
Nine Parchments is a co-operative blast'em up game of magic mayhem from Frozenbyte, creators of the Trine series!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
品质很一般
Nie polecam. Mega sraka. Widać że gra robiona na szybko.
好玩的,很适合跟朋友一起联机!
纯纯一坨,联机不稳定,容易掉线,用手柄瞄准也是一坨,没用过鼠键不清楚鼠键会不会好点,打击感一坨,不知道是不是我的问题,打着怪总有一种延迟的感觉,友伤我没意见,不能关是真的nt,联机不注意就被队友弄死了,除了画面还行,我想不到什么可以夸得点。
Great little coop game from the creators of Trine but lacks something that would push it above other titles. A bit diablo style, a bit magica, a bit trine. Not the best from the studio but it is still enjoyable with a friend.
เกมส์ดี เล่นกับเพื่อนมันส์ๆ
i hope they would work again on this... like seasonal with new staves with slotted gems.. quite unique as for game i love it i would endorse this for sure.. 10/10 stars
游戏很好玩,喜欢轮椅格思兰妈妈!是合作的,但要注意别误伤队友,喜欢轮椅格思兰妈妈!游戏里敌人伤害都很高,一不注意就会被秒,建议组队带个奶妈,喜欢轮椅格思兰妈妈!你会发现游戏难度直接降低一半,喜欢轮椅格思兰妈妈!格思兰可以带着治疗圈强行硬吃所有怪的攻击摸倒下的队友,喜欢轮椅格思兰妈妈!选了治疗大招更是锦上添花,看到远处的队友空血撑不住直接扔大让队友满血,喜欢轮椅格思兰妈妈!自己残了扔大,站大招圈里一直不掉血,怪物根本拿你没办法,喜欢轮椅格思兰妈妈!没大招更是有小技能治疗圈过度,没被群殴基本打不死,喜欢轮椅格思兰妈妈!看到队友冲进敌群厮杀更是能换治疗光线追着奶队友,队友容错一下子高很多,喜欢轮椅格思兰妈妈!容错高得你甚至可以交闪现靠近队友奶一口,喜欢轮椅格思兰妈妈!队友死完格思兰还能靠一堆治疗技能续命,简直就是怪物眼里打不死的小强,喜欢轮椅格思兰妈妈!打小怪感叹什么路边拿喜欢拿法术给主角团按摩,打精英怪群殴战衣角微脏,BOSS喜欢跟主角团单挑更是刮不死,给有格思兰的队伍吼一下扇风来的,喜欢轮椅格思兰妈妈!
TL DR: Good game, good spellcasting, many fun abilities to heal your teammates. But multiplayer mode doesn't work at all. Thus, wasted potential and big dissapointment for those who love to heal allied players Details: With all due repsect to dev and the great work they done (combat, spellcasting, msuic, etc)... Too many moments in this game show them as caring and ambitious, but shortsighted and hasty. Developer instantly included: 1. MOBA-like lobby system and stylistics (fancy animations, character-themed buzzwords and puns, etc) 2. huge amounts of passive abilities to create truly fun symbiosis between healer and his allies. Or at least that's what ability description promises. 3. Comsetics system that can be bought and sold for a small penny It's like dev instantly expected his game to gain small fame, with hundreds of players playing across the globe and few dozens of players being active on the server daily. Game derserves that, if you ask me, but you can't expect this to happen instantly. ANd looking at the aspects I mentioned above, devs actually expected that It didn't happened. Multiplayer system doesn't works. It keeps crashing, kicking players out of the session, even hosts. Ability to make server private doesn't works, it's always becomes public. Option to turn off friendly fire doesn't exists either, letting griefers to raid servers unchecked... unless they gonna be kicked out within seconds, like it happens most of the time with literally everyone Of course, dev tried to fix that on multiple occasion. He apologized to players for this major inconvinience and I want to thank him for it. Like I said, he is caring dev and I appreciate that alot. But he failed to do it. Multiplayer wasn't fixed. I like PvE co-op and I LOVE to heal. But making this game too dependant on said Co-Op from the start was a mistake. What if multiplayer won't be working? what if players won't care? And too many healing abilities became a deadweight, their great potential died stillborn. For me it feels like purest Torment of Tantalus. BUt developer tried, and I appreciate them alot for that. But if you, like myself, like "MEDIC GAMING!" and co-op with bufs, you might find this game a bit dissapointing. Just a warning for said healer lovers and a bit of venting
[h1] Magicka da Shopee [/h1] O jogo apela para a estética e estilo que remetem bastante ao jogo Magicka, mas é só isso mesmo. Não achei nada divertido. Melhor jogar novamente Magicka ou Magicka 2 enquanto não fazem o Magicka 3. Sonhar é de graça, não é mesmo?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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