
A fast-paced action platformer based on the world of Ninja Slayer, a hit manga that sold 4.44 million copies! In the fictional cyberpunk city of Neo-Saitama, take control of Ninja Slayer as he does battle with numerous evil ninjas, all to avenge the death of his wife and child.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“你好,我是忍者杀手”由同名漫画改变而来的横版卷轴动作游戏,扮演妻儿被忍者杀害,而后被奈落忍者附身的藤木户·健二,成为忍者杀手。 “Aieeeee,这里为什么有忍者?”游戏对于原作可以说是比较还原的,无论是主角的一招一式,还是各种黑道复制人,又或是奈落忍者代打。但是,游戏也很巧妙的还原了便宜动画,“便宜,便宜,实际便宜”,游戏的画面表现比较一般,跳跃的操控上有点奇怪,这可能就是游戏口碑不佳的原因。不过也同样还原了好钢用在刀刃上,游戏的战斗反馈还是比较爽快的,将那些黑道复制人如同砍瓜切菜一般解决掉,还是比较爽的。 最后,“撒有哪啦!”
Sending the enemies flying is very satisfying and I really like the soundtrack. 敵を飛ばすのがめちゃ楽しくて、このゲームの音楽が大好きです。
О нет! Они прислали ниндзя!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Japanese, French, German, Portuguese - Portugal, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 《忍者杀手,火烧新埼玉》萨斯给,那鲁多[/h1] [spoiler]本作改编自漫画《忍者杀手》以2D横向清版快节奏动作游戏,还支持官中。游戏的剧情嘛,则经典复仇剧本,总之这类游戏爽就完事了。加上不同的死法超乎预期,每个关卡还有着不同的机制,持续给玩家带来刺激和新鲜感。[/spoiler] [h1] 玩法[/h1] 本作主要分为平台跳跃与快节奏的清版,角色的攻击方式除了近战平A,还有耗体力的远程飞镖、忍者冲刺和大招必杀。后期玩家还能解锁二段跳和钩索等进阶能力。结合角色的高机动快节奏的设置,整个游玩过程可谓酣畅淋漓。 [h1] 画面[/h1] 本作采用了卡通渲染,色彩比较鲜艳,动画表现流畅,技能特效也不错没有被滥用成光污染。配合主角的高机动性,正常战斗犹如流水行云,丝滑的夸张。 [h1] 操作 [/h1] 本作由于角色的高机动性,整体节奏极为迅猛,需要快速判断快速操作。第一次玩这种极致的游戏,可能会对玩家的操作能力有一定的挑战,会觉得手感比较“飘”,不过无需过于担心,实际上本作的难度并不大,毕竟还是平台跳跃为主。而且角色死亡后还能开启无敌的奈落模式,这么多加持下,站撸BOSS也不是不可能。 [h1] 配乐[/h1] 作为一款高频动作游戏,游戏中的配乐可算是激情四射,在加上未来都市的那种赛博风,畅快的爽感油然而生。 [h1] 不足[/h1] 老实来说,作为一款跳跃平台的游戏,前期平台边缘经常会有小兵出现,被一刀劈下滚回初始点也不是一次两次,次数一多让人有点恼火。而二段跳和钩爪又在游戏后期,建议前期在平台边缘减少怪的出现。还有就是游戏的音效有点太单一了,平a的“啊”还是“杀”总之就是类似的发音,让人烦躁,我后面都是调小音效声音。能否改成概率出现或者多几个不同的音效来回替换而不是现在这么单一? [h1] 总结[/h1] 本作虽说是一款粉丝向游戏,但入门门槛并不高。而采用主流的画风和常规的游戏玩法,再加上各种还原原作的经典场面,使得这一漫改游戏面向的受众更广。总的来说,这是一款独具特色的动作游戏,希望在今后的更新和优化上能越来越好吧。 [h1]评分:6/10[/h1] [quote][b][u]❀欢迎加入自由评测!❀[/u][/b] [b]❀关注→❀[url=https://store.steampowered.com/curator/44119519-%E8%87%AA%E7%94%B1%E8%AF%84%E6%B5%8B/]自由评测[/url]❀←鉴赏家❀[/b] [b]❀加入→❀[url=https://steamcommunity.com/groups/Liberal_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
What happened?
이얏-!
ニンジャスレイヤーのゲーム!ヤッター! このゲームはNRSが起こるものです。モータルがニンジャを動かすのですから当然ですね?ニンジャスレイヤー=サンの圧倒的なカラテ、ワザマエ!ステージに群がるクローンヤクザは当然即死。バイオ系クローンも成す術なし、まさにニンジャの戦い。このゲームで体験できます。 ニンジャスレイヤー=サンは成長します。暗黒カラテまで使えるとは、おお!神よ!ソーカイヤクザ達を爆発四散させられるとは現代の電子ドラッグか! 今売れてます。
俺は楽しめたけど他人にお勧めはしないかなぁ
죽이지 않을 이유가 없군.
没有云存档,存档被忍者杀手打碎了,实际孱弱,三下忍者!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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