
WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 11 → 24.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sunrise. Twilight of Earth. The world is ending. Acrid auromas of sun-scorched streets fill the air. Blackened corpses gnarled into shapes of agony line streets. Peering outside is enough to scorch eyes from the socket. The only refuge is in the night.
But the night belongs to the Visitors.

A knock on the door. A solitary voice, begging for refuge. They look like us. Talk like us. Smell like us. Are they us? Look for the signs.

Isolation is not an option. The Visitors will overwhelm us. Let some in. Hear their stories. Some will help. Some will need help.
Some are Visitors.

The Visitors kill. Kill them first. Interrogate the guests. Do what must be done.

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[[[SPOILERS]]] I cannot explain my experience playing this game with our plain, ordinary vocabulary. This game blew every expectation of mine out of the stratosphere. I got into this game after seeing some gameplay. I figured it would be a game I'd play twice, but every time I see it sitting in my library, the grotesque unnerving stare of the pale intruder, eyes rolled in the back of his head, I always get the feeling of craving gameplay. It's always surprising me. New characters, ending I've never seen, major plot points I've missed. this game always succeeds with undeniable incredible gameplay. The wild, roller coaster from confusion, then utter fear and denial, to insanity, is golden. The protagonist feels real. They didn't write the protagonist to be corny, or happy all the time, all sunshine and rainbows during the game. They wrote him to be a troubled, traumatized man, who barely feels emotions. I have nothing but love for the game and the people who made it. The music also impressed me. The music is spooky and unnerving, yet somehow calming and kind of nice to listen to. The music evokes so many emotions, and so do the characters. The way some are kind and trying to ignore the horrors of the end of the world surrounding their somewhat cheerful aura, while some are angry showing how they really feel, trying to block out the fear. My favorite character is probably the cashier girl. The girl went through hell within the span of only a few years. This poor girl was fired from her job she probably didn't like, and got chased out of her own home, and didn't burn in the penetrating rays of the sun within daylight hours. When she mentions these previous problems, it's obvious the visitor nightmare is real, and residents, including the cashier, have mindlessly became the monsters we heard rumors about. The game makes you feel like a monster, even though you're doing good. The cashier says, and I quote, "I got fired from my job, chased out of my own home, and no I'm going to be run out of my own head" & "Do you have some kind of bandage?" She doesn't want this to be reality, and neither does the player. This game was wild, and truly insane. This is one of my all-time favorite games right now and will be for a long while. I can't wait to see how this game evolves in the future. Love this game and the developers. Next time we meet, things will be... interesting.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese +6 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
I expected the horror to come from the monsters. Instead, it came from people. No, I'm Not Human is at its best when it shows how fear erodes empathy and how easily ordinary people rationalize terrible choices. The supernatural threat is compelling, but the game's real strength is making you question human nature more than the monsters themselves. It's one of those horror games that stays with you because of what it's saying, not just what it's showing. Highly recommended.
бомба пушка безделушка
esta genial pero unos dias luego te aburres
Muy atrapante, alto juego.
хорошоя игра
its great
you Alone?
Из минусов - нету песней Пророка Санбоя
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $15.1M | 38.2K | 95% | $14.99 | |
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