
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.5Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
这代的人形怪太抽象了,披着人形的妖怪,精力回复速度逆天,开荒时对上基本没可能打空精力条,还有各种霸体,琢技压不了大型妖怪我不挑你的理,凭什么不让压人形怪。
非常好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #78, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不会做游戏就别做,我骂你等下你又觉得不舒服,回去好好研究一下仁王2,从玩法到剧情,搞清楚怎么做的,仁王2剧情有多好仁王3剧情就有多垃圾,大太刀把人类boss打空精了不能用武技逆水挑飞,那你设计这个空精挑飞干什么?留着给玩家打小怪吗?不喜欢逆水可以删了,不喜欢大太刀也可以删了,在这恶心玩家算什么
awful game - get to a certain point in the game and if you don't have a specific armour set you cannot beat the bosses - terrible game design. awful
我很高兴我能玩到仁王二的续作,在我78小时的游玩后我也对这游戏有一定的见解 以下是鄙人愚见,如有不足请见谅 优点:1.仁王系列一脉相承的动作爽快感,多种多样的武器配装 新的动作系统:忍者系统的加入降低入坑仁王系列的学习成本,武士系统琢技的加入进一步加深了动作爽快度,精防系统则更像锦上添花。 综合来看,忍组的大胆创新和降低门槛让这一作非常适合新人入坑 好了,那么接下来是缺点1.白开水的剧情,是的白开水,完全没有前一作的水平,失败 2.石一样的优化,5090闪退报错,逆天光影,我怀疑美术组在地狱里住过,真的,对眼睛极度不友好 3.大量的怪物素材再利用,态度极其敷衍,极个别boss设计逆天,点名批评宝可梦大师,设计完自己笑了没?还有这次的DLC,最终boss设计的什么,二阶段都没有,玛利亚打都没打,相见不到5秒,再见面就在中阴之间了。dlc还有一个复用boss,开什么玩笑。98的dlc,复用boss?
好玩
第一次玩魂,真的玩不了 绕的头发昏的地图,追踪攻击的boss,死了要急头白脸去找的魂 动作系统能看出忍者组多年的沉淀,也能看到很多忍龙的影子,可惜这个类型实在玩不了
1
1~3都好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 50.6K | 87% | $19.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $672.3K | 4.1K | 68% | $6.99 | |
| $935.2M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 23.6K | 90% | $29.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.7M | 88.4K | 98% | $9.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $18.6M | 36K | 97% | $29.99 |