
The definitive ninja action-adventure franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in a high-octane blend of style and no-holds-barred combat.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The definitive ninja hack & slash franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat.
Return of the Legend
Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.
Epic Hack and Slash Combat, Evolved
NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow.
The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.
An Ancient Enemy Returns
An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Turkish, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
宇宙第一牛逼动作游戏,This is true action game. 通关了忍龙4困难难度禁药超忍评价。一直想说点什么但是也憋不出来。然后也打了不少炼狱挑战,我是菜B,我打不了死狂打不了无伤打不了超忍难度,拿超忍评价也只是这种不算很高的难度,靠龙哥强到爆炸的战斗力才勉强做到。挑战里最后那两个打的我头冒汗手抽筋两眼冒金星。 我十几年前上小学初中的时候用xbox360玩忍龙2,连中忍难度通关都费劲,很多战斗一死死一天。 但我确实非常喜欢忍龙系列,包括忍龙4.忍龙系列就是我最喜欢的动作游戏系列。 忍龙4,销量一般但是他却做到了自己该做的事情。它是一个直接,纯粹的动作游戏。 我认为销量不是评判游戏好坏的唯一标准。 三角洲玩家数量多不多,游戏制作问题很少吗? 三国杀王者荣耀挣钱不挣钱,好评多吗? minecraft是世界上销量最高的游戏,难道它就一定是全世界所有人心里最好的游戏吗? 肯定不是这样的。 钱学森弹道,于敏构型那是随便什么臭鱼烂虾都能弄明白的事情吗? 旷世宇宙无敌神作的销量一般来说不会太差,比如说大表哥啊minecraft啊美末1啊猎魔人3啊。包括一些优秀的游戏也卖的很好。这当然是好事,好游戏就该挣钱。 但是挣钱不是评判游戏的唯一标准,这世界上有很多事情不是为了挣钱才去做的。 甚至很多制作出色的优秀游戏,可能刚发布工作室就解散了。 还有那种既叫好也叫座卖的不错游戏本身质量也不错的游戏不还是被砍了吗?说的就是你啊EA这屋还有谁能天天跟你一样干丧尽天良的事情。 EA干的坏事那用罄竹难书来形容都只能算冰山一角九牛一毛,毛毛上面的一个小细菌。 啊说回忍龙啊。 忍龙4的优缺点很直观很简单,很多人也已经说的足够详细了我就不多重复车轱辘话一直说了。 忍龙4做到了一个现在很多游戏,不单单是动作游戏,是非常多游戏都没有做到,甚至我感觉是故意不做到的事情。 ——那就是不恶心玩家。 没错,忍龙4不恶心玩家。 我话就放这里了,很多游戏的所谓不合理的设计,或者说一些让人很折磨很恶心的内容, 根本就是因为制作者的无能,所以故意恶心人。 学好不容易学坏一出溜 我学不会核物理学不会高等数学我还学不会抽烟喝酒烫头吗? 部分游戏可以自行对号入座,说的就是你们这些玩意儿。 只有像忍龙4这样的游戏才配让人菜就多练。那种因为无能而设计失败的游戏根本就不配叫人去练。就像在粪坑蝶泳一样,练得越多越熟练越觉得恶心。你就算练成能一口气喝三吨纳垢浓汤我也只会打电话给审判庭让他们把你这个异端烧了。或者拿宏炮把你全家炸去亚空间。吃大便冠军也算冠军?我觉得比起捏着鼻子喝纳垢大锅汤,还是不喝更好。 某些类银河恶魔城和魂系游戏根本就没有给玩家“练”的机会。 忍龙4打boss,死了,点重生,马上重置到战斗开始之前让你继续打。哪个怪不会打,哪个连招按不出来,哪个武器用不明白,你去训练场打不就行了吗?所有的搓招,虎搏,更别说还有ot,这玩意儿是真的能靠实打实练出来的。 更不要提忍犬。。。啊不是,“英雄”难度,各种自动格挡自动闪避,而且忍龙既不缺钱买补给品,也不缺格子带满各种药。 甚至忍龙吃药是没动作没前后摇没条件任何时候哪怕你被对面一巴掌拍飞到天上你也可以直接按一个按键回血的。 根本不用先拉开,然后磨磨唧唧从屁股里掏出药瓶,抬头喝药还要等一个恶心的前后摇,然后还要担心什么喝药中途被读指令瞬间打断这种事情。 