
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.5Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ign9分真没毛病,玩爽了,大黑大红加闪光弹光影是传家宝不能丢,其他都没毛病,开放世界探索很舒服。这作加了精防真的太爽了,加大分,打空精连一套感觉自己很有操作
Man I suck at this
A fun game that overstays its welcome... The game looks good but the performance is kinda bad (even more if you wanna play it at something higher that 60 fps... it requires a lot of upscaling do get stable fps and frame-pacing). The story is a nothing burger in my opinion, i genuinely didn't care for the story at all and this game has one of the worst english dub ive ever heard in a videogame in a long time. but it does have good combat and the Ninja mode was such a good add.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #78, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
123
1
喜欢的人自然喜欢
1
你牛大了team ninja,dlc1这画面还能突破下限啊,念在2代的情分就不说脏话了,dlc2还这样都滚去奈落狱深层吧
As far as pure boss roster goes, Nioh 2 is still king in this franchise. But Nioh 3 is a step up in terms of raw gameplay systems, and unlike a From Software title, the Nioh games have always been more about mastery over your own character's moveset more than mastery over the enemy, so this is important. It's not just Nioh 2.5, is what I'm saying: it's an important evolution worthy of being a mainline entry, but that said, with only the base game + first DLC, I do think the selection of bosses is a bit anemic if you're expecting a similar ramp up in quantity+quality like the jump from Nioh 1-2. Pros: + Entirely new gameplay Style, Ninja, that runs parallel to the Ki Pulse + Stance system with its new dodge-based system where you get Ninjutsu that can recharge with melee attacks and most of your weapons have extra airtime and air combos. You can finish the entire game as either style, but switching between them really helps keep the pace up: you can switch from complex Ki Pulse combos in the heat of the action to guerilla style attacks with ranged Ninjutsu with a button. + New semi-open world design adds a bit of that From Software feeling of exploration, and since treasure chests and items now have the chance to drop a new skill for your weapons you will want to try and explore as much as possible. + New passive skill system. You can modify your fundamental gameplay using a finite amount of points to select the ones you think will improve your playstyle the most. E.g. a skill that makes Style Switching ping-pong ranged attacks back at the enemy, a skill that makes you teleport behind an enemy if you Burst Counter as a Ninja so you can immediately maximize your Damage From Behind bonuses, etc. + After the first region you unlock the ability to Burst Counter by using Guardian Spirit skills, making the Burst Counter system potentially offensive instead of just reactive/defensive. + Parry mechanic for blocking at the last second. Don't worry it doesn't go full Sekiro, it just makes perfect blocking cost no Ki. + Martial Arts Gauge: a new gauge that builds up as you combo in Samurai style. It's the best implementation of DMC-style combo meter into Team Ninja's do-or-die philosophy. How it works is, if you build up the gauge your weapon glows white and it empowers your next Martial Art (what we used to call Active Skill in Nioh 2) or Strong Attack. But here's the kicker: if you follow up with a different Martial Art (or a Strong Attack after a Martial Art) you get to extend the buff to the new link in the chain. This can go on theoretically infinitely until you do the same Martial Art or Strong Attack twice, get hit, or run out of Ki. (The reason I say potentially infinitely is because there's a new skill that lets you turn a Ki Pulse Stance Switch into a follow up attack and this counts as a Martial Art, and therefore counts as a chain extender - so if you do a perfect Ki Pulse, and get the Ki back, you can theoretically go on and on). Neutral/Controversial changes: * Buttons are remapped. Instead of active skills using Block + Face Button, combos are now mapped to Left Stick forward + attack, Left stick backward + attack, Hold attack, etc. It's basically become Ninja Gaiden controls. There's an option to turn it back but I like the new mapping because it lets me use the Block + Face Button inputs for Guardian Spirit skills. Also it's just quicker to pull off and integrate into muscle memory. * Lots of reused assets from Nioh 1/2. Not surprising if you've been in the series for a while, but perhaps worth noting if you only played 2. Negatives: - Limited mission select options. Most of the content is in the semi-open world but the most important siloed-off missions can be replayed in 'Battle Scrolls' at the shrine. However, this is nowhere near as comprehensive as the previous games' mission select screen. - They really should copy Rise of the Ronin's dojo system and let you cherry pick which boss you want to re-fight, while getting ranked for how well you did. There are some bosses you meet in the semi-open world without an obvious mission to re-challenge them unlike Nioh 2, where after every boss you would unlock a side mission dedicated to beating the ♥♥♥♥ out of them again. - Boss roster is not as consistently good as 2's. Second region has the toughest enemies but the third region and DLC sags a bit. - The third region overall phones it in actually. It pretends to be Bakumatsu but it's basically just a yokai apocalypse like the Nobunaga/Hideyoshi Castle missions in 1/2, spread out into a larger area. It's not the real Bakumatsu like in Rise of the Ronin. And the first DLC is also really small, with a city that doesn't feel lived in or distinctly periodic. - Hopefully the second DLC will be much better and deliver a strong ending like Nioh 2's last DLC did, but it's not looking good. The final boss of the first DLC doesn't even drop a Soul Core and they couldn't even be bothered to introduce him properly as a character before you fight him as a yokai. If this writing quality keeps up, it might genuinely be the worst DLC set in the series... though even this mediocre first DLC is better than Ninja Gaiden 4's.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 50.6K | 87% | $19.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $672.3K | 4.1K | 68% | $6.99 | |
| $935.2M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 23.6K | 90% | $29.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.7M | 88.4K | 98% | $9.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $18.6M | 36K | 97% | $29.99 |