
Nominated as a IGF Seamus McNally Finalist, NightSky is an ambient action-puzzle game that offers a gameplay experience unlike any other—cerebral challenges fill uniquely designed picturesque worlds. The player must maneuver a sphere by using realistic physics to advance; each of these worlds is broken into different areas.
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Languages: English
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Nightsky is a physics game through and through with some puzzles involved from time to time. I just replayed this game as I noticed that achievements had been added and enjoyed my second playthrough of the game, both the normal and alternative modes. The alternative mode provides a greater level of difficulty, but still very similar to the normal mode in the sense of what you are to accomplish, the number of levels, and the different types of apparatus the ball may interact with. At times you are a flying bird, other times a 4x4 type of device. The game provides 11 different worlds with about a half dozen to a dozen different levels in each. Levels consist of multiple screens so if you die you only restart at the start of the levels. You will restart often, but each time you better understand the physics or figure out the timing of your jump. At times your ball is allowed to use super speed other times it's not, it all depends what has been activated for that level from the developer. You can also you use the brake to better stay on moving platforms. Overall the physics are really good and some of the puzzles are well designed too. The game is casual, but can be difficult, but is impossible to not eventually beat if you just keep trying as many of the puzzles just requires your ball to hit platforms at the right angle and if the platforms are moving or your speed is different, you obviously can get very different outcomes. Eventually you will get it. Great game, I enjoy it, definitely recommend it.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
大伙别光补票,倒是玩一下啊!打完发现几乎所有成就都是冒金光的。
Straight out of the 2000s flash era, this is an enjoyable physics sphere platformer enjoyable in bite sized chunks. The game provides 10 different areas, each featuring 13 levels. Each level is composed of 3 screens, and the controls and abilities of your sphere vary between levels. You generally have left/right rolling, and sometimes brakes, boost, or gravity inversion. Some levels also feature vehicles. There is also an alternate variant of each level accessible by creating a second save. These levels are harder, and require movement mastery rather than getting a lucky bounce as you might survive on in the main game. In general, you will find the first few areas a bit stale as the game does start very easy. But you will begin to encounter "walls" where a level just seems too hard - either through a puzzle that doesn't make sense, or just execution difficulty. Taking breaks and trying again later, or bouncing around to other areas to play different levels, gives you the space to come back and push through the challenge. Overall, I found completing the entire game to be satisfying, coming back periodically to knock out whatever stopped me last session, and making constant progress. The hidden stars - once you learn what their exit locations look like - are a satisfying way to find alternate exits in the marked stages. On a sale, this game is absolutely worth picking up for ~8 hours of spherical platforming challenges.
Soothing chill vibes with soulful energy
❤️
Nifflas's second best platformer in which you play a ball is mostly pleasant and very occasionally infuriating. While by no means a long game, the ideas feel a bit stretched thin by the end of the two playthroughs. Some alternative levels could easily have replaced the standard difficulty ones, trimming the second playthrough down to smaller set of bonus levels.
Просадки кривой лок фпс.
1
It's been a while since I actually played through this, but I remember it fondly. It's not a groundbreaking game by any means, but it does what it does (Physics Puzzle Platforming as a marble) well and has a relaxing/melancholic atmosphere. Probably fantastic if you have a Deck and need something relaxing to play on your train home from work.
kind of an annoying word in gaming as of late, but this game is incredibly cozy. the puzzles aren't very hard (as of full base game and first 3 alternative "hard" stages completion) so you have some mental bandwidth to spare to take in the art and music, each spectacular in their own rights. 2011, so it feels a bit like a flash game, but one of the top tier ones you would just replay on a break or something just to experience it again. it also has the length of one, with the game probably taking two hours tops if you aren't trying to do slick tricks (there are a lot of spots to do them, I got a lot of fun out of probably unintended clear methods). i don't think it's worth $10, but checking steamDB the game has gone on sale to $0.99 during every major steam sale in the past year (i.e. once per season) so get it for that
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