
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.86/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩爱玩战斗爽
Besser als der 1. Teil.
第一次接觸《仁王2》,是被朋友拉進來玩的。 原本其實沒有抱太大的期待,甚至一開始看到遊戲那麼多系統,還有什麼上段、中段、下段、殘心、流轉、妖反、妖怪技之類的東西,心裡第一個想法就是: 「WTF,這遊戲到底要我學多少東西?」 結果真正玩下去之後,完全停不下來。 前期是真的會被虐。 餓鬼、猿鬼、牛頭鬼,甚至路邊一個看起來沒什麼威脅的人型怪,都有可能把你送回神社。 尤其剛開始完全不知道怎麼管理精力的時候,常常就是一頓亂砍,精力沒了,然後被怪一套送走。 但《仁王2》最讓我喜歡的地方,就是它不是單純靠「敵人很強」來增加難度,而是給玩家非常多可以變強、可以操作的東西。 慢慢學會殘心之後,開始知道什麼時候該攻擊、什麼時候該閃、什麼時候該回精力;學會流轉之後,架勢切換也開始變得很自然;再學會妖反、妖怪技之後,戰鬥的選擇突然多了很多。 最爽的就是那種「以前看到這隻怪會怕,現在看到牠反而想上去試招」的感覺。 這也是我覺得《仁王2》最厲害的地方。 它會讓你感覺到「不是角色變強了,而是我自己真的變強了」。 剛開始遇到妖鬼可能會想: 「這什麼鬼東西,怎麼這麼難打?」 玩到後面再遇到同樣的怪,反而會開始研究怎麼壓制牠、怎麼削精力、什麼時候妖反、什麼時候接武技。 而且遊戲的戰鬥系統真的非常豐富。 不同武器有不同的手感,再搭配三種架勢、武技、妖怪技、陰陽術、忍術等等,能玩的東西非常多。 我自己原本也是抱著「把劇情打完就算了」的心態,結果一路朋友帶我玩到最後,居然大概 35 小時就把主線劇情全部打完了。 打完之後反而有種: 「蛤?已經結束了?」 的感覺。 劇情方面我也滿喜歡的。 我本身不是什麼戰國歷史專家,所以一開始很多人物其實都不太熟,但隨著故事一路推進,慢慢看到角色之間的關係和整個時代的變化,最後還是有讓我留下印象。 尤其遊戲把戰國歷史和日本妖怪題材混在一起的方式,我覺得非常有自己的風格。 當然,它也不是沒有缺點。 新手教學和系統資訊對第一次接觸的人來說真的有點太多,有些東西如果沒有人教,很容易玩了幾個小時還不知道自己到底漏了什麼。 地圖探索我也覺得沒有戰鬥那麼突出,有些地方甚至會讓人覺得「我到底為什麼要走這麼遠」。 裝備和詞條的東西也很多,如果你本身不喜歡研究 Build,可能會覺得資訊量有點爆炸。 但對我來說,這些缺點完全沒有蓋過它的優點。 我玩完一輪之後最大的感想就是: 《仁王2》不是一款會讓你一開始就覺得自己很強的遊戲,而是一款會讓你在被虐過無數次之後,突然發現自己已經能把以前打不過的東西按在地上打的遊戲。 第一次打牛頭鬼: 「蛤這什麼鬼。」 後來再遇到: 「來,讓我試試新學的招。」 這種成長感真的很爽。 如果你喜歡動作遊戲、類魂遊戲,或者單純喜歡那種「死了很多次,但最後終於打過去」的成就感,我真的很推薦。 我也是被朋友拉進坑的。 現在只能說:謝謝你把我拉進仁王2,但我真的沒想到會這麼好玩。 ★★★★★ 推薦遊玩。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dark Souls players git gud
great combat, slightly tough to follow story
光污染噁心,對怪更加噁心至極!
赶紧把美术组开了吧
Il gioco in sè è figo, se completi solo la storia principale, le varie quest secondarie, è davvero godibile. Il problema nasce quando vuoi addentrarti nel ng+: 1)per farlo, la prima regola è che devi essere un nerd merdoso, grasso (o scheletrico morto di fame) che vive solo per grindare e farmare i vari loot per fare 1+1, 2+2, 3+3, dei vari equip, con drop rng, quindi se non appartieni alla categoria (1) lascia perdere, perchè qui il gioco non è più skill based, non importa se sei bravo a combinare le varie abilità, hai riflessi etc, no, conta solo se consideri la tua vita e il tuo tempo talmente merdoso e insignificante, che lo regalerai a team ninja di merda che ha progettato un ng+ da merdosi nerd del cazzo del dio stràmega porco, per non parlare delle "skill segrete dei boss" che dovrai uccidere una quantità infinita di volte perchè ovviamente, è tutto rng, come i cazzi che prendono le mamme di chi ha sviluppato questo gioco. 2)se ti piace davvero grindare l'anima in questo modo, allora sei un finocchio, e meriti di implodere con una bomba atomica. Per concludere, dio bestia cane del cazzo, fottetevi team ninja, voi e il vostro nioh2 da mangia cazzi
its a soulslike with some really fun high skill level tech but not too hard. as a warning i will say its by default a harder game. (like most soulslikes) but is you really struggle you can summon coop partners like souls. and the fextralife is super detailed so just stick with it its worth it.
3代里动作系统最好的一代,不过敌人动作设计还是不行,认真交互的话体验很差,不然玩家不会一直追求跳过交互的操作。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $33.1M | 55.1K | 86% | $34.99 |
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