling betrayal, her husband’s infidelity, and reclaiming her agency during the socially tumultuous 1940s.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
每部作品都会给予主角其所作所为回应,这部作品给出的答复是:洛蕾塔,你注定痛苦。 洛蕾塔及其丈夫从纽约搬回乡村,他们是逃亡者身份下的主人-奴隶。因为丈夫要逃,所以妻子也必须在寡淡无味的农场里衰竭;丈夫在外受到冷遇,妻子也必须受到转化而来的冷酷。广袤的农场带来的却是逼仄的生存空间。 她必须杀了这个男人,才能解除枷锁,但这并不意味着能得到解脱,相反,她将遭受别样的折磨。开弓没有回头箭,洛蕾塔,你曾无数次对自己说,但这不是以示决心的旗帜,而是埋葬苦果的墓碑,你是什么时候才知道的呢? 她[spoiler] 撒谎,优柔寡断、轻佻、自私、肤浅,但她有幸福的权利, [/spoiler]然而现实是,她只有给予自己和别人痛苦的权力。她的身上似乎只存在对自己过分想象的时候,无论是一个完美的都市女性,还是一个精神病,她没有一个“正常”、“平凡”的时刻。本作巧妙的点在于,让玩家成为主角的共犯,承担相当的道德压力;除了丈夫,似乎没有人有必须要死的理由,但你可以选择杀了他们。但更痛苦的是,你的优柔寡断并不会收获他人的善待,而手上的鲜血却也是实质性地累积。 这部作品讲述的不是可以无畏地作恶,杀戮带来快感的故事,也不是一个哀婉的受害者的故事。它描述了当一个女人被剥夺了所有上升空间后,努力挣扎却也只能跌落深远的困境。洛蕾塔,当你身处绝望的泥沼之中,你以为自己会发出响彻天际的悲鸣,却发现自己用尽全力只能发出痛苦的呜咽。 ps:能不能有网状图,或者加个存档系统也行,只能按章节进打多结局太难受了。
Милая Лора, Простите за смелость, но Ваша история не отпускает меня. Я погрузилась в её мрачную, густую атмосферу, и она зацепила меня. Может, это только моя мнимая сентиментальность, но все же, Вы не даете мне покоя. Газетные строчки рисуют жестокий портрет, но за ним я вижу другое: тень чужой жестокости, брошенную на Вашу душу. Ваша собственная суровость кажется мне отражённой болью, эхом ран, которые Вы сами, должно быть, получили. Это не оправдание. Это — понимание, продиктованное сочувствием. Поэтому в моём сердце нет к Вам осуждения, лишь глубокая, печальная нежность к той, кто был сломлен ещё до того, как начала ломать других. Я просто хотел, чтобы Вы знали: кто-то увидел в монстре из газет — страдающего человека. С неизменным уважением, patak1i, которая Вас услышала.
Хороший квест с интригующим повествованием и проработанным сюжетом с несколькими концовками - хоть картинка и скромная, но арты красивые
开锁那关有点问题,BGM声音有点大开锁的提示音有点小,其他的很完美,希望有朝一日影视化,非常适合香蕉姐演绎的女主……
A dark, creepy piece of southern gothic that exploits with great ambition its genre trappings to great success. Loretta is a darkly inviting tale of complicity, whose symbolism and themes are subtle yet poignant, making an unassumingly unsettling experience fueled by its great atmosphere and macabre characters — characters whom you would feel hard-pressed not to relate. Not all of its mechanics are nearly as memorable as its narrative, or its pyschological explorations. Still, given its rather compact size and shortcomings, this game is nothing short of a marvel to play.
“女人为什么要杀人?” 以一名家庭主妇的经典形象,扎根于20世纪美国乡村的故事。感觉有受到《致命女人》影响很深刻,包括女主的形象(也可能是那一段时期女性的经典形象)、一部分情节都能让人想起这部经典作品…… 描写女人的心理部分非常贴合家庭主妇。比如会将事物和食物相关联,会有插叙多段回忆,但因为知识的匮乏又有所局限。从局限的视角(偶尔有加入其他人的角度来丰富必要情节)让不同的故事、人物串联编织在一起。作为玩家代入女主置身于复杂的谜团中,感受挣脱不出茫然从而变得疯狂的人物设定……非常立体,结束一周目之后非常震撼。 还会再有多周目的。 求更新音乐原声带DLC!!!! Please UPDATE the DLC of ORINGINAL SOUND TRACK!!!!!!
I found the premise interesting, but I feel like the puzzles are really forced, and the character walks frustratingly slowly. Pros: -I like that the story has a few unexpected twists and layers to it. -Having multiple endings is pretty cool, although after getting one ending, I don't feel the need to try and get other endings. - I love the pixel art of the portraits when characters are introduced. Cons: -Not really a point and click game, more of a visual novel walking sim, with a short animated puzzle at the beginning of each chapter, not that I minded, but tagging it a point and click game is inaccurate. -At some points if you do a 'wrong' choice the game shows you why it's wrong and 'fixes' the scene for you (I'd rather have a scene that plays out than fake choices with only one correct answer). -The game saves at the end of each chapter, so you'll have to replay if you stop in the middle (luckily they are short chapters). - The level of detail in some objects means you know it's gonna be a key object, the puzzles solve themselves. [spoiler]A stack of pixelated cans with labels you can't read, next to a hd can that is clearly labelled poison[/spoiler] -Has a lot of strobe light effects, used for flickering lights, and lightning quite a lot, no option to turn it off, pretty much all games have a 'flashing light' warning, so they're generally unhelpful, but this one has a lot of strobing.
I loved this game so much. Without spoiling, it absolutely nailed (ha) the gothic and psychological horror. The minigames were pretty much all examples of mechanics perfectly complimenting story, in particular (late game spoilers) [spoiler]when Loretta had to peel back a dead man's fingers to get his key[/spoiler] - a lot of it stayed with me in a really good way. The art is gorgeous and Loretta's piercing eyes see right into your soul. There is some jank at times, pretty sure the game ate my save file one time, but nothing major. One thing I did find frustrating at times was the lack of choice particularly at the end. I get that branching paths are SO much harder to make than they would seem, but the ending felt slightly rushed, and I would have appreciated there to be a choice between (main ending spoilers) [spoiler]telling the Sheriff everything, facing the consequences of our actions, and keeping the secret to help Loretta and Kelly live a better life. It seemed like Margo persuaded Loretta really easily with very little resistance and the player doesn't get a say in how the story ends.[/spoiler] But honestly that's a minor complaint given how awesome the game and story are.
Ah, the good old days when you could throw your partner in the well... took some time to see every ending and get every achievement but the replay ability wasn't arduous. Runs great on steam deck.
像看恐怖悬疑电影,没有一个结局是我满意的。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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