
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.86/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Рот болит и попе больно в нио 2 играть прикольно
好玩
好玩捏
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game. Lots of content. And I mean LOTS of content. TOO MUCH content. WTF STOP!! TOO MUCH CONTENT!! PLEASE SOMEONE MAKE IT STOPPP!!!! If you like having to go through literally hundreds of menus and stat screens, this game is for you. Unfortunately, neither me, nor my friend could be bothered the straight up STUDY required to just be able to play this game. Generally speaking: the combat and character customization are very well developed, but because of the insane amount of trash loot spam and unnecessarily skilltree-ified gameplay mechanics, it is very easy to get overwhelmed by the ridiculous amount of things to process and sorting through it all in order to actually get to the fun part - the fighting - felt like a straight up chore.
Awesome game! Souls fan get it and play it!
数值严重不平衡,纯受虐的
个人觉得仁王2比仁王1简单,但玩起来依然很吃力,尤其是前期,开局的牛头鬼根本打不动,刮痧的一批,后来才知道这个牛头鬼是要到七八级回来打才轻松。还有夜刀神和崇枭是真磨人,加起来卡了我不下4小时,但后面的boss不难,除了大太法师和长壁姬这两个出生,如果实在斗boss不过,可以召唤蓝色血刀冢,虽然是ai操控,但可以起到吸引火力的作用,那么你便可在可乘之机中将自己的状态补满。仁王2的混沌效果被大砍。在仁王1中只要敌人被挂上混沌,那么他的攻击在混沌效果时间内将不再带有霸体,仁王2把这个设定取消了。另外,仁王1的九十九武器在仁王2中被替换成了妖鬼化,在战斗中不能像一代那样无脑用灵石续命,这点感觉有点失望。仁王2真正令人无语的地方是地图设计和堆怪,依旧天花板藏怪,依旧车轮战,依旧拐角杀,依旧门貌似不能从这一侧打开,依旧在战斗中安排一个骷髅射手在刁钻位置远程消耗你。仁王2的画面比一代好了不少,但依旧保留了浓厚的暗黑风格。总体来说仁王2作为一款arpg游戏,对追求爽感与挑战的玩家还是非常值得一试的
I've came to realize that this is a dream game for anyone obsessed with fighting mechanics and raw action. In this regard, Nioh 2 is THE game that keeps on giving. But in order to make this happen, the game must sacrifice simplicity and raise the level of challenge. One of the seemlingly inevitable downsides to any beat em up and hack and slash game is that once the combat system settles in and is mastered and you play through all the content, theres not much else to do besides special game modes, like an endless mode. I almost never stick around purely for these one off game modes. I remember playing sleeping dogs until i was bored, because I was done with the story, and the fight clubs were no longer much challenge. I really wanted more sleeping dogs, but the game didn't have much else to offer. Nioh 2 fixes this problem by having combat with nearly endless depth+variety and a solidly long campaign that is meant to be replayed over and over with more loot and systems each time, and lots of good end game content. With this fundamental issue solved, the amount of hours that I can put into the game skyrockets, and I never have to dread that the game is coming to an end when I still wanted more. Players who crave a simple and easy samurai game should avoid this. Anyone who doesn't have the patience to learn and master game mechanics should also avoid this. But for fans who crave endless mastery and combat, Nioh 2 is a high quality buffet that is anything but boring. In the landscape of games that try to squeeze every dollar and cent out of your pocket, Nioh 2 does the very opposite, and it's refreshing. I see myself playing this game for a very long time.
If you like Nioh 1 then you'll love Nioh 2. This game expand the combat further with more weapons and Yokai shiftling ability. You can counter enemies attack glow red. The game is more fun with co-op. The story of the main game is a prequel and sequel to Nioh 1. The DLCs let you travel further in time as you learn more the origin of the antagonist and protagonist.
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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