
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.4Kreviews | 78% | — | $18.7M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1452 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Want to give this a thumbs up because it's still Nioh and is still great action gameplay, in fact with style shifting and new jumping mechanics and Guardian Skills and like, man it's just layers on layers of options that you once again get to slowly but surely master until you feel unstoppable so they can start throwing insane bosses at you by the end. It's super satisfying as always, little micromoments where you think "how did I do that?" "how did I dodge that?" or "that was 100% on purpose and I kick ass". Problem is that only really starts feeling like it comes together in the last 30% as the open world gives way to more climactic linear missions with more interesting level design. The open world is definitely a misfire for this game, as the first couple dozen hours of the game feel more like you're just aimlessly messing around rather than either making meaningful progress or being presented with tightly structured and tense challenges. There's nothing more disappointing in the first two or three large areas than arriving in one area too late, where you're too high a level so you clear it without a challenge, or vice versa with areas too high a level make you choose between running into that brick wall or travelling halfway across the map to catch up. The only benefit I can see that open world had on Nioh 3 was that I doubt they would have included jumping as a mechanic if vertical exploration and gap jumping wasn't so necessary to facilitate it, and that jumping provides a great piece of flavor to Nioh 3's combat compared to its predecessors. But that's in combat, the jumping required for some platforming challenges showed its weaknesses, this ain't Banjo Kazooie: platforming is awkward and Nioh's instant plummeting gravity is still in full effect. There is a bit of satisfaction in a bit of coyote time the game offers to input jump and roll mechanics, many heart-clutching moments of slipping off a platform or bridge and rolling back or jumping back in time that I don't wind up dead. Despite that, I'd wager half of my exploration and even mid-level (if levels can be properly distinguished here) came from misjudging gap distances and falling to my death. I'm into Nioh for the challenge, but I can't say I'm into it for the platforming challenges. Open world worked a lot better for Rise of the Ronin which had such freeform movement and less punishing souls-like mechanics to make you feel like exploration could be a waste of resources. And I may be mistaken but even with jumping mechanics I don't recall Wo Long throwing so many platforming challenges at you. I'm not so sure these things work in Nioh 3. All that being said, Nioh 3 isn't a bad game, far from it. Combat is still great, some areas and story segments still feel like great "levels" and while I'd say this game had some of the least memorable new boss encounters, again owing I'd say to the lack of structured missions to give you those grudge matches and remixed fights, some of the later bosses still work really well and are a lot of fun. The loot economy still works gratefully after it feels like Stranger of Paradise and Wo Long didn't quite manage their loot well. And ultimately I do hope that much like vanilla Nioh 1, Nioh 3 can put out a season pass of DLC that makes the game feel more rounded out and deliver some surprises.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #64, worst CN #94 · 6 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is jank and ugly in a bad way
this game smoothed out the experience so much that the gameplay falls flat, also despite having access to both ninja and samurai styles at all times i feel more pidgeon holed than ever. just play Nioh 2, if you're obsessed with parrying play sekiro the sequel is coming out eventually.
I bought Nioh 3 knowing perfectly well that it was not Sekiro and that it was not trying to be, but I was looking for something that, in some way, could fill a bit of the void left by demanding, precise action games with combat that really stays with you. Unfortunately, after playing it, the feeling it leaves me with is quite disappointing, especially considering the full price it is being sold at. The combat is fine, but I do not find it surprising in any way. The stance system, the switch between ninja and samurai styles, and the weapon variety all sound like good ideas on paper, but in practice the game ends up feeling much more conventional than it initially appears. Each weapon has its combos, variations, and options, but I did not find the system particularly original, nor did I feel that it evolved in a truly interesting way throughout the game. It works, it has a certain amount of depth, and it can be entertaining, but I do not think it is enough to carry the entire game by itself. What I would highlight the most positively is the progression system. There are several systems advancing at the same time, plenty of options to build your character, and a constant feeling that you are unlocking or adjusting something. That part does feel more developed, and it is probably the best aspect of the game, because at least it gives you some mechanical motivation to keep playing. The problem is that practically everything else ranges from merely okay to directly poor. The story makes the game feel empty and fairly meaningless, with a ridiculous plot that often feels like it was taken from a poorly written Mexican soap opera, full of moments that are supposed to carry weight but fail to convey anything. The characters, the cutscenes, and the overall tone do not help make the world feel interesting, and in the end it becomes very hard to care about what is happening. The music also feels mediocre and irrelevant to me. It is not especially annoying, but it does not add identity, tension, or personality to the overall experience either. It is just there, serving a basic function, and little more. Overall, Nioh 3 feels like a mediocre game at best. It has acceptable combat and a fairly solid progression system, but everything else feels empty, repetitive, and irrelevant. At full price, I find it very hard to recommend, because I do not think it offers an experience that is special, polished, or memorable enough to justify what it is asking for.