如果你连最低难度药带满的情况下都做不到通关,那你真的是要菜就多练。 如果只是以通关为目标,忍龙系列真的不难。如果只是想打的爽,也很简单。甚至很多时候就算乱按,实际上也不会打的太难看。 更重要的是不恶心。难和恶心是不一样的。 学明白高等数学,核物理,量子力学,徒手搓1nm光刻机那叫难,空手按死会爆汁的蟑螂然后放进自己的嘴里细嚼慢咽是恶心。 难和恶心是不一样的。你让我跟斯卡布兰德对掏那我肯定是打不过,但我宁愿被灵能风暴把脑浆烧成灰也不想和大干净者一起洗澡。 魂系死一次365里路重复刷怪重复跳跳乐,重复赶路中间伴随着各种刁钻阴险下贱的怪东西不断地搞你。 整个路程就是一场服从性测试。我都这样犯贱这样恶心你了你还在玩?那你就受着吧! 忍龙4难吗,各种超忍又是禁药又是一命又是无伤各种挑战那确实难。反正我觉得难。 但忍龙有难度选择,那些高难挑战是给你熟悉甚至几乎精通了之后去勇攀高峰用的。 这游戏又不是上来就让你超忍难度无伤通关。 但是忍龙就是纯粹,纯粹的战斗,极致的操作,只有你手抽筋按不出来的连招,没有因设计无能做出的读指令堆怪和各种阴暗偷袭陷阱。 玩忍龙就只需要考虑怎么把所有会动的东西细细切做臊子。 今天我只想砍死各位,或者被各位砍死。 它不是那种垃圾游戏和宗教孝子维护自家主子的垃圾设计来恶心别人的借口。 它不是一句打不过boss就去练然后结果20个小时游戏时长15个小时都在365里路 然后一个脚滑被这游戏设计的故意恶心人的空气墙卡下去然后重来一遍结果跑到一半又要去跳跳乐。 那不傻逼吗? 忍龙4的战斗干净利落毫不拖泥带水,极致的爽快,纯粹的战斗,镜头调度和演出也就一个爽字。 就是那种我不管被打翻多少次只要战斗结束我都觉得自己还能再打一架的爽快。 是那种我打了一个小时两个小时,肉体和精神已经逼近极限,我关掉电脑起身去接杯水休息一下的时候,还能想起来我刚才连续三刀弹反精准虎搏打断肢然接处决然后挑空饭刚落接飞燕落地吸魂UT打完再开乱杀的那种精神愉悦。 关于忍龙4的问题,我一不小心洋洋洒洒写了挺多,主要是有太多东西想说。写到这个时候让我想起来我看电视剧“觉醒年代”里面 有一段故事是讲鲁迅要从报社辞职,然后本来写辞呈要写:才疏学浅恐难胜任,然后实际上鲁迅站在那个门前,镜头推起来,牌子上就仨字儿 “不 干 了” 我翻来覆去想了又想,最后通篇总结下来就仨字儿 “没 玩 够” 没错,就这么简单,就这么直接,就这么纯粹,和忍龙本身一样。 我就是单纯的没玩够。 就是怪不够多,小兵不够多,地图不够多,boss不够多,武器不够多,好看的女角色不够多...呃呃真的没人想看丑八怪吧。 我就算有罗尼的天赋加上脑袋尖尖常熟蒙多的耐药性加上一天48小时训练也没法帅成和龙哥一样。 看看忍龙历代的角色,和白左嘴里的zzzq那完全可以称得上是毫无关系。 就是没玩够,我打完一周目之后就去打炼狱挑战,炼狱挑战打了挺多我还会去用隼龙打章节挑战,龙哥这个战斗力真的打的太爽了 打打章节挑战我应该是还会去开二周目。 我就是单纯觉得没玩够。 对于真正的动作游戏爱好者来说,忍龙4足够我们玩的很开心 至于销量或者别的什么事情,反正卖的再好,明年我也玩不到忍龙5,卖的再差,也不影响我喜欢。
你以为的忍龙4:白金的演出+忍组的爽感 实际的忍龙4:白金的锁定系统+忍组的逆天数值
Artıları: +İnanılmaz hızlı ve akıcı combat. +Combat sistemini öğrenmesi kolay fakat ustalaşması zor. Sonu yok denebilir çok fazla teknik var. +Müzikleri genel olarak iyi hem de bazı boss müzikleri başyapıt diyebileceğim kadar iyi özellikle son boss hem müzik hem fight olarak mükemmeldi. Eksileri: -Optimizasyon berbat. -Ryu bölümlerinde sadece Ninpo kullanmak güzeldi onun harici karakterin tüm combatı Yakumodan daha geride buna uyuz oldum.
本作实际便宜,剧情极为简单,后期隼龙关卡全部是素材复用。但它最核心的动作体验是真的硬,像野狗一样奔跑直到腐烂,在敌人包围中刀尖舔血的爽感,这游戏确实是独一份。 一周目的时候,我基本只会饭纲落、吸魂,然后是饭纲落!招式理解很浅,不过也是感觉很帅,很爽。后面逐渐掌握忍者动态视力以后,开始能打出更流畅、更帅的连段,那种成就感非常明显。而且这作的处决动画很有味道,非常暴力。yeeeeeeeeart!吟咏俳句吧!
