
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.86/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
i absolutely love this game and if your looking for a super in depth soulslike this is for you. the combat is so diverse across the 11 weapons and it makes playing so fun. the bosses so far are great and im only on region 3. it will be incredibly hard at first but if you push through it the game gets so much more fun and easier. highly recommend
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在《仁3》的DLC通关后,我居然光速下载《仁王2》,又把奈落狱通了。 只能说在多数方面,《仁3》都是肉眼可见的升级、体感明显的落后。我唯一想狠狠吹爆的,是《仁3》在按键和输入逻辑上太对我的味了。搓招明显比前作简单,且成功率高了太多。 从选择德川家光这个角色作为主角,就让我很难不怀疑这是为了补《浪人》的亏空,而临时赶鸭子上架的决定。回看《仁1》,其主角威廉亚当斯首先契合最初的“碧眼武士”设定,又是正经的武士。虽然登场时间较晚,且死的还早,但是完美覆盖战国最后的、也是最大的两场战役——关原和大阪。而且用一个“外人”的视角去看待战国,能够让不熟悉这段历史的玩家不至于一下子被众多的人名和人物关系给弄蒙了。这是话题度拉满的主角,也是话题度拉满的时期。虽然完美错过织丰德的崛起,但作为首作其实相当合理。那时候的光荣还不敢用新IP狠狠梭哈。 而到了《仁2》,忍组开始神鬼二相性。他们其实根本不知道自己的游戏为什么火,也不知道该扬哪个长,避哪个短。这直接导致游戏A测时口碑崩的厉害,甚至被评价为希望直接回炉。可现在,《仁2》直接成为了忍组自己爬过的最高峰,丰富的系统,极高的动作深度,以及一个虽有遗憾,但绝对合格的剧情。他都请竹中直人来演秀吉了,还能出什么问题呢? 《仁2》在主角选择上可真是神中神,一个虚构的主角,既发挥了迄今为止第一梯队的捏脸系统,又完美避开年龄限制,还和妖这一主题契合。唯一的一个遗憾是,《仁2》的重点是秀与吉,而不是波澜壮阔的战国。以至于川中岛、三方原、长筱、西国、上田、小田原等许多经典战役没有得到展现。甚至故事在小牧长久手合战后直接截断,迅速的跳到了秀吉病逝之后。 也许对于一个游戏来说,这没有错。总不能把千利休和丰臣秀次做成妖魔化的BOSS吧。但这也是仁王系列的一大遗憾——即便是两部连着玩,也没法体验完整的战国。到了《仁3》更是离了谱。德川家光出生的时候关原都打完了,元服的时候大阪都打完了。这样一个短寿且文治的主角天然欠缺了一些野性和独立感。他人生中可以说是战役的事情,其实就岛原之乱知名度高一些。选这样一个人物作为主角,那就不可避免的需要通过时空穿越来丰富剧情。 然而战国篇就一个三方原,就一个武田信玄。就这还把武田信玄塑造成了高喊虎之大义然后用狱灵石制造地狱的战争贩子。后面俩章节都不想提了,难道工期已经赶到没有时间复制《浪人崛起》的素材了吗?可即便是复制了,玩家就能满意吗? 如果非要纠结于德川视角,那么同样短寿的结城秀康和松平忠吉其实也很适合做主角,而且这俩人都是能打、敢打的冲阵武将。死的早还能解释为舍弃常世身份,专注于常暗中斩鬼这一胡扯说法。 再不济,德川有俩私生子也很适合。1556年,德川的第一个孩子,铃木一藏重安,可以直接套在秀千代的模板上,半妖就完事了。而且最早能赶上三方原,编个不老也能打到大阪。 1574年,和结城秀康一起出生的永见贞爱,光名字都足够好听。虽然年纪刚好赶上秀吉攻朝,但是几乎可以平替威廉。反正这俩都编成半妖,能直接打到幕末。不过开幕后,松平忠直发疯砍了永见氏全家,不知道是不是永见贞爱那一系的。 这次的《庆安地狱变》只能说是忍组最擅长的糊弄活,没啥实际大意义,既没有改变游戏的玩法系统,也没能提供一段有趣的体验。甚至在伤人眼睛这方面还有过之无不及。 而且就年代来说还是主角德川家光刚死之后的事,属实是有点地狱笑话了。请问家光穿越到庆安,听人们都在说将军死了,会不会直接笑出声来。 只能说,如果最后一个DLC——如果真就俩DLC——还做成这样,那么《仁3》必将成为神鬼二相性中的鬼。 建议忍组学会虚幻5之后,搞个《仁王合集》。直接把前两部作品融合成一个,让玩家既可以选择阿秀打满全场,也可以在后半段换成三浦按针。甚至另起炉灶,整个新的原创主角也行,把阿秀和威廉都当个彩蛋就是了。
Loved this more than Nioh 1, which is already a good game. I can see myself doing an NG+ playthrough after some time has passed.
Almost perfect. 9/10
神
垃圾死妈游戏 切个屏幕 就给老子卡死 非得做个火 才保你妈了比的存档
游戏是好玩的,就是这个忍者组能不能不要跟着那个什么宫崎英高去学地图设计了?你们是不是觉得有捷径就是好地图?还有那重复度高的支线关卡,都让我在一个线性游戏玩出了罐头的感觉?还有这个美术风格,你们能不能把美术组开了,再升级一波引擎?
太好玩了
Bon jeu avec un excellent gameplay et aussi une grosse rejouabilité . L'univers presenté et vraiment etrange et ont essais de comprendre ce qui ce passe et pourquoi ont est la. les combats sont pas toujours facile mais ont ne tombe pas dans une boucle sans fin de mort. je le conseille sans hésité
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.5K | 78% | $39.89 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $1M | 4.7K | 83% | $11.99 | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $98.5M | 155.5K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.4M | 25.6K | 86% | $34.99 | |
| $33.7M | 113.5K | 97% | $9.99 | |
| $33.3M | 35.7K | 92% | $29.99 | |
| $33.3M | 32.9K | 90% | $39.99 | |
| $33.2M | 78.4K | 96% | $19.99 | |
| $33.2M | 33.6K | 92% | $39.99 |