
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.5Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不得不说是个顶好玩的游戏,超棒的打击感,丰富的装备系统,开放的世界,优秀的画面,好玩,爱玩!
게임 재밌는데 에러가 많이떠요 흠....
还行
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 23.6K | 90% | $29.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $18.6M | 27.4K | 97% | $29.99 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $19M | 18.1K | 91% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.4M | 33.9K | 88% | $19.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $508.3K | 3.1K | 68% | $6.99 | |
| $938.4M | 831.8K | 93% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #78, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Se eu Recomendo ? Este Jogo é lindo e einsano demais pode jogar a vontade e sem medo ! Fui presenteado por um Amigo para ter o jogo e quase chorei quando vi !
Strabigliante
槽点太多了,不值得我浪费时间打字。最大的槽点就是我真的理解不了为什么舍弃关卡制,转而采取开放世界清问号的游玩方式,玩起来真的很无聊很无聊。事实证明仁王2的成功只是意外,忍组在让人失望这方面一直不会让人失望。 再见了忍小弟,以后贵组游戏非骨折是不可能买的。
原本完了本体感觉还未来可期,但是被这个dlc气到了 —————————— 一句话,不推荐。 首先是新武器盾矛,盾矛过于完美,反而让人想问有没有其他武器存在的必要了,喜欢我每次武技都有防御或者gp的无敌武器吗,甚至精力消耗低,攻速快压制快(拳套?哪来的弟弟) 然后是怪物数量和难度,全部武器都多了一个武技,几个新套装里面没有一个盾矛专用套装,新套装效果敷衍的要死(柳生表里剑加成低的左右脑互搏),新忍术除了招牌忍龙御三家外还有小手枪其实都很好用,这样就引出了另外一个问题——我拿这些东西打的敌人是什么,本体那些性能削弱的比二代差不只一个级别的垃圾烂怪吗? 小怪复用我都费事吐槽了,boss总要有点难度吧,结果一个称得上有新动作的boss都没有,不是冲刺飞行boss,就是本体招式加冲击波的玩意,又弱又无聊 忍组是想彻底炮路了吗?我是看不出谁还会吃这套玩意
DLC就是一坨狗屎,垃圾光影,换皮敌人,毫无新意,纯骗钱
忍组内有玩自己游戏的正常人吗?滤镜阳间一点很难吗?
仁王3有勇气卖348和546,我还以为有什么底气,仁王2我也是首发入的挺成功的,选择首发入仁王3豪华版,本体游玩体验可以,不过248首发能接受,dlc1只值28,就一把新武器和2个新boss。现在不建议买仁王3,想玩仁王3的等完全体200,没玩过二代直接去玩二代。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.