[h1] 优化与粪怪齐飞,光影共大粪一色 [/h1] 如果你的配置和我的一样,我建议你慎重考虑本作,我全程只能在900p60帧的情况下游玩。我刚刚打完序章的时候没有调节画质选项,传送到滨松找德川家康加载了整整20分钟,太逆天了。在画质全低的情况下,进入常暗后到建筑物之后黑乎乎的情况下比二代严重。沙币忍者组还喜欢在里面放点老银币出来偷袭,和出生一样。 boss设计更是逆天,我以为前作的斋藤利三已经无人能敌了,这个梶原景时几把是谁的步将?我嘞个雷霆宝可梦大师能抓取的有红光双斧横扫的蓄力斧的有二阶段狂暴的全范围技能的疯狗撕咬的。忍者组感觉就像那种心里变态,我不信他们不知道这比怪有多粪,我玩大斧打几次就放弃对拼转忍者丢忍术,硬生生打你吗的持久战。如果只是恶心一次就算了,后面几把打支线又要打一次,打连战还要打一次,我打你吗的雷霆啊,沙币一样。 [h3] 如果我说,抛开我上面的问题不谈呢? [/h3] 如果你有 一台配置极高的pc,还是纯正忍者组游戏老吃家情况下,仁王3是好女哦不,是好游戏吗? 如果你是忍者组的狗不对,如果你游玩过忍者组的另一个系列:忍者龙剑传,你会发现很多小彩蛋。比如你费劲辛苦打章节boss才能解锁的灵命技,其实只是龙哥随时就能用的基础赶路技巧。像在两墙间的蹬墙跳,水上踏步,滑翔伞,钩锁,都是你龙哥特有的技能。 [h3] 那如果是新玩家推荐玩吗 [/h3] 如果你的pc比我的配置高,确实推荐新人从三代入坑。别的不谈大斧在绝大多数情况下都是轮椅好手,除了沙币梶原景时。绝大多数的boss和小怪都抗不过一套,二代起码还要机关棍和手甲混用,这代直接一招鲜吃遍天顶多换下属性上混沌。忍者模式也是逃课好帮手,一周目都不需要额外搭配直接用忍术处理掉远程小怪,剩下交给大斧就行了。 顺带一提,幕末开篇的高杉晋作上来就和主角说坂本龙马死了,结尾德川庆喜和高杉晋作勾肩搭背。真的笑死我了,太有乐子,虽然问题很多,至少给我提供了乐子这次就不给差评了
Extremely mediocre. Nioh is showing it's tiredness as a series, with this game. Use of previous games graphics and monsters are obvious, a nothing story, and a lack luster open world. Stick with 1 and 2.
Nioh 3 by far its the easiest nioh, but i think the "semi open world" doesn't really work for nioh, maybe i'm just used to how the other niohs were. It has those pointless fetch these little ♥♥♥♥ furballs that you must follow till the end just so you can get a item it drops, shoot some ♥♥♥♥♥♥♥♥♥♥♥♥ flying in the air so it drops an item, shrines or some ♥♥♥♥ to give u points for upgrades, just like those open worlds games that have "chores" for you to do to feel somewhat "rewarding" exploring the world. I really didn't like this new mechanic adding a ninja and a samurai and switch between them mid combat, and other game mechanics they added like from wolong or rise of the ronin. I didn't finish the game yet so i can't speak for the endgame itself and i probably wont finish it so soon
"Recommended: NVIDIA GeForce RTX 3060 Ti VRAM 8GB" is a blatant lie, if u only have 8 GB of vram dont get this game. Its not enough. No settings ingame, in nvidia control center or in the bios will change this fact.
Not Recommended. The combat and ambition are strong, but the PC version is unacceptable: forced borderless, broken VRR behavior, severe frame pacing issues, visual clutter, poor clarity, and performance that feels bad even after extensive tweaking. For a full-price Deluxe release, this is not acceptable. Wait for major PC patches.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☑ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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