
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.5Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love it
[h3] 【评分总览】 [/h3] [b] 画面与美术:E 剧情与演出:C 战斗与玩法:S 音乐与音效:B 支线与体验:B 一周目体量:50小时 全成就难度:简单 [/b] [h3] 【简评】 [/h3] 存在大量换皮怪,但作为新人入坑第一作量大管饱 加入忍者,已经回不去武士玩法了T T操作和难度极大简化 大世界后期略显无聊。
The game runs quite poorly, however this is easily fixed with mods. Gameplay wise this is open world unlike Nioh 1 & 2, and the story is significantly different (you're time-traveling now). While the open world to me is meh I really like the multiplayer aspect and most of all this game has a much better martial arts system than the two previous games and the combat pacing is much more refined. Additionally there is more navigation options thanks to jumping/double jumping and certain aerial skills. My main critique is its easier than Nioh 2.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #78, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Worth buying on sale. Runs poorly, very muddy aesthetically compared to nioh 2; you may need to turn settings down and turn upscaling on. Otherwise, the core of nioh 2 is there with some extra toys. Ninja mode is not my thing, samurai mode feels good and plays well. Timed deflects feel great. The game is at it's strongest when it ignores the concept of being open world and embraces pseudo-levels like in nioh 2. Got it for seamless co-op with my wife, if you want seamless co-op get this one over 2. Otherwise 2 is a more cohesive and enjoyable experience imo. Hopeful they'll do more with nioh as a series. I'll probably buy the dlc and a sequel for the right price.
断网玩了一会,明明画面看上去没有比仁王1好多少,但帧数就是一直掉个不停,过场动画也是声音延迟贼严重,不管是暗耻还是卡婊,最近的游戏厂一个个都为了面子忽略优化,总之就是无脑叠硬件配置要求,实在令人叹息
EA部分做的不错, 除此之外的剩余大约占全流程3/4部分的箱庭设计, 可以说是忍者组对玩家的一次暴力雷普, 暴力程度堪比学会乱杀模式的超级忍者隼龙. 在一周目之后清图的过程中, 我在游玩过程中轻微呕吐了一次. 通常, 雷普者会在事后遭到受害者剧烈的反击, 因为他们的肉体和尊严都受到了损害. 不知为何, 由于自身的无能, 懒惰和智力缺陷而留下如此遗憾, 制造如此巨大的错误的忍者组的制作人和部分devs们, 能够置身事外. 或许仁王这个ip在中国大陆, 早已超越游戏本身, 成为一种超然的, 精神图腾般的存在. 在菊花上纹缟素哎细替 , 或许能减轻痛楚, 说出一声好爽.
耐玩,而且还带物理防沉迷,玩不了多久眼睛会很辣会自觉休息休息。
开难行石太牢,不开又太简单。 草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱草薙可爱
1+2代开头都当魂游玩,当年玩还可以压了等级。到了大后期就变成刷子游戏,还有各种考验BD。 3代也按照这个路数玩,一开始非常不适应开放世界的节奏,好在慢慢适应了。 1代玩的时候热情满满,是魂游。2代已经有路径认知了,就当看个日本历史人物特摄大乱斗。3代其实有些疲劳了,一开始打武田,还期待这次的大乱子能把战国多少人都圈进来。结果之后突然时空错乱了……我能说啥。 这玩意估计还有大型DLC吧,慢慢等。目前的感觉是可玩可不玩。说实话,套路太多了,BD的方案也太多了,自己拿全了各种技能还要测试还要组合。真当成工具软件了。但是也没有2代奈落那种验证自己强度的地方。 所以感觉现在只是预挖的一个坑。不如一起期待一个完全版。
Sériu Nioh mám veľmi rád a som šťastný, že ma trojka nesklamala až na veľmi malý počet nových nepriateľov väčšina sa opakuje z Nioh 2 a Nioh 1, nových je minimum, príbeh je slabší a chýba William, aj keď jeho príbeh je uzavretý. Osobne odporúčam, aj keď je trojka podľa mňa jednoduchšia ako jednotka a dvojka. Dohranie na 100% mne trvalo 76 h čo je slušne.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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