Ok lets get a couple things out the way. This game isn't the return of NG2, and this is not Ryu focused. That being said, this game is EXTREMELY freakin' good though. This franchise is peak, and Platinum put their soul into this one. The best way I can describe it is this is Ninja Gaiden's DMC 4 if it was actually a complete game at least for the game's main character, Yakumo. They also threw in a smidge of MGRR DNA as well.
或许是忍龙的绝唱?虽然做的一般,但我还是不希望你没啊
Best hack and slash ninja game ever, rather buy this than that crap assassin creed shadow.
As a kid who played a lot ninja gaiden in childhood. Vintage Ninja Gaiden. Beyond the valuation, beyond forgery or imitation. This game is work of art. Gai sensei would be proud about this game! Amazing ninjutsu style with a lot of skills. Bloody and dynamic. Masterpiece of slashers
This is not the same Ninja Gaiden as previous games. It’s completely different. I’ve heard that it’s a mix of DMC, Bayonetta and MGR Revengeance but with Ninja Gaiden characters and some moves. I totally agree with that point and it’s just a PlatinumGames hack and slash game. Even the background music is different, it used to sound like an old arcade game OST, but NG4 has more rock music style. I can’t say that the game disappointed me, but if you were looking for Ninja Gaiden vibes… Well, I don’t really know if you can consider a mix of games as a standalone project named as a sequel of old series. Nevertheless, I enjoyed playing it despite lack of possible content. [h1]Main Game[/h1] There are 2 available characters, Yakumo (new main hero) and the legendary Dragon Ninja himself, Ryu Hayabusa. 20 chapters (16 for Yakumo, 4 for Ryu). Hero, Normal, Hard and Master Ninja difficulty levels. In my opinion, level design in NG4 is much worse than in NG2 Black. NG4 sometimes feels more like a platformer game (a lot of wall running/grappling/surfing moments). And why did they make only 2 playable characters? I have no idea. Ayane would be a great addition, but she appears only in cutscenes. I’d also like to see more outfits for characters. [h1]Gameplay[/h1] Well, you can slide, dodge, parry and die endlessly on higher difficulties like Master Ninja! Bloodraven Form for Yakumo and Gleam Form for Ryu are new mechanics which allow to break the enemies armour to inflict more damage. Berserk Mode allows you to execute Bloodbath Kills and a Bloodbath Slaughter, which is very useful for eliminating hordes of hostiles. All Yakumo weapons have second form for expanded movesets to enhance attacks and combos. Ryu has 4 types of Ninpo as always. Some skills can be bought with earnable coins and practiced in a Training Mode if you talk to Tyran NPC at the DarkNest Terminals. Obtainable accessories from chests are helpful as they can increase damage, HP or your defense. Succesfully prepared loadout can save you a lot of time even on higher difficulties not to stuck on a boss or a level for long. [h1]DLC[/h1] Unfortunately, it has only 3 chapters and a new game mode called Abyssal Road which is literally just the same as Bloody Palace from DMC 5 and that seems as a huge missed opportunity. It seems to me that the DLC was made in a rush and turned out very short. I thought we would get more missions, characters and weapons (Yakumo now has 6 weapons and Ryu got only 2 weapons lmao), but it is what it is. [h1]Music[/h1] As I’ve said earlier, you will hear some rock music instead of unique NG OST vibes tunes (actually, there is some updated music from NG2, but who cares). [h1]In conclusion[/h1] Overall, PlatinumGames made a doubtful sequel of Ninja Gaiden, but a great hack and slash game. The future of Ninja Gaiden is anyone's guess now. If Steam had a neutral rating, I’d give it to NG4. Not the best, but at the same time nor the lamest.
Thus did my playthrough of the mainline Ninja Gaiden series end (until they give us a sequel to this - if ever) You don't need prior knowledge of the series to play this game. If you're looking for a 10/10 experience from Platinum Games, look no further than this. NG4 was a thrill from beginning to end. Incredible gameplay, seamless free running segments and vocal tracks performed by Victor Borba. I personally thought it was easier than the previous games in the series, but this could be welcome news to those who liked the idea of the game but not the difficulty. Platinum knocked it out of the park with NG4 and it deserves more recognition. Also, RIP to Wakana Yamazaki. Thank you for bringing Ayane to life.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Slay the Princess — The Pristine Cut | $16.2M | 33K | 97% | $17.99 |
| Ultimate Chicken Horse | $16.2M | 52.9K | 96% | $14.99 |
| Call of Juarez: Gunslinger | $16.2M | 43.9K | 95% | $14.99 |
| The Crew™ 2 | $16.2M | 99.4K | 78% | $5.99 |
| Sun Haven | $16.1M | 25.2K | 81% | $24.99 |
| Spyro™ Reignited Trilogy | $16.1M | 22.2K | 94% | $39.99 |