
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.4Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game hurts my brain to come back to. I played DMC5's Vergil fight and a couple lategame Mortal Shell 2 bosses earlier today. This game just has too much going on and someone needs to tell the developer to stop adding mechanics. Nioh 2 was much more elegant in it's systems. Nioh 3 feels alright to traverse through the open world, but I personally enjoyed the mission structure of 2 more and retreading any area you have already cleared for any hidden loot in corners isn't really fun. I don't think the sacrifices of splitting Ninja and Samurai movesets was worth the cost of making everything so overcomplicated. If you aren't succeeding in a boss fight, do you switch weapons, styles, stances, or ability point loadouts? I feel less like I'm overcoming challenges and more like I'm brute forcing a puzzle I don't know the solution to. I'm sure I'll fall back in the groove and start to feel out everything again, but honestly I think the game should be a bit less taxing to play and not require you to spin so many plates just to survive in a boss fight for 30 seconds. It's also been like 6 months from release and the game is still running below 60 fps (+unsteady and dropping frames sometimes) for me, which seems pretty unacceptable considering some of the low fidelity assets at times and how demanding the parry timings can get.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #65, worst AU #91 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
做开放地图本应该是将可玩性上升而不是下降,第二章满地水,主角还易溶于水,仁王二尸山冰河plus了属于是。 还有就是我不同意三简单,大粪霸体人形,多动症boss,仁王2里的boss最多动症的一个镰鼬一个柴田,柴田都不算,柴田我还能打得中,不跑去跑来。二我上双刀加丰田加夺灵一周目没有卡的boss,最多遇到柴田换拳套,三代每次想着换武器,浪人最简单,所以从我这个菜鸡的角度来看,浪人最好玩,但是加点要重新来,夺灵符的灵力飞得慢,整个夺灵回血直接被削了(至少我的个人感受如此),我很菜,所以我从一个菜鸡的角度出发,仁王2更好玩也更简单,然后仁王3优化是狗屎,不过我的配置也确实极限了。
操你妈逼 傻逼游戏
Tüm ek paketler çıkmadan ve gerekli düzeltme yamaları yayımlanmadan önce, nihai bir yorum yazmak olanaksız. Beklemek gerekiyor. From Software harici, en başarılı bulduğum ruh oyunlarını "Ninja Takımı" geliştirdiği için. sevgim ve saygım derin(dir). Bununla birlikte, Nioh 3'ün hiç hazır olmadığını bildikleri halde (en azından bilgisayar için), yine de (yarım yamalak haliyle) çıkartılmış olması çok üzücü. Belki gerçek suç (ve karar yetkisi) yayımcı firma olan bandai namco'ya aittir. Bilemiyorum. Fakat sonuç olarak, oyunun kodlama altyapısı bozuk. Sürekli çöküyor, bilgisayarı kitliyor, masa üstüne düşüyor, bağlantı kopuyor, hatta kimi zaman bilgisayara doğrudan reset atıyor. Bunların hiçbiri olmadığında, performans düşük. Hem de işlemciyi %100'e yakın seviyelerde cayır cayır ısıtıyorken. Oyunu, 11 Mart 2026'da platinyumladıktan (yani %100'ledikten) sonra hemen kaldırdım, kurtuldum. ... Nioh 1 zamanlarından beri, Ninja Takımından "Lütfen Karanlık Ruhlar'daki gibi tek ve büyük bir harita yapısına geçin" diye ricada bulunuyorduk. Dolayısı ile büyük ve kendi içinde sonradan açılan gizli yollar ile bağlantılı bir harita, hayalimizdi. Fakat sonuç (en azından şimdilik) hayal kırıklığı oldu. Çökmekte olan AAA oyun endüstrisinin, çok güvendiğimiz "Ninja Ekibi"ni de etkisi altına almasını kesinlikle beklemezdik :( Umarız, ek paketler ve ileride gelecek olan düzeltme yamaları ile, durum (tamamen) tersine döner. Ben de seve seve bu incelemeyi "olumlu"ya döndürürüm. Sabırla bekliyoruz. Nioh 2 gibi bir şaheserden sonra Nioh 3'ün hayal kırıklığı olarak kalmasını istemeyiz. Haydi bakalım... Umarız "sabrın sonu selamet" olur.
This game is great until you reach the point where it is just boss fight after boss fight after boss fight. There is no game anymore just boss rush.
It felt super outdated. So much flashy crap going on at once in such low quality that my eyes would passively check out in the middle of combat. Also, gear score? I get that you've been sticking to this formula for years, but why? Why would I want to not only wait until I get to the point in the campaign where I can actually farm the set I want, but have to continuously craft it over and over again and/or upgrade it so that its rating isn't too low for the content? There are two many minor stats on each piece of gear to have to sift through while you're just trying to play through the game, and who even cares about min-maxing once you've finished anyways. Nioh is a build sandbox with an entire campaign as a tutorial before you want to dedicate time to actually build, at which point there is nothing left to do with said build. Open world now? Great, I get to do ten hours of Genshin Impact exploration in each region before I continue the story that hasn't changed its rhythm over the course of every game in this series. And god does it suck, because the combat is so cool. Stance-swapping between ninja and samurai mid-combat? Amazing. Ability variety? Oh wait, they've barely added anything new since their previous titles... But at least it feels cool! Oh wait, my hand is cramping from having to jump across the controller constantly to do a bunch of very specific attacks and also shake my ass on beat with the blue sparkles that make my stamina not total garbage. The game feels like way more effort to play, explore, and build-craft in than compared to actual work. And it looks so awesome what endgame players can do with their macros and their 6+ ability combos, but playing the game like that just isn't plausible for most people.
