
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 8.6/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
*This review was machine translated from Korean to English. Nioh 2 – The Complete Edition Pure Aggression: The Peak of Soulslike Combat ⚔️ The Pinnacle of Soulslike Combat: Dynamic, Aggressive, and Masterfully Designed The combat is phenomenal. The tight controls keep you deeply immersed, and the sense of impact when smashing enemies is top-notch. What I loved most is the stance system. High, Mid, and Low stances have distinct benefits for attacking, blocking, and dodging, forcing you to constantly adapt to the enemy's behavior. It’s not just about timing your attacks; it feels like a high-stakes mind game where you're constantly trading blows with the enemy. The feature that blew me away the most in Nioh 2 is the Ki Pulse. What does stamina mean in a Soulslike? It’s your most vital resource next to your health bar. Even with full HP, if you lack the stamina to dodge, you’re finished. Every veteran knows the pain of failing to swing that last attack due to an empty stamina bar, resulting in a stupid death. I agree that limited stamina is necessary to keep the combat thrilling, but at the same time, it also feels like a major limitation on your actions. Nioh 2 offers the perfect way to turn this limitation into brilliant gameplay. Sure, stamina is still a vital resource you have to watch out for. But through Ki Pulse, the game gives you a method to immediately replenish your stamina right in the middle of intense combat. But don't get it twisted—Ki Pulse isn't a cheap, free pass. It actually requires high player skill. Nioh 2 gives you the freedom to bypass stamina constraints, but it explicitly demands mastery over the controls. It’s a beautifully designed system. It keeps the game from becoming a cakewalk while ensuring that player mastery translates directly into massive gameplay advantages. Truly amazing and masterfully designed. Second only to Steelrising’s "Rapid Cooling", this is a system that every Soulslike developer needs to study. By encouraging stance switching to break through enemy defenses, and by rewarding Flux with slightly more stamina than a standard Ki Pulse, Nioh 2 constantly pushes you toward aggression. The genius of the system is that this aggression is highly rewarded. The more confidently you stay on the offensive, the more momentum and resources you gain in return. Most Soulslikes allow aggressive play. Nioh 2 is one of the few that actively incentivizes it and builds its entire combat system around it. However, Nioh 2 has a flaw. A massive one. I understand that unblockable grab attacks are a necessary evil. Without them, you could simply turtle your way through every boss fight. But Nioh 2 takes them to an absurd extreme. Enemies execute grab attacks with almost zero wind-up, tracking your movement perfectly like a guided missile. These grabs deal ridiculous damage, forcing you to immediately heal, or straight up killing you in one hit. Worst of all, it breaks the pacing. Soulslike veterans know exactly what I mean. Just when you're deeply immersed in the rhythm of the fight—focusing on the boss's patterns and your positioning—an almost impossible-to-react-to grab abruptly stops the action to play a stupid animation. It ruins your immersion entirely, slapping you in the face with a shredded health bar. 👺 Art Design & Enemy Variety The backgrounds and level designs are well-made. The beautifully crafted environments do a fantastic job of setting a grim, immersive mood. On top of this incredible settings is the massive enemy variety. The Yokai designs are phenomenal, dripping with dark fantasy atmosphere. Facing such a diverse roster of enemies keeps the game constantly engaging, as each monster brings a unique visual flair and a different combat puzzle to solve. That being said, I can't defend the map recycling. It becomes painfully obvious after a while. To the developers' credit, though, they did everything they could to make it less noticeable. Some missions drop you right in the middle of a map, while others have you traverse the entire level in reverse. It's still recycled content, but the altered paths do a surprisingly good job of keeping things from feeling completely stale. 🪟 Transparently Bad Storytelling Unlike other Soulslikes, the story is straightforward and easy to understand—it’s just extremely poorly written. The plot is incredibly one-dimensional, and the characters' motives and emotions are completely unrelatable. I can see what’s happening on screen, but the narrative flow and emotional pacing fall completely flat. Ironically, it might feel worse because Nioh 2 lacks the cryptic garbage storytelling of other soulslike games. They often mask their weak storytelling behind mysterious lore, but Nioh 2 honestly puts its bad writing on full display. I guess I should praise them for being honest? Consider it the game's balancing factor. Nioh 2 features an addictive, immersive combat system, thrilling boss fights, and an deeply satisfying sense of impact when crushing enemies. The core gameplay is so masterfully done that I can live with the bad story. If Coco Chanel’s rule is about removing one accessory before leaving the house, then this story is the one thing that never should’ve made it out the door. ⚖️ The Verdict This game is an must-play. The gameplay and the sheer tactile satisfaction of the combat are at the absolute pinnacle of the genre. It’s certainly not without its flaws, but if the "soul" of a Soulslike is its combat, then Nioh 2 has the best soul in the genre. I’ve beaten my fair share of Soulslike games over the years, but I have never played with such relentless aggression. It was a completely unique, exhilarating, and deeply enjoyable experience. I can't recommend it enough. Nioh 2 is an unforgiving game. the difficulty is mostly front-loaded in the first hour or so. It takes time to get used to the controls and the Ki Pulse system, and that initial learning curve can feel pretty punishing. The skill ceiling is high, but that’s exactly what makes it fun—it constantly pushes you to improve and master the system. "Defense is defeat. Attack, Ki Pulse, and attack again. Slash your way to the end and leave nothing standing behind."
Media

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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $33.5M | 25.6K | 86% | $34.99 | |
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| $33.1M | 78.3K | 96% | $19.99 | |
| $33.1M | 55K | 86% | $34.99 | |
| $33.8M | 36.3K | 93% | $29.99 | |
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| $18.8M | 19.4K | 78% | $39.89 | |
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a good game.
Wonderful game. Best of its franchise. I have played this game about 5 times now. I can not stop loving this game.
ถ้าภาค 1 ไม่มีอะไรต้องเก็บ มาภาคนี้ได้เลย คุณไม่จำเป็นต้องเล่นคนเดียว เพราะระบบของเกมออกแบบมาให้เล่นช่วยกันจะสนุกกว่า ลงตรงไหนไม่ผ่านหรือหาเพื่อนเล่นหรืออะไรก็ตามเพิ่มเพื่อนมาได้เลยครับ :D
比仁王1简单
Turns boys into men
The best action game ever made
joguei com um mano, nós matamos tudo de menos um macaco com chifre que me solou e solou meu mano tambem, depois invoquei uma garota de anime com cabelo rosa e ela ajudou eu e meu amigo a solar o mamaco, manos estão felizes agora! jogo bom
The only soulslike I have beaten so far. The combat is incredibly deep with three different stances, a unique stamina recovery system, different weapons with tons of combos and different skilltrees, the cool anima/magic system and the counters. Enemies are strong, with even the most common ones having grabs and attacks that can kill you in one or two hits. But you dont have to stand around, or just dodge. Once you understand an enemies moves, you can get active and interrupt/punish them. You can really lay into enemies and even bosses once you understand how breaking their stance/stamina and stagger works. I prefer Nioh2 over Dark Souls. It always felt like improving my mechanics alowed me to dictate the pace of combat in a way that other soulslikes do not enable you to do. I would put it like this: In Dark Souls you react to your enemy, and then you punish, in Nioh 2 you do both at the same time. Some people say Nioh 2 is the hardest souls like, and while i agree that it has a higher mechanical skill floor and ceiling than most others I tried out, I think its just so different to Dark Souls that it atrackts a different crowd. So if Dark Souls feels sluggish to you, you might just prefer Nioh2.
This is the near perfect game for me. Yes, its difficult but life is difficult.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.