
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.86/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probablemente el mejor Souls-like junto a Lies of P, El gameplay es muy desafiante pero adictivo, tiene la curva de aprendizaje más grande en cuanto a cuantas mecánicas tienes a tu disposición y cuantas puedes usar a la vez y, de forma lamentable, la "salsa" del juego se encuentra una vez terminas la campaña y saltas a los dlcs donde empezarás a crear una build de verdad a medida que llegas a los siguientes NG+, por suerte cada NG+ es mucho más rápido de completar gracias a que te pide menos misiones para desbloquear la última región (el equivalente de terminar 2 o 3 regiones enteras aprox), también cada NG+ añade más rarezas de equipo, nuevos sets de equipo, cambio de enemigos en las misiones (Algunas submisones cambian mucho esto), los enemigos tienen más movimientos y hay variantes especiales, y una vez llegado al Dream of the Nioh puedes juagr la campaña o... ir al inframundo donde se encuentra el verdadero desafío para los amantes del endgame, y luego las profundidades... que son el desafío final solo para masos como yo jajajja 9/10 No volví a tocar las profundidades tras terminarlas xd
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's awesome but it also sucks but I guess I like it sometimes???
9分 顶级的动作设计,偶尔高光的配乐,其他都是一坨,但是能顶着这几坨打完足以证明动作设计的有多顶级,从惯性思维到用阴阳术打压制的思路和实现过程还挺有意思的,地图有点绕但是还好是一关一关的打,还能绕明白。 一周目整体的体验还是很好的,到了dlc就开始各种堆怪对数值,动作游戏就给我好好专注动作啊八格牙路,很讨厌这种打不过是因为数值不够的感觉,之前被路边的怪俩下秒了都没这么烦,因为你还能凭操作压制,到了dlc怪不仅数值超模机制还超模,这我打牛魔啊,天尊救我喵
游戏质量一般,魂游恶心人的地方全部学到,前期基本一个以上的敌人是没办法处理的,死亡的代价过大,一周目前期是比黑魂还黑魂的游戏。武器平衡性差的要死,太刀武士刀的伤害一般,但是精力的消耗极为离谱,第一张图武士刀太刀下段普攻四刀空精,而且最要命的是特别刮痧。。。而换个双刀,薙刀廉,居然明显伤害和精力消耗居然都明显降低。。。总之游戏制作的极为粗糙,介个也不便宜,感觉是个比较敷衍的作品,模型复用,画面潦草,怪物重复。。。很难与精良二字有关系。喜欢魂游和挑战的玩家会非常适合胃口,但是普通玩家还是开修改器吧,只需要开了无限精力基本就可以横着走了。。。可以说精力管理这块是这游戏的重中之重了。
很少用屎里挑金来形容一款游戏,这是一款前期坐牢,后期爽游,多周目刷刷乐游戏。虽然一周目给我留下了很差的印象包括但不限于各种迷宫地图,一张地图能素材复用做成好几个支线敷衍至极,零帧起手+阴间后跳怪,脚填的逆天数值…但是全靠着优秀的动作系统和游戏设计让我没办法找出仁王的代餐。仁王的一周目通关只是体验游戏,多周目才是刚刚开始,研究出一套好的词条和配装,挑战各种高难度连战任务才是仁王的本质。当然我只打到三周目做全成就,后面没有深入了解,毕竟重复性的游戏内容也会让人感到疲倦,喜欢刷宝的人可以试一试。
司马地图,司马光污染,还有一个离他远就放两个快慢符咒,喜欢埋地雷,大招挡不住,攻击快慢刀,防御性能拉满,地图里还一堆水坑,不出意外主角也是易溶于水,有人能明白刚复活多按一下a后侧一步掉水里又死了的救赎感吗?,剧情很迷,拉完了。唯一的优点也是最大的优点就是动作确实很爽,我爱死三千风了。
好玩
Juego muy inmersivo y entretenido. Ya jugué al Nioh 1 y esta segunda entrega han hecho hecho pequeñas mejoras que se notan más agradables en el gameplay. Si jugaste al Nioh 1 y te gustó, Nioh 2 debes jugarlo sin ninguna duda!
Yes.
前期魂游后期爽游,小怪比boss更难打这一块
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $935.2M | 1.2M | 93% | $59.99 | |
| $98.5M | 155.4K | 92% | $39.99 |
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| $33.5M | 24.4K | 86% | $34.99 | |
| $33.4M | 52.5K | 94% | $24.99 | |
| $33.7M | 113.5K | 97% | $9.99 | |
| $33.8M | 36.3K | 93% | $29.99 | |
| $33.2M | 78.4K | 96% | $19.99 | |
| $33.1M | 55.1K | 86% | $34.99 |