[h1]穷凶极恶忍者组带给仁王玩家的第二次地狱[/h1] ——浅评大闹江户传之《[i]庆安地狱变[/i]》 倘若认为《仁王》系列再魂味风趣的不解人情者,面对庆安地狱变此刻也该明悟:这不是一个单纯依靠升级、翻滚、格挡、背板和喝药就能爽玩的Arpg游戏,而是一个集中了构建、对抗、成长与熟练的半刷半战的RPG游戏,由于其独特的BD和战斗风味,本质已经完全自成一系。 仁王从来不高贵,也不完全不是普通人认知的高难。虽然这话确实是存在一些暴论,但是玩家的不断死亡只是认知仁王的第一步,然后从刷子学成归来的你,其实是认识自己的第一步,就这么说吧:我去,现在才知道原来仁仁仁还能这么搭配? 于是从第一周目结局开始,《庆安地狱变》便开始了仁仁仁玩家的期中考核,即感知本作动作体系与武士/忍者风格后,在BD尚不完全明确的情况下,我能爽玩DLC吗? 你首先得通关才能见到他,一周目稳扎稳打下来直接进DLC的感受是无比惊喜和熟悉的,原来都是换皮小怪啊Bro(低情商说法),不知道的还以为是玩家没有本体打爽了,还特别重复安排一堆老朋友呢! 再看我最关心的江户地图部分,地图全清时长大致在10h左右(依旧是遍布地图的垃圾小道具),包含了铸币被地图小怪红温顶飞🐖的反复和刷半天盾枪词条发现还是没啥伤害的时长(谁家好人往地图里塞跳跳乐的啊) 那么又回归到我们的全新武器种类“盾矛”/“忍盾矛”上来,众所周知仁仁仁有“武士”与“忍者”两种战斗风格,并且装备和武器互相独立(没有内涵某个共斗游戏),所以刷套的时候能发现一个普遍规律: 哪种风格的盾枪都没啥伤害,你以为是老头环中的盾戳,实际上是毁天灭地的80长枪,防御性能无比的安心,操作防御也是轮椅,但是没有装轮子,你只能躺着。 尝试了一会儿,不怎么习惯这玩意的手感遂放弃(这玩意每次武技都有防御或者GP判定但就是伤害低)。 这个节骨眼上的忍者组倒是有一种青黄不接的感受,正是《卧龙:苍天陨落》登录Switch之前;《卧龙2:凤火连天》27年第一季度发售在即,单预告片的动作很难不让人想起某把长条武器) 我的意思是光荣脱裤魔正在进行他的老传统:模型/怪物/动作/材质复用,然后在《庆安地狱变》排列组合成自家游戏大型(非正式)DLC联动。 不仅隔壁见过的冲刺飞行boss(出生地形),还有本体招式加冲击波的阳间玩意,更有你我都很喜欢的人形霸体BOSS,可谓是刚强有力。 虽说这一代通关增加了啄技,冬月以及忍者系统,极大增强了玩家的性能。 但是忍组对于敌人的设计也同样强力,或许说想要设计能够与玩家性能抗衡的boss来平衡玩家体验。 但很显然没怎么设计好,就像是为了改变而改变,好比他的绿色地狱美术风格。 盒友锐评NINJA组:仁之眼被卧龙殴打,义之眼被仁王肘击,打开浪人崛起又复觉世界清晰,严肃怀疑手眼通天的女帝是否看重了眼视光学,否则怎么会派忍组下地狱取经。 我只能说,玩好仁仁仁难,想玩一个好仁仁仁,更难,只有期待DLC2加入后完整打包,看能不能救一救这要命的三代风评了。 [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
这是我接近十年steam游戏游玩时间,第一篇测评。来来回回打了快90小时只能说体验十分的垃圾,无比糟糕的优化,加上甚至在我看来连一代都不如的画质,让我玩的十分痛苦.我甚至经历过5分钟才把地图打开的情况,突然刷出来的建筑,有的时候由于现在还打不开的门没刷新好我直接拿到了需要绕一圈才能拿到的宝箱.4060ti的显卡i5-13490F的cpu应该是很不错的配置了。但是玩起来就是痛苦.但是动作还是好的.
仁王2は200時間くらい遊んだけど、これは残念。まずオープンワールドがいらない。サムライモードとニンジャモードもどっちが1つで良かった。
I got this game for free. I played it finished it got all the achievement. I liked the combat the story. Its like from 10 a 7. And now to the negatives why i absolutely cannot recommend the game. Performance is horrible this game stand alone beats Dragons dogma 2 performance its not playable above 30 fps .Mybe frame gen is helping a bit but you have so much hud elements breaking its removes the enjoyment of the game. The Ninja devs should be ashamed for this performance. In all seriousness i tried it on a legion go s z1 extreme and on a pc with a decent 8 core 16 thread 5100mh Ryzen CPU and a 9060 xt. Vs thus dragons dogma2 runs like a dream even in the city. And the performance patch the dont delivered yet till today. And then it comes the price 80euro !? Really i would never buy this game if i wouldn't got it for free from Valve. Bad shameful performance and 80€ . Bonus what a hell is body type... Are Japanese dont have Man and Women's? Or now they have Body types.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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