
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 11.7Kreviews | 78% | — | $18.7M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1462 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
做开放地图本应该是将可玩性上升而不是下降,第二章满地水,主角还易溶于水,仁王二尸山冰河plus了属于是。 还有就是我不同意三简单,大粪霸体人形,多动症boss,仁王2里的boss最多动症的一个镰鼬一个柴田,柴田都不算,柴田我还能打得中,不跑去跑来。二我上双刀加丰田加夺灵一周目没有卡的boss,最多遇到柴田换拳套,三代每次想着换武器,浪人最简单,所以从我这个菜鸡的角度来看,浪人最好玩,但是加点要重新来,夺灵符的灵力飞得慢,整个夺灵回血直接被削了(至少我的个人感受如此),我很菜,所以我从一个菜鸡的角度出发,仁王2更好玩也更简单,然后仁王3优化是狗屎,不过我的配置也确实极限了。
While the combat is incredibly fun and addictive, this game dumbs down nioh's most core features and abandons some of the best ideas from the previous titles. The level design is absolutely atrocious and lazy. I don't think the semi-open world progression system suits nioh. Most areas are empty and bland and you just encounter the same enemies over and over again, if you skip some of these areas you end up being way underlevelled and the whole thing becomes frusturating, it is never fun to farm for levels. I got to the end game area around level 70 thinking I was overlevelled but then the difficulty started to spike and I looked up what I was doing wrong and saw how underlevelled I was lol. This game is not bad but it definitely gets blown out of the water by the previous titles, especially Nioh 2. If you want to get into the Nioh franchise you might as well start with 1&2 and ignore this rushed mess.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #65, worst AU #91 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
体験版で正常に動いていたので購入しましたが、製品版は妖怪よりカクつきとの戦いでしたw ゲーム自体はとても気に入っているので最適化が行われたら戻ってきます。 体験版が動いたからって即購入は失敗したなぁ・・・
操你妈逼 傻逼游戏
不值得这个价。 《仁王2》的战斗系统口碑所有人都知道,在《卧龙》、《浪人》的销量失利之后,忍者组认为是大家可能更喜欢复杂的操作,想往《仁王3》里➕各种料,实际上是把战斗系统拆成2断,除了精防之类几个特色,战斗深度和战斗爽点都不如《仁王2》。 至此,都不是最重要的, 《卧龙》、《浪人》、《仁王3》的口碑差不是因为你的战斗系统改动,都是因为你那💩一样的画面引擎
Tüm ek paketler çıkmadan ve gerekli düzeltme yamaları yayımlanmadan önce, nihai bir yorum yazmak olanaksız. Beklemek gerekiyor. From Software harici, en başarılı bulduğum ruh oyunlarını "Ninja Takımı" geliştirdiği için. sevgim ve saygım derin(dir). Bununla birlikte, Nioh 3'ün hiç hazır olmadığını bildikleri halde (en azından bilgisayar için), yine de (yarım yamalak haliyle) çıkartılmış olması çok üzücü. Belki gerçek suç (ve karar yetkisi) yayımcı firma olan bandai namco'ya aittir. Bilemiyorum. Fakat sonuç olarak, oyunun kodlama altyapısı bozuk. Sürekli çöküyor, bilgisayarı kitliyor, masa üstüne düşüyor, bağlantı kopuyor, hatta kimi zaman bilgisayara doğrudan reset atıyor. Bunların hiçbiri olmadığında, performans düşük. Hem de işlemciyi %100'e yakın seviyelerde cayır cayır ısıtıyorken. Oyunu, 11 Mart 2026'da platinyumladıktan (yani %100'ledikten) sonra hemen kaldırdım, kurtuldum. ... Nioh 1 zamanlarından beri, Ninja Takımından "Lütfen Karanlık Ruhlar'daki gibi tek ve büyük bir harita yapısına geçin" diye ricada bulunuyorduk. Dolayısı ile büyük ve kendi içinde sonradan açılan gizli yollar ile bağlantılı bir harita, hayalimizdi. Fakat sonuç (en azından şimdilik) hayal kırıklığı oldu. Çökmekte olan AAA oyun endüstrisinin, çok güvendiğimiz "Ninja Ekibi"ni de etkisi altına almasını kesinlikle beklemezdik :( Umarız, ek paketler ve ileride gelecek olan düzeltme yamaları ile, durum (tamamen) tersine döner. Ben de seve seve bu incelemeyi "olumlu"ya döndürürüm. Sabırla bekliyoruz. Nioh 2 gibi bir şaheserden sonra Nioh 3'ün hayal kırıklığı olarak kalmasını istemeyiz. Haydi bakalım... Umarız "sabrın sonu selamet" olur.
全体的にSEKIROの劣化版という印象。1周だけでお腹いっぱいでした。 2周目はやっぱり痛くて固いだけ。やる時間の無駄で時間をかける価値は無さそうと判断。 仁王シリーズ初めてでしたが、戦闘が面白いのは2マップ目まで。 2マップ目の終盤から雷や氷やられという、何が面白いのか全くわからないギミックが登場。 3マップ目以降は消化試合感がすごく、敵もがむしゃらに連続攻撃をしてくるだけ。 4マップ目から、とりあえず敵の攻撃を痛く、そして耐久を固くすれば良いだろうという手抜き調整が垣間見える。 また掴み攻撃の判定も非常に怪しく、モーションが無駄に長いだけで戦闘の爽快さを緊張感を損なっている。 大技返しも大してダメージ入らないし一瞬の隙ができるだけ。 やってて面白くはない。戦ってて楽しい敵とそうでない敵の差が激しく、大体6:4くらいの比率でした。 マップもただ広いだけ。非常に見づらく収集要素もとりあえず置いてるだけ。 ストーリーが進んで地獄に入る度?地蔵の加護が勝手にリセットされるので注意。 商品紹介動画冒頭で、各ゲームメディアからの高スコア評価を大げさに並び立てているが、Amazonの中華製品のサクラレビューと同等の信ぴょう性と感じました。 それを学べたのと40hほど時間潰させてもらったので良しとします。
It felt super outdated. So much flashy crap going on at once in such low quality that my eyes would passively check out in the middle of combat. Also, gear score? I get that you've been sticking to this formula for years, but why? Why would I want to not only wait until I get to the point in the campaign where I can actually farm the set I want, but have to continuously craft it over and over again and/or upgrade it so that its rating isn't too low for the content? There are two many minor stats on each piece of gear to have to sift through while you're just trying to play through the game, and who even cares about min-maxing once you've finished anyways. Nioh is a build sandbox with an entire campaign as a tutorial before you want to dedicate time to actually build, at which point there is nothing left to do with said build. Open world now? Great, I get to do ten hours of Genshin Impact exploration in each region before I continue the story that hasn't changed its rhythm over the course of every game in this series. And god does it suck, because the combat is so cool. Stance-swapping between ninja and samurai mid-combat? Amazing. Ability variety? Oh wait, they've barely added anything new since their previous titles... But at least it feels cool! Oh wait, my hand is cramping from having to jump across the controller constantly to do a bunch of very specific attacks and also shake my ass on beat with the blue sparkles that make my stamina not total garbage. The game feels like way more effort to play, explore, and build-craft in than compared to actual work. And it looks so awesome what endgame players can do with their macros and their 6+ ability combos, but playing the game like that just isn't plausible for most people.
I love the Nioh series. Between this game and the 2nd one I have about 300hrs total. I don't know where the devs went wrong, but I can no longer play the game. I keep getting Fatal Error crash whenever I try to launch the game. Apparently an older patch borked things. But I cannot play the game or the DLC. If they figure out this mess I will update my review to a positive one, but at this point it doesn't look like it will happen.
This game is great until you reach the point where it is just boss fight after boss fight after boss fight. There is no game anymore just boss rush.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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