
Travis Touchdown is back, baby! The otaku assassin takes up his trusty beam katana once more to slash his way to the top of the Galactic Superhero Rankings and save the world in the latest entry in the No More Heroes series.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese*, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
期待米国
精神病游戏,各种意义上的,制作人估计还觉得自己整的老酷炫了。
best way to experience this game.
After completing the main campaign in the Bitter difficulty, might as well say that No More Heroes 3 has one of the tightest combat systems out of all Hack and Slash videogames I ever played. Does it get stale after a while? Yes, it really does: this problem also amplified by the uninspired designs of the local stages and some bosses that rely too much on the unique gimmicks. Does that mean it's not fun? No. Travis no longer throws punches and kicks but he can jump: now you can perform an AoE attack if enemies get too close or jump on the them to shorten the distance (this one becomes pretty much useless the moment you acquire "Screw Crusher Death Kick" which can pretty much teleport you to the enemy, additionally cancelling their attacks ((really helpful stuff)). Speaking shortly, No More Heroes 3's combat system is solid for what it is and doesn't get overambitious. It looks boring if you only watch the gameplay but when it's real deal, you have to remember to manage both of the enemies (and here's the sad thing: in the late episodes of the game some of the matches straight up turn into a ♥♥♥♥♥♥♥♥ when you have to deal with the one Leopardon, one Captain Treatment and several Fullfaces - get ready to change your tactics on the go because these guys do not respect you or your gamepad at all) and Beam Katana's battery limit. You can't go ♥♥♥♥♥♥♥ crazy here. Positioning, finding the right time to attack or withdraw and using your Death Glove abilities for the crowd control: Travis is no longer young, hotheaded otaku who survived simply because his enemies were bunch of low-life goons or insane assassins who actually were getting off at the idea of being killed. He's dealing with the legitimate threat in the face of the alien invaders who will work together to send you back to the Retry Roulette. And you just wish that the aforementioned aspect of the game had any weight in the story or the overall setting. Santa Destroy's inhabitants ABSOLUTELY DO NOT CARE that half of their hometown got wiped off the Earth, their president was brutally murdered by the leader of the invasion on LIVE TV (and also the fact that Moscow got nuked by their own rockets but then again it was also nuked previously in Kurayami Dance, manga written by SUDA51 himself). If Grasshopper Manufacture couldn't show how badly the citizens of the Santa Destroy reacted to the invasion, then why not compensate by showing how they immediately give up? It would really help to understand that Travis, this old washed-up bum-ass killer who does nothing but rewatch Takashi Miike's filmography and [spoiler] horribly console one of the most important women of his life after her losing her father by suggesting HER to watch her dad's favorite films (wait, this is actually a great advice. Thanks, Travis, now I know how to cheer up a woman or two!) [/spoiler], was city's only hope in defeating the alien forces. If you at least don't know what happened in Travis Strikes Again, then be ready to get utterly confused by the final boss and cameo appearances by the characters previous GhM's games. Developers being forced to cut the Blackhole Prison, where Travis would face THE LORD FLEMING HIMSELF from Shadows of The Damned, who's also connected to one of the guest characters, certainly hurt the story. Visually No More Heroes 3 is a mess. Characters themselves look decent enough but the enviroment looks horrendous. The open world sucks. Side quests are too short, although well-written, and other activities, such as collecting items or doing part-time jobs, lose their appeal immediately. It doesn't hit the same it did like in the original No More Heroes (and we're not talking about No More Heroes 2) Good luck, completionists. Paraphrasing the words of FU, the main antagonist of this game, to think that there was a shining pebble in the rough of that trash after all. And there are plenty of shining pebbles here but no diamonds to be found. So, should you play No More Heroes 3? I also forget that you can suplex an American pop-idol and shoot huge alligators from a tank in this game. The way I see it, those little things makes it worth it. Also, read Kurayami Dance. Unlike No More Heroes 3, I have no difficulties recommending this masterpiece of a manga. Go read it or I will Mustang Mode your ass straight to Neo Brazil.
no more heroes 3
Не рекомендуется покупать, кроме большим фанатам Suda 51 или если первые 2 части прям очень сильно понравились
buen juego es el ultimo q me falta y buena grafica
两块钱物超所值
game sux
She turned herself into a tree, funniest ♥♥♥♥ I've ever seen,